I think it's what makes those consoles special.
The most obvious example is chiptune music. From SID and NES chips, to Genesis Yamaha YM2612 they had that special sound that we love. You know, as kids we all probably wanted our consoles to sound like real music instruments but later we all started to appreciate that sound. Chiptune music even became mainstream. The thing that is flawed and limited at it's core is loved by many.
Other examples are my personal favorites:
NES color palette is very limited but I really love the look of later NES games that work around this limit by having some nice gradients and highlights. Like these examples:
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I kinda feel nostalgic for SNES mosaic effect that was used in like every SNES game ever. I dunno why, it's a silly effect but it adds a flavor to SNES games.
I love how some Genesis games, like Sonic games or Phantasy Star II make the fade out effect for screens with blue hues. I am pretty sure it was made this way due to a limited color pallette, but it looks very cool.
I love how many PS1 games use pastel colored gradients in their graphics:
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I think starting with N64 and into the 6th generarion, consoles started losing these special flavours. They all started to have standard PC 3D accelerated looking graphics with various degrees of compromise - things like blurry textures and bilinear/trilinear-with-no-anisotropy filtering I have zero nostalgia about. 7th gen consoles had yellowish bloom which might be a special thing of that era, but it is also horrible.
What do you think? Do you have any examples too?


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