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Thread: Fx Unit Yuki is being ported to the Genesis and the Devs are taking your questions

  1. #31
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent avlon's Avatar
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    Quote Originally Posted by Black_Tiger View Post
    What I meant was that considering the later stages proved my worst fears about automated color reduction, I'm surprised how well the earlier stages shown turned out. Particularly the Castlevania stage.

    The sky in the final stage should have at least removed the clouds and used a 4 color gradient. Even with the automated color drop, the same scenes would have retained much more detail if someone had just touched them up by hand and traced over some of the details with colors from the new palette.

    Given how they went about converting assets, I wished they'd at least asked me to touch some some parts like that cityscape.

    The HUD shouldn't have been included as-is if they weren't going to or couldn't manage the color. A simple YUKI with same colored HP bars would have been fine.

    I'm glad that the sampled sounds turned out well and although the music could be much better in the hands of several other people in the MD music scene, I can't help but think of how the sound could have been rushed as well to just complete the game asap.

    I'm just kind of shocked at how little effort was put into adapting the assets for the Mega Drive version if they insisted on using it for the basis of the Dreamcast version.















    Look at the concrete barrier in the Mega Drive pic. Even after reducing the colors the way they did, the color on the top could have been used for the side shade. A 4-color sprite couldn't been given such a minor touch to retain 100% of the detail.








    Look at the highlight just below the skull at the centre of the screen. See how it's missing from the rest? It's a sign that palettes were arbitrarily consolidated and then each tile auto converted separately. Again, even if this was the choice made to reduce color, the fact that the end result has so many of these simple to fix aspects that weren't touched, only leaves the impression that no care was given to how the final product looked in the end.


    Here is a simple solution for that sunset sky that uses the same 4 colors:












    I noticed (and expected) the downgrades. Neither version of the game is an example of amazing graphics for either console and it was done on a shoestring budget. It looks like an ambitious homebrew (which is what it is) and I'm fine with that.

    I'm not sure what you're trying to prove with the static screenshots. That the TG16 has more colors than the NES?

  2. #32
    Raging in the Streets Sik's Avatar
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    The last one was in response to somebody who said the PCE version looked as bad as a NES one (the forum strips away subquotes) (・~・)

    And yeaaaah did nobody notice just how bad the green bars looked? Even with the limited color count I'm pretty sure they could have been retouched.

  3. #33
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent avlon's Avatar
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    I was the one who compared it to HH86 on the NES, and I still think that it does. Is a TG-16 game more colorful? Sure. Admittedly, the "Castlevampire" stage is by far the best stage in the game IMO.

  4. #34
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert Yohko16's Avatar
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    I knew such things were going to happen.

    And you can bet that some PC Engine fanboys will brag on about this "muuuh look PC Engine version is better, better hardware confirmed! blabla"

    Lame.


    edit:
    Quote Originally Posted by Chev Chelios View Post
    But at this point in time, this kind of port does not make sense to MegaDrive if you want to play in PCE or emulator.
    It's still cool for those who want to play it on Mega Drive but this is simply the worst possible scenario for a MD port: color losses while not taking advantage of the MD hardware in any other kind of ways. And even the color use is not good in places...
    Last edited by Yohko16; 12-19-2018 at 12:34 PM.

  5. #35
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher RvR's Avatar
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    Any plans for ports to other systems?

  6. #36
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker Cristiano Sword's Avatar
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    I think it's kind of weird and hard to make a port for two different consoles.
    The game itself is cool for a PCE game.

  7. #37
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert bertodecosta's Avatar
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    Mine's finally arrived today.
    It has a nice artwork and manual book.






  8. #38
    Zebbe's Avatar
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    Did you get an email saying your copy was shipped? I never got one.
    New user who wants access to the forum? PM Melf!

  9. #39
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher nihilblack's Avatar
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    Ouch, I was hoping this port turned out to be good, the PCE versión is nice.

  10. #40
    Death Adder's minion
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    I got mine few days ago. There was no shipping message before.

  11. #41
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One Scrobins09's Avatar
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    I got mine with my copy of Magic Pockets. Strangely though, the shipping notice said I was receiving a partial shipment, only noting Magic Pockets even though FX Unit Yuki was also in it.

  12. #42
    WCPO Agent EPSYLON EAGLE's Avatar
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    Videos???

  13. #43
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert bertodecosta's Avatar
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    Quote Originally Posted by Zebbe View Post
    Did you get an email saying your copy was shipped? I never got one.
    I got one but the message went to SPAM folder, dunno why.

  14. #44
    Master of Shinobi Pyron's Avatar
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    they release the game without fix the grafics ?

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  15. #45
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    The good news is that it looks like the Dreamcast version is using at least mostly PC Engine assets for the stages and extra enemies have been added to areas that could use them. Hopefully the Mega Drive version also has more enemies.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

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