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Thread: Streets of Rage 4 (Official Thread)

  1. #601
    Master of Shinobi
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    I've tried out Floyd, he is like a fusion of Max and Zan - huge power, huge range, casually throws people around. But very slow. You have to plan each hit or you'll get countered (although this is true for every character as you can't break out of enemy combos). His blitz is a double palm slam with great range. The standing special has him knocking his fists together to make a small energy barrier that knocks out others. Jumping super has him play pogo stick by slamming his arms down, incidentally this is very fun against bosses. His forward+super is the "gotcha" move, pretty useless IMO because bosses and stronger enemies can break out fast.
    He can do a full punch series and finish it up with a blitz and have all moves connect. It does something like 70% damage.
    The most fun thing is that when he grabs someone he can walk around while having them grabbed. If you "grab" another mook while doing so, it will automatically smash the two guys together. You can also stomach punch them thrice (STANDING punch), and direction + punch will throw people nearly a screen away. This is usually either not far enough or way too far to throw them into holes - but note that you can move around while grabbing someone, so you can kind of measure the distance.
    He can also grab, and then jump throw. This slams the people into the ground. You can follow up with an air attack to juggle them off the ground, or even better, his air super. The air throw is the best way to throw goons into holes, since it will keep you safe (it prevents you from falling in) but the goons will fall into the hole.
    However he is very slow so you'll spend a lot of time just playing catch with bosses, or just running away from them so you can line up a move.

    Online play is a mess. There's no mention of ping, and I tend to get people with bad connections, so the game either runs at 20fps or has a half second input delay. However you an just spam moves and beat up crowds when there's two of you so it's still fun, but definitely more mindless now. There's a surprising amount of people who play on Mania.
    If two players move too far away from each other, the camera can span left-right back and forth but it's not very reliable. If one player moves way too far away, the other one is just "teleported" forward, as if they fell in a hole.
    The most annoying thing in multiplayer is that player characters can graze. As in, the other player can body block your movement. You can't have two characters overlapping. It sucks.
    Friendly fire can be turned on/off... there's an achievement for doing a friendly hit, I've seen a guy turn it on, then on the retry he turned it off.

    It seems the Soundtrack release on bandcamp is missing some tunes. The last part of the docks level is missing (the one where it plays the piano of Go Straight overlaid on the bass of the normal tune), and I think the Red Demon Bar has some extra parts in the game too. It's hard to tell that one because you need to spend a longer time on each part, and the music is synced to wherever you are on the level and loops in small portions, but I think I heard a tune there that wasn't on the soundtrack.

    The boss songs are all by guest artists, and most of them are pretty shit (some of the good ones are the Y twins tunes, but they are just remixes of Mr. X's theme). The normal level music by Olivier Deriviere tends to be fucking nice most of the time. Some tracks are definitely better than others.

  2. #602
    Hero of Algol
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    Quote Originally Posted by gamevet View Post
    He has another channel called My Life in Gaming.
    This one is raw unfiltered cancer IMHO.

  3. #603
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by Virtua Hunter View Post

    And again with that argument, Ancient already proven with Sonic 8bit, and since you act as a "mr. know it all", you should know that Yuzo Koshiro helped Obha with design planning on SOR1 (even in SOR2 he did some design), if I remember correctly he even did some programming in Sonic.
    If you think that Yuzo was a simple musician, it means you just have an incomplete picture of him.
    Yes I was very interested to learn that Yuzo helped out with the programme and level design of Streets Of Rage in the making of it. Like you also said, Ancient impressed SEGA so much with Sonic, they were entrusted with other SEGA projects and the team also given one of the biggest sized SEGA carts at the time. Not the sort of moves SEGA would do with a bunch of FlyBoys

    Also to bring up Yuzo sister age is a little bit demeaning and a little silly. I gather the Smilebit Team average age was 27 when making JSR, Speaking of Team Andromeda. Yukio Futatsugi was in his young 20's, directing his 1st ever game and working with a brand new Team and if that wasn't enough pressure, he was also working with the biggest budget of any SEGA title (and some say the most expensive console game on any system) at the time.

    You impressed the top brass in the old SEGA days and you were given the chance to make new IP. The good old SEGA that started to die with Nakayama-san stepping down.
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  4. #604
    ESWAT Veteran Team Andromeda's Avatar
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    Quote Originally Posted by BonusKun View Post



    I'm sorry............................................. What?
    I tend to see a lot of love for the Mega Drive, maybe a little for the DC , but then far more praise for SONY or Nintendo .

    To be serious for a sec. For what it's worth I agree with Gryzon. SEGA outsourced far too many of their projects and Arcade ports in the Mega Drive days . That's why I love the Saturn so much, it marked the days of big expansions to its consumer division and where more importantly it marked the days of AM teams expected to work on Arcade ports their self's, or If it was outscored, the original Arcade producer/director would oversee the port and the AM Teams were expected to use SEGA consumer Hardware in the Arcades

    SEGA also been about the Arcades to me and to have their AM teams working on consumer hardware was truly a brilliant time for the Saturn and DC
    Panzer Dragoon Zwei is
    one of the best 3D shooting games available
    Presented for your pleasure

  5. #605
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Virtua Hunter's Avatar
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    Quote Originally Posted by Leynos View Post
    SHUT UP! Just let people enjoy the godamn thing already. Stop crying
    lol, you're free to enjoy your generic french comic brawler.

    But please you and your pals, try to not continue to destroy all the classic IPs, you know I'd like to maintain at least some good memories of the old Sega...

  6. #606
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Virtua Hunter's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    Yes I was very interested to learn that Yuzo helped out with the programme and level design of Streets Of Rage in the making of it. Like you also said, Ancient impressed SEGA so much with Sonic, they were entrusted with other SEGA projects and the team also given one of the biggest sized SEGA carts at the time. Not the sort of moves SEGA would do with a bunch of FlyBoys

    Also to bring up Yuzo sister age is a little bit demeaning and a little silly. I gather the Smilebit Team average age was 27 when making JSR, Speaking of Team Andromeda. Yukio Futatsugi was in his young 20's, directing his 1st ever game and working with a brand new Team and if that wasn't enough pressure, he was also working with the biggest budget of any SEGA title (and some say the most expensive console game on any system) at the time.

    You impressed the top brass in the old SEGA days and you were given the chance to make new IP. The good old SEGA that started to die with Nakayama-san stepping down.
    Exactly, Ryu Ga Gotoku Studio for example still remember both Jet Set Radio as the games of their youth.

    The old Sega was a very open minded company on so many levels, but I believe there is a huge difference between being open minded thanks to your philosophy and DNA (that's a great thing), and being "open" only as a result of your carelessness, like now.

  7. #607
    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    Quote Originally Posted by BonusKun View Post
    Oh and just because some of you guys are being dense doesn't mean I'm going to start flexing myself and ban people. I know TA still holds that over me when I had to put him in time out once *Seriously TA, You need to get over it already.* but as long as there is some kind of discussion here then I'm fine with it.

    I don't want the forums to become super heavy handed when it comes to moderation.

    I enjoy reading what you guys have to talk about even if I'm like..... BRUH! to some of the posts here.
    I agree that you can't just start banning everyone, but as Lan Di said, there are a few rotten apples on this forum that really pull the discussion down. I think the main problem is that they have a tendency to spam back-to-back posts of poorly worded, poorly thought out rants that don't contribute to the discussion.

    When someone calls them out on it, they just post even more nonsense.

  8. #608
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher Virtua Hunter's Avatar
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    so childish...and so disrespectful.

    Gryson, you must learn to lose.

  9. #609
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    Quote Originally Posted by Virtua Hunter View Post
    lol, you're free to enjoy your generic french comic brawler.

    But please you and your pals, try to not continue to destroy all the classic IPs, you know I'd like to maintain at least some good memories of the old Sega...
    Fuck off, mate.

  10. #610
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    Quote Originally Posted by zyrobs View Post
    Fuck off, mate.
    now we are really exaggerating
    post reported.

  11. #611
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    Quote Originally Posted by Virtua Hunter View Post
    lol, you're free to enjoy your generic french comic brawler.
    But please you and your pals, try to not continue to destroy all the classic IPs, you know I'd like to maintain at least some good memories of the old Sega...
    Quote Originally Posted by zyrobs View Post
    Fuck off, mate.

  12. #612
    Grandmaster's Reckoning ESWAT Veteran Knuckle Duster's Avatar
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    Streets of Rage 4 is awesome. Different, sure. Still awesome.

    Dismissing it in favor of diving nose first up the asses of devs that were on oldschool Sega's payroll, is just retarded.

    The Sega of the '90s is dead. We got an awesome game out of their licensing. Cry harder that it is "destroying" your hopes and dreams that anything else would have shown up under the IP.


    Quote Originally Posted by gamevet View Post
    Walmart has had the Genesis Mini selling for $60. I might get one soon.
    Worth it.

    Install Project Lunar on it. I have 100 or so games on mine and regularly swap them. https://modmyclassic.com/project-lunar/
    Last edited by Knuckle Duster; 05-07-2020 at 03:34 PM.

  13. #613
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    VH sounds like those people that when a of their fave childhood movie is being remade so they cry "ruined my childhood!"

    Life?!...What console is that on?

    [PSN] Segata-S //[Switch] FC-SW 3892 5228 2895 //[XBL]Dogi99

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  14. #614
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    I loved Phantasy Star II for what it was and had been dying to play 16-bit RPGs and console style 16-bit games. But it was still a major letdown as a sequel and didn't feel like it was part of the same series or universe.

    But that didn't take anything away from Phantasy Star, which only continues to get better with age to me.

    Similarly, I couldn't believe that Sega would waste the Phantasy Star name on an online Dreamcast game. Once again it didn't feel connected to previous games, other than sharing some style with PSII. But I wound up loving it and getting addicted for far too long.


    I loved both the arcade and SMS versions of Monsterland but was glad that they did something different with each Monster World sequel.


    Lame sequels to movies don't ruin early entries for me. I see each new TV series or film based on an existing property as an interpretations of stories from an alternate universe.

    I don't get hung up on details that don't make sense in the originsl Star Trek series or that the later films seem nothing alike. I think of the TV show as how a 1960's TV show would turn out if it was based on a real history of similar events. I see eemvery new entry into franchises incorporating previous entries into their mythology, but each entry only being connected to what came before.

    This way I appreciate or dislike any single work on its own and within context.

    I'm not holding out for major publishers to being out new entries into short lived series from decades ago. But I do look forward to all the different ways homebrew productions breath new life into classic game ideas.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  15. #615
    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    These french fucks shoulda stuck to Wonderboy, fuck off with your shitty redesigns and cliche anime tropes.

    Original Shiva made you feel like you just encountered a fucking demon and you were in for a real fight, new Shiva is.. lol that's someone you beat up because he's revolting.
    and that's how I feel about the entire game, this isn't Streets of Rage. this is Streets of I'm 12 years old and suspenders and shades are cooooooool man, also what if his Donovan's pants were hanging off his ass? thats kewl man!"

    It's a 12 year old power fantasy.
    Last edited by NeoVamp; 05-08-2020 at 11:35 AM.

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