I don't think it'll change much from how it is now. From what I can remember, Dragon's Trap didn't change much from when it was revealed. They can at least adjust the tone, make the colors more somber, though.
I don't think it'll change much from how it is now. From what I can remember, Dragon's Trap didn't change much from when it was revealed. They can at least adjust the tone, make the colors more somber, though.
Last edited by paulojr_mam; 08-30-2018 at 11:44 AM.
@Sik - Sooo, Fonzie's got the right idea then?!
I thought that only happens to a Sonic game made by the Sonic Team were its get a ton of greif over its look and gameplay does not matter if its WIP. I don't mind handdrawn art, but this looks nothing like a SOR game the moody, gritty atmosphere is all gone and even the GFX don't look that good (hand drawn or not) Nothing up there with Rayman Legends, never mind Dragon's Crown which is years old even Mega Man 11 is looking better and that's also WIP. This just seems a typical half-assed Sammy adtempd to milk classic SEGA IP like with Phantasy Star Idola for the mobile..
I don't care about most corps, I care and love SEGA and to see classic IP like SOR being used like this (and not even being made by SOJ) does wind me up a little. But I do accept it could well play ace, so one will have to see...
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
The more I see, the more irritated I become. Nobody leans into their punches, and every enemy that gets knocked back just floats away. When you don't have to work within the sprite tile and real estate limits of the Genesis, there's no reason to basically paint over top of blown-up sprites. You don't have to keep characters rigidly vertical to keep from needing another column of sprite tiles. On the Genesis, stuff would start disappearing if too many sprites/tiles were in the same row, but those limits are out the window now. If I was tasked with making an official Streets of Rage game, I'd be watching a LOT of fight footage, from street fights, to Muay Thai, boxing, judo, and other CQC styles. See how people react when hit, how they fall, how they recover, and animate some amalgam of those. When games pay attention to details like that, they become legendary. To this day, GTA4 impresses me not because of anything in the gameplay, but how your 2G phone interferes with the car stereo if you're about to get a call or message.
Well, I think a lot of people in this thread and elsewhere on the internet have provided some very valuable feedback to Lizardcube early enough in the development process (I hope) so that they know where to focus their efforts.
If people have valid concerns, then it's better for the developer to hear those in advance, rather than when the game is released (and nobody buys it).
Of course, if it's unproductive/irrelevant criticism, then yeah, there isn't much point.
Main character comes back after a long absence? ADD BEARD!
This entire thing reeks of a bad BOR mod.
You know I used to be pretty active in the SORR and OpenBOR scene (bor lurker btw) and you have no idea how many people I saw that decided to make SOR4.
And they all had one thing in common, they all felt like rewriting the lore. ooh Axel was now a broken old bearded man, but luckily his brother (based on the creator of the mod) decided to help him this time!
And that's the feel I get when I see this SOR4, just another "and they all got old except for the enemies." BOR mod.
I'm seriously looking forward to this but also, sensibly I feel, preparing myself for disappointment just in case.
I am very excited myself. Altgough, as much as I like the theme music and understand there needs to be a new track per game, I sure hope they amp up the bass. Streets of Rage is known not only for it's great soundtrack, but more specifically the synthesizer music + the bass. And if possible, bring back that intro theme track from part 1 ( my favorite) in a later level (remixed or not) like they did in part 2.
On the music front, I'm taking Yuzo Koshiro's tweet that pretty much amounted to "no comment" as a positive sign.
Without more information, I wouldn't read too much into the music that was used in the trailer. Trailer music is often just that: music created specifically for a trailer, and not necessarily intended to be used in the final game/film.
Hopefully, there won't be any RPG elements and such nonsense in the game.
What would be interesting to see is a Time Attack mode, like the one found on Final Fight CD ( a good way to learn enemy patterns, improve your crowd control and fun to play when you're short on time ); fast paced, with a scoring multiplier regarding how fast you can kill enemies, while a set of remixed music from previous Streets of Rage games plays in the background.
Or maybe a short game in the same vein of RE2 '4th Survivor' mode: you play as Shiva and have to break out of prison by fighting your way against your cell mates and prison guards. Lots of enemies to deal with it and not a whole lot of time. A Survival/Time Attack mode. Like Splatterhouse part 3, you would also need to find the correct path as you go along.
In the end, you would have to fight...... Adam!
Hummm...
Last edited by Bottino; 08-30-2018 at 09:32 PM.
[ QCF, HCB + K ]
Streets of rage remake is the real SOR4
My Consoles: Nes(toaster), Nes (toploader), Snes, Sega Genesis 2x Model 1 (HD and Va7) , Genesis Model 2 ,Sega Cd model 2 (bois ver 2.00) ,Sega Saturn N64, PS1 , Xbox 1(modded running XMBC) , 2x Xbox360(2 jaspers)
My Handhelds: Sega Game Gear , Nintendo Ds, Sega Nomad
Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games
Could someone please show an example of a cheap mobile game that looks this good? genuine question i haven't really ever played mobile games.
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