Ran up on this one this morning and I thought I should share it with ya'll.
http://www.nintendolife.com/news/201...a_and_nintendo
Ran up on this one this morning and I thought I should share it with ya'll.
http://www.nintendolife.com/news/201...a_and_nintendo
I remember Mortal Monday! Wonder how they translated the arcade source code to the 68K, the TMS34010 appears to be a very different kind of processor. According to Wikipedia, Texas Instruments wanted this processor to be used in a console, has anyone ever heard of that before?
probe was considered the best genesis developer at the time in the UK??
didn't know that.
I just love the fact that Nintendo got on their moral high horse over being 'family friendly' and forced Sculptured Software to censor MK1 on the SNES, only to do a U-turn after being beaten soundly in sales by the Mega Drive/Genesis port, and allow MKII to be released with all blood and fatalities intact. So much for Nintendo's moral stance on family values!
I can think of another example where it seems like Nintendo was happy to sacrifice their "family friendly" image for sales, and again it involved an Acclaim published game: BMX XXX in the US. Sony censored the PS2 version (they were doing the whole "this might ruin our brand image" crap), and AFAIK Microsoft made player nudity hard to obtain, but what about Nintendo? Nintendo were perfectly fine with the game being released entirely uncensored, assumedly because the PS2 was kicking the Gamecube's ass sales wise. In this case it didn't pay off as the game was a bomb.
Last edited by Silanda; 09-09-2018 at 11:15 AM.
Ha! Doesn't surprise me in the least. Like I said in my thread in the Mega CD section, The History of Digital Pictures, when the chips are down Nintendo have never given a flying fuck about being "family friendly". The bottom line is all that matters to them. Which is fine, I get it. They're a business. The problem I have is Nintendo's holier than thou pretense at being something other than a money grabbing, hypocritical and extremely litigious business.
Last edited by Mega Drive Bowlsey; 09-09-2018 at 11:28 AM.
Or how Conker was all-out on N64, but the later Xbox port was censored in multiple parts.
That was interesting enough to skim through, but aside from some of the typical misconceptions, the guy from Scupltured Software sure is full of crap/himself. They weren't considered one of the top developers in the world after the release of their MK port, let alone before.
What would be much more interesting is to hear how exactly they got sound samples out by sidestepping the sound chip.
Originally Posted by year2kill06
If I recall correctly the games were written in C (once the processor is powerful enough you want to stop using asm), and there were C compilers for 68000, so that actually makes things simpler (and indeed, in terms of bugs the Mega Drive port is a surprisingly close match to the arcade which implies they were based off the same code). There's still the issue of coping with everything else of course (video hardware is nothing like the arcade's, for starters, and there's also the issue of cramming the game into a smaller space, etc.).
The SNES port seems to have been written from scratch instead. In terms of quirks it differs a lot from the arcade.
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