I pointed out that Everquest was the game that created the online MMORG. PSO being the 1st on the console does not change that fact. The only thing ground breaking about PSO was that it was a console 1st, nothing more.
You then went on about an average platformer that came out way after Donkey Kong, the game that was what all other platformers after it had to outdo, and even Sega’s attempt (Congo Bongo) couldn’t match it.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Eh? There were MMORPGs on PC before Everquest. There is that one from 1995 that is 3D but now sits abandoned but can still download for free for some reason. There is a text-based one from the 1970s that is still active. Forget the name. Granted I have not read the full exchange so I maybe missing some context but maybe you mean Everquest is the first to use a specific formula of an MMO? Ones that what we call MMO's now took its inspiration from Everquest? NetHack from the 80s is still active. Gemstone IV is an MMO from the 80s still active. Ultima Online from 1997 and still active. Not trying to agree with Ta or shit on your posts but just saying older MMO's than Everquest but as I mentioned as someone, not that familiar with their different formulas, maybe Everquest shaped the more modern MMO. Forgive me.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Dreamcast, in general, was the Blueprint for Xbox. The controller. The two slots for memory cards. Both used Direct X API. Xbox focus tests used Dreamcasts. Xbox nearly had VMUs. Xbox was nearly BC with DC games. Then we had all those DC and SEGA exclusives on Xbox. I think SEGA and MS saw Xbox as the continuation of Dreamcast. Why for me after Dreamcast it's my fave system of that gen. SEGANet I believe was the foundation for XBL. XBL was far better of course. I also personally see Xbox 360 as Dreamcast 2. I don't see Xbox One with any of that DNA tho personally.
My Top20 Sega Genesis Soundtrack (It is no longer updated, but it is the only video I made! And it's game by game, not track by track. You can play blindtest.)
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
This was meant to be about SEGA and Nintendo. I just said PSO was a 1st for the consoles. But in your rush to prove me wrong, you list PC games and a PS 2 game that shipped some 3 years after PSO. I was clearly on about consoles and also SEGA too at the time. I never made out that PSO was a 1st on any format or the best, just that it was a real 1st for the consoles and a clear example of SEGA trying to push the boundaries of console gaming, thats all. I'm not going to to argue or say anymore about it for fear of getting banned
I would agree with you that Nintendo not only beat SEGA to platform games, but imo Nintendo made far better ones than SEGA did too. Mario 3 and IV were just utterly amazing and still are to this day, so is Mario 64 and Galaxy too
Panzer Dragoon Zwei is
one of the best 3D shooting games available
Presented for your pleasure
Since late '80s/early '90s Nintendo actively looked out for unique gameplay style that could be popular and from which
they could create a franchises that could be successful generation after generation.
They correctly understood that having a genre king is much better (more profitable) that simply releasing clones in popular genres in a specific time period because once a genre run out of popularity all it remains are the very most popular franchise(s).
With the current high budget in the console space there are very little alternative to the kind of games Nintendo iterate each generation.
Want to play a Mario Kart-like game? You probably would end up buying the newest Mario Kart.
Want to play a Smash Bros-like game? You probably would end up buying the newest Smash Bros.
Want to play a 3D Platform game? You probably would end up buying the newest Mario 3D.
And so on (Mario Tennis, Animal Crossing, Tomodachi, Mario Party).
I'm not saying that there aren't any alternative (for example Sonic Kart games or PlayStation All Stars or Ratchet & Clank), what I'm saying is that since Nintendo owns the most popular franchises that defined a (sub)genre (often in (sub)genres not popular anymore) they can displace any competitor.
Super Mario Odyssey will soon become the best selling 3D platform game of all time yet the genre isn't healthy at all, there are very little new 3D platform games released (genre died out around PS2/GC/XB gen).
Last edited by Folco; 09-19-2018 at 05:08 PM.
Nintendo have always done games for everyone (at least that's their goal).
They still release critically acclaimed and popular games (like Breath of the Wild and Super Mario Odyssey last year).
Nintendo is a dinosaur in the videogame business because they were there almost from the beginning: they were selling pong clones and releasing classics during the golden age of arcades and they are still producing very popular games with old characters created back in the '80s which is quite unusual.
That's because the importance of the whole argument about who did something first is moot.
The mass will remember (or at least give precedence) who popularized a product, not who invented something first.
The craze of 2D platform games that began in the late '80s wasn't due to Pac-land instead it was a reaction to SMB huge success.
Last edited by Folco; 09-19-2018 at 05:14 PM.
It may be a moot point if all you want is the masses' viewpoint but if you're interested in the evolution of genres, less popular games often do have a big influence. Pac-Land very likely inspired aspects of SMB and the platform genre in general. Herzog Zwei was a niche game but it influenced Westwood which helped popularize the RTS genre. Head On was likely an inspiration for Pac-Man (there's good mention in Melf's Sega arcade book; everyone should buy that).
I think 2d scrolling platformers still would have been common by the late '80s with or without SMB. Ghosts 'n Goblins was a success and scrolling platform games were the logical evolution of single-screen platform games anyway.
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