I've tried out Floyd, he is like a fusion of Max and Zan - huge power, huge range, casually throws people around. But very slow. You have to plan each hit or you'll get countered (although this is true for every character as you can't break out of enemy combos). His blitz is a double palm slam with great range. The standing special has him knocking his fists together to make a small energy barrier that knocks out others. Jumping super has him play pogo stick by slamming his arms down, incidentally this is very fun against bosses. His forward+super is the "gotcha" move, pretty useless IMO because bosses and stronger enemies can break out fast.
He can do a full punch series and finish it up with a blitz and have all moves connect. It does something like 70% damage.
The most fun thing is that when he grabs someone he can walk around while having them grabbed. If you "grab" another mook while doing so, it will automatically smash the two guys together. You can also stomach punch them thrice (STANDING punch), and direction + punch will throw people nearly a screen away. This is usually either not far enough or way too far to throw them into holes - but note that you can move around while grabbing someone, so you can kind of measure the distance.
He can also grab, and then jump throw. This slams the people into the ground. You can follow up with an air attack to juggle them off the ground, or even better, his air super. The air throw is the best way to throw goons into holes, since it will keep you safe (it prevents you from falling in) but the goons will fall into the hole.
However he is very slow so you'll spend a lot of time just playing catch with bosses, or just running away from them so you can line up a move.
Online play is a mess. There's no mention of ping, and I tend to get people with bad connections, so the game either runs at 20fps or has a half second input delay. However you an just spam moves and beat up crowds when there's two of you so it's still fun, but definitely more mindless now. There's a surprising amount of people who play on Mania.
If two players move too far away from each other, the camera can span left-right back and forth but it's not very reliable. If one player moves way too far away, the other one is just "teleported" forward, as if they fell in a hole.
The most annoying thing in multiplayer is that player characters can graze. As in, the other player can body block your movement. You can't have two characters overlapping. It sucks.
Friendly fire can be turned on/off... there's an achievement for doing a friendly hit, I've seen a guy turn it on, then on the retry he turned it off.
It seems the Soundtrack release on bandcamp is missing some tunes. The last part of the docks level is missing (the one where it plays the piano of Go Straight overlaid on the bass of the normal tune), and I think the Red Demon Bar has some extra parts in the game too. It's hard to tell that one because you need to spend a longer time on each part, and the music is synced to wherever you are on the level and loops in small portions, but I think I heard a tune there that wasn't on the soundtrack.
The boss songs are all by guest artists, and most of them are pretty shit (some of the good ones are the Y twins tunes, but they are just remixes of Mr. X's theme). The normal level music by Olivier Deriviere tends to be fucking nice most of the time. Some tracks are definitely better than others.

Reply With Quote


