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Thread: Why do people have issues with others not being fans of the SNES?

  1. #601
    Raging in the Streets Sik's Avatar
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    Color count has nothing to do with RAM accesses though? I mean you could probably just do palette swaps if you felt like it. They probably just decided it wasn't worth trying to push it further in that regard.

    Also these are the guys behind the Dezaemon series. I think they know how to make competent shmups =P (also looked up and wait, the first Dezaemon was for the Famicom? and apparently happily goes at 60FPS? erm yeah I think the SNES was definitely not a problem for them)

    EDIT: there's a point in the third stage where there are literally so many bullets they start flickering like crazy and the game still goes along as if nothing was amiss (・ω・;) (skip to 4:55 for that specific part)



    So yeah, if they could afford to do that on the NES (well, Famicom) then I don't think they saw the SNES as problematic.
    Last edited by Sik; 09-24-2016 at 04:28 AM.

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    Quote Originally Posted by Team Andromeda View Post
    Also there were times the Snes outdid the Mega Drive for Arcade ports .. Sunset Riders, Smash TV (a sprite intensive game) are much better onthe Snes that the MD. Sometimes the PC-Eng can out do both the MD and Snes
    I don't agree with the Sunset Riders part. They're quit different versions overall. And I personally prefer the Genesis version over SNES. SNES version feels like just a boss rush with pretty empty levels. Meanwhile the Genesis version cuts the bosses in half, and doubles the amount of actual level gameplay. That and that native boss is crazy hard in the SNES version. Otherwise I thought Konami did a great job on the Genesis with a 4 meg cart VS SNES 8 meg cart (I'm guessing cart space also might of made Konami not be able to add the isometric look to all Genesis stages. As is, some stages have it, and some don't). And too bad the colouring was so off on Genesis, but thankfully at least someone from Sega-16 fixed that for us, and fixed it real good. (Sorry I forgot your name, but again, thanks a lot for the excellent colour hack)

    Smash TV I'm not familiar with. But looking it up, I'm shocked to find that Beam Software actually handled a decent game (SNES version). Genesis version I just had this feeling it was Probe, and I was right. Probe stamp of approval came up when I quickly fired up this game. Otherwise both carts are 4 megs. And it was two entirely different developers (even if both were pretty shit). But I doubt even Konami used the exact same guys for Genesis/SNES ports, at least Konami had enough talented folks working for them.

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    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by Thief View Post
    And it was two entirely different developers (even if both were pretty shit). But I doubt even Konami used the exact same guys for Genesis/SNES ports, at least Konami had enough talented folks working for them.
    Every time the Mega Drive out does the Snes it doesn't matter if its made by a different developer , when the Snes out does the MD its not made by the same developer and somehow not fair then . I would guess very very few MD and Snes games were handle by the same teams

    I don't agree with the Sunset Riders part. They're quit different versions overall. And I personally prefer the Genesis version over SNES. SNES version feels like just a boss rush with pretty empty levels.
    That's fair enough but to me the Snes version is way-way better than the MD version .
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    I just played some both versions of Smash TV, and I just can't get into this game (I have a problem getting into these Midway developed Arcade games). But noticed they have a different gameplay feel from playing just the first few minutes. Genesis has more room horizontally and enemies move faster. While the stages in SNES feel more like square and the enemies don't move as fast, but there's more of them. Playing with Genesis single controller scheme really seems wear out your thumb real fast. Otherwise, I'd really like to hear a more in depth opinion on these ports and how they compare from someone who beat both.

    Quote Originally Posted by Team Andromeda View Post
    Every time the Mega Drive out does the Snes it doesn't matter if its made by a different developer , when the Snes out does the MD its not made by the same developer and somehow not fair then . I would guess very very few MD and Snes games were handle by the same teams
    I don't know. I think games like MK1 and 2 would of been a lot better if Sculptured Software handled both ports. And MK3 proves this.

  5. #605

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    Sunset Riders if I remember was supposed to be like the arcade version when it was on the SNES.

    Smash TV is a Williams game from Eugene Jarvis. It's meant to be hard. Anyone that could not get into Robotron 2084 will not get into this. Never played a 16-bit version, but have the NES version, which is pretty decent. At least you can use two controllers for that version. Otherwise, outside of NBA Jam, I have never been a huge fan on Midway arcade offerings.

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    Quote Originally Posted by Thief View Post

    I don't know. I think games like MK1 and 2 would of been a lot better if Sculptured Software handled both ports. And MK3 proves this.
    You could say that about so many games and I say it with regards to Saturn games, but if people are going to compare SOR to Final fight and have no issues even though it made by initially different teams then it shouldn't be an issue for other games . Give the Snes a break its the one time it handle a busy screen and loads of sprites better than the MD lol
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    Biometal music is better on japanese version, this euro dance on snes version is irrelevant.
    Last edited by sengoku 2; 09-24-2016 at 01:30 PM.

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    Quote Originally Posted by Team Andromeda View Post
    You could say that about so many games and I say it with regards to Saturn games, but if people are going to compare SOR to Final fight and have no issues even though it made by initially different teams then it shouldn't be an issue for other games . Give the Snes a break its the one time it handle a busy screen and loads of sprites better than the MD lol
    I think it's more of a case by case basis. For games like Mortal Kombat, you can clearly tell there's some laziness involved from Probe's port. They couldn't even get the track order right on the Sega CD version. We also see that when the same team handled both ports, such as with Mortal Kombat 3, the gap narrows considerably between both versions.

    If both games are done by different teams but both appear to be doing the best that could be done, I think most people are fine with comparing them. However when one port is clearly a more lazy port than the other, you can't help but wonder what could have been if a different team handled it.

    For example, we don't really complain about port quality differences and say one doesn't count due to lazy porting between Powerslave on the Saturn and PS1, or Quake on the Saturn or N64. Both of those comparisons appear to be with games that are doing the best that could be done for those games at the time. But when we look at Saturn Doom we all immediately go "What would we have gotten had Lobotomy Software handled this port?"

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    Quote Originally Posted by TrekkiesUnite118 View Post
    But when we look at Saturn Doom we all immediately go "What would we have gotten had Lobotomy Software handled this port?"
    Not really there's a story as to why the Saturn port is so bad and it comes from id- who banned RAGE from using the Saturn extra hardware and wanted a straight PS port and just to use the CPU's and I'm really not making that up .

    you can clearly tell there's some laziness involved from Probe's port
    It doesn't work like that though . Saturn ports are always knocked for the gulf in graphics even if in most cases it by another team and done on the cheap
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  10. #610
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    Quote Originally Posted by TrekkiesUnite118 View Post
    I think it's more of a case by case basis. For games like Mortal Kombat, you can clearly tell there's some laziness involved from Probe's port. They couldn't even get the track order right on the Sega CD version. We also see that when the same team handled both ports, such as with Mortal Kombat 3, the gap narrows considerably between both versions.

    If both games are done by different teams but both appear to be doing the best that could be done, I think most people are fine with comparing them. However when one port is clearly a more lazy port than the other, you can't help but wonder what could have been if a different team handled it.

    For example, we don't really complain about port quality differences and say one doesn't count due to lazy porting between Powerslave on the Saturn and PS1, or Quake on the Saturn or N64. Both of those comparisons appear to be with games that are doing the best that could be done for those games at the time. But when we look at Saturn Doom we all immediately go "What would we have gotten had Lobotomy Software handled this port?"
    This.

    TA is so annoying these days.

  11. #611
    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    Not really there's a story as to why the Saturn port is so bad and it comes from id- who banned RAGE from using the Saturn extra hardware and wanted a straight PS port and just to use the CPU's and I'm really not making that up .
    And if that's the case that's even more reason to say that port is garbage and isn't a fair comparison. That just makes me think even more now about what would we have gotten had Sega stepped in and insisted Lobotomy handle the port using their Slavedriver engine.

    Quote Originally Posted by Team Andromeda View Post
    It doesn't work like that though . Saturn ports are always knocked for the gulf in graphics even if in most cases it by another team and done on the cheap
    Sometimes yes, but other times it's justified. Such as the case with Saturn Doom, or Saturn Symphony of the Night.

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    Quote Originally Posted by Team Andromeda View Post
    Give the Snes a break its the one time it handle a busy screen and loads of sprites better than the MD lol
    I'm guessing this is in response to Smash TV. All I requested was a more extensive opinion from someone who extensively played both these ports.

    And give the SNES a break? Well, lets see; just 5 days ago I've beat Chrono Trigger, this past month I came pretty close to beating Axelay, and I'm currently over 8 hours in on a FF6 playthrough. VS no Genesis games that I've played recently. So lets not look at me as a stuck up Genesis fanboy. SNES was my first 16-Bit console.

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    Quote Originally Posted by Sik View Post
    Color count has nothing to do with RAM accesses though? I mean you could probably just do palette swaps if you felt like it. They probably just decided it wasn't worth trying to push it further in that regard.
    Are you sure about that?

    The more colors you use, the more memory space that will be needed to store the color information. A lot of shooters will group a bunch of enemies that look alike, because it saves memory space and the need to store more sprite data in RAM.
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  14. #614
    Raging in the Streets Sik's Avatar
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    Quote Originally Posted by Thief View Post
    I'm guessing this is in response to Smash TV. All I requested was a more extensive opinion from someone who extensively played both these ports.
    Eh, as far as technical-wise goes, they're about as good as you normally would expect from each system.

    The problem is the controls. This game really needs to be a twin-stick shooter, you get enemies coming from just about everywhere. This is not much of a problem for the SNES due to the rhomubs layout of the ABXY buttons: you just use the D-pad to move and the buttons to aim. On the Mega Drive though? You're pretty much stuck with aiming with the D-pad, and the hold button isn't really good enough this time. The alternative is to use the D-pads from two controllers, but due to the shape of the controllers this is just too awkward to be feasible. Contrast with the NES port, where you get the same option but the shape of the controllers makes it much more bearable, in fact it feels more like a wiimote with the nunchuck, and it also supports the multitap (unlike the Mega Drive counterpart) so this works even with two players (two controllers each).

    Smash TV on the Mega Drive is unplayable and it entirely boils down to the controls.

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    Quote Originally Posted by Barone View Post
    This.

    TA is so annoying these days.
    It's called being fair, which you seem not to like . Lets compare Final Fight to Streets Of Rage , never mind they're made by completely different teams , but lets not compare Mortal Kombat or Smash TV because they're made by different teams . I know you're trying so hard to make the Mega Drive look brilliant , but maybe you're going a little too far .

    I wouldn't say too much, but I did point out that it wasn't really fair to compare VR on the 32X to the Saturn as they were made by different teams .
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