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Thread: I don't get SEGA fans petty grudge frm 20+ years ago.

  1. #46
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    Quote Originally Posted by Moirai View Post
    Not even sega fans see saturn as a serious gaming machine? Play once a month?? What? Saturn should be top priority amongst games!
    I have to save the rest of the month for Dreamcast and Genesis. Damn you time!
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    Quote Originally Posted by Moirai View Post
    If the motherboard of what your playing doesnt have a SEGA logo screenprinted on it, you have failed at life
    Hey, My Dreamcast is hooked up to my HDTV. Saturn is the only system permanently hooked up to one of my CRT's. My PS4 has a Saturn sticker on it. Both my gaming laptops have a SEGA logo on them and one of them additionally has a Dreamcast logo. My Switch has a Dreamcast sticker. My Watch is a Dreamcast watch and my keys lanyard is the SEGA logo and I have loads of DC and Saturn merch...including a kleenex dispenser of Dreamcast to cry the night away seeing SEGA is not making consoles anymore. I'm doing my part!


    Life?!...What console is that on?

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    Raging in the Streets bultje112's Avatar
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    Quote Originally Posted by Team Andromeda View Post
    Very true. I Liked the SNES more simply down to its single player games like Metroid, Mario and Castlevaina IV, when it came to multi player and Sports games the MD killed the SNES. That said I liked the Mega CD above them all, just down to how much I enjoyed the 2 Lunar games and the 3D sections to Batman Returns.
    I always have a hard time judging the sega cd in the grand scheme of things. it's like my third favorite system of all time but I feel like I can't say that for it's small library and I'm not an expert on megadrive but there are many great and some amazing games and experiences on the sega cd that I never found on any other 16 bit machine, except to some extent the amiga with games like rise of the dragon, beneath a steel sky, monkey island and indiana jones fate of atlantis. dune 1 on sega cd/amiga was also amazing!

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    Quote Originally Posted by bultje112 View Post
    I always have a hard time judging the sega cd in the grand scheme of things. it's like my third favorite system of all time but I feel like I can't say that for it's small library and I'm not an expert on megadrive but there are many great and some amazing games and experiences on the sega cd that I never found on any other 16 bit machine, except to some extent the amiga with games like rise of the dragon, beneath a steel sky, monkey island and indiana jones fate of atlantis. dune 1 on sega cd/amiga was also amazing!
    It's a shame that more Point and Click games never made it to the Mega CD (like Fate of Atlantis) as the system was perfect for the Genre. I actually like Rise of the Dragon better than Snatcher its more grown up and feels more like Blade Runner (to me) and the voice acting in the Mega CD version, just made it the best version for me (same with Wing Commander). Lunar II set the standards for what 32bit RPG' productions would be like and Batman Returns and Soul Star were handling effects that even the Neo Geo would have issues with (multiple sprite rotations). Its a shame people just bang on about the FMV games and even lump games were really aren't FMV games, as being FMV games (like Dracula unleashed and Jurrasris Park) not that even the FMV games were all bad. Fact of the matter was the Philips CD-I was more of an FMV system so was PC CD-Rom Dos (it had loads of FMV games) and the PC Eng-FX was built to handle FMV games, yet people like to make out the Mega CD was FMV system, when it was never built for it and its better games are nothing to do with the genre.


    The Mega CD also shows how different the old SEGA was to Nintendo. SEGA embraced and looked to use new technology and loved to be on the Cutting Edge, to the point it couldn't wait to bring new systems out, unlike the penny pitching Nintendo. Sadly that side of SEGA, died with the late great Okawa-san. But it was one hell of a ride while it lasted GOD Bless Isao Okawa, and thank you so much.
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    That SEGA who spent money like that is no longer making consoles. The penny pinchers are and have been since 1889 and having great success. Pretty stupid to praise stupidity. SEGA sucked hard at managing anything. SCD and 32X cost them dearly. Overspent on Saturn and by the time Dreamcast rolled out...they were supporting 8 systems at once and they were bankrupt. That's the same thing that killed Apple before Microsoft in 1997 saved their ass and Steve Jobs took over as CEO and cut the sku's down to 4 from hundreds. Apple had so many Sku's on the market they were bankrupt. I wish SEGA pinched some pennies so I could be playing SEGA Dreamcast X or whatever it would be called.


    But no, we want to praise a management that put them out of the business, had to be bought by Sammy and where is SEGA today with their extensive log of great IPs? IPs that to me make SEGA the only company that can compete with Nintendo's in recognition and quality....once.
    SEGA made great systems and games but they fucked it up constantly with shitheads in charge in Japan. Financially SEGA CD/32X/Nomad should have never happened. As a gamer yes I'm glad they did but I'd rather they never existed if it meant SEGA was able to stick around longer. SEGA should have cut everything down to 3. Learn from the mistakes of Game Gear and work on a more focused and portable handheld with better battery life. Nintendo may have owned the market and still do but with some changes, they could have been more competitive. Arcades were on the way out in the west but they were and still are strong in Japan. Projects like Triforce I'd encourage. Takes some of the load off of them. Lastly the console business. More focused. Saturn should have been easy to develop for and not fuck up the marketing and launch in the west, plus a Sonic game a true Sonic game at launch or launch window. By the time Dreamcast was ready, they could have carried so momentum and only have 2 consumer products to worry about.


    Instead, we are sitting here with a SEGA who isn't really SEGA. It's Sammy who had to buy them and save them from becoming Atari or SNK (at the time). SEGA has some of the most and greatest gaming IPs out there. We love those games form the 80s/90s. These days the only studios worth a damn are Yakuza team and Atlus. SEGA has to give their franchises to indie fans to make a good game form their old IPs. Yes, let's praise the shitty management that led to where SEGA is today while the penny pinchers are making mad money on a successful selling system.

    Life?!...What console is that on?

    [PSN] Segata-S //[Switch] FC-SW 3892 5228 2895 //[XBL]Dogi99

    Remake Geist Force!


  6. #51
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    Sega was not supporting 8 systems when the DC rolled out. They pretty much cut all support for the other systems around 1996.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



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    SEGA had a history of being takenover, not least by CSK in 82. Lots of corps overreach themselfs and need to be bought out, the car industry is full of them. I rather the ride I had with SEGA to pathetic output of Nintendo since the Cube... Lame duck hardware, a joke online , tons of games outsourced and where Nintendo InHouse teams can barely make a game a year,.never mind the milking of IP.

    Whats to look forward on the Switch this year from Nintendo, thats right another Smash Bro game and that's little more than yet another Wii U port and outsourced. At least SEGA tried with the DC
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    Raging in the Streets bultje112's Avatar
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    Quote Originally Posted by SegataS View Post
    That SEGA who spent money like that is no longer making consoles. The penny pinchers are and have been since 1889 and having great success. Pretty stupid to praise stupidity. SEGA sucked hard at managing anything. SCD and 32X cost them dearly. Overspent on Saturn and by the time Dreamcast rolled out...they were supporting 8 systems at once and they were bankrupt. That's the same thing that killed Apple before Microsoft in 1997 saved their ass and Steve Jobs took over as CEO and cut the sku's down to 4 from hundreds. Apple had so many Sku's on the market they were bankrupt. I wish SEGA pinched some pennies so I could be playing SEGA Dreamcast X or whatever it would be called.


    But no, we want to praise a management that put them out of the business, had to be bought by Sammy and where is SEGA today with their extensive log of great IPs? IPs that to me make SEGA the only company that can compete with Nintendo's in recognition and quality....once.
    SEGA made great systems and games but they fucked it up constantly with shitheads in charge in Japan. Financially SEGA CD/32X/Nomad should have never happened. As a gamer yes I'm glad they did but I'd rather they never existed if it meant SEGA was able to stick around longer. SEGA should have cut everything down to 3. Learn from the mistakes of Game Gear and work on a more focused and portable handheld with better battery life. Nintendo may have owned the market and still do but with some changes, they could have been more competitive. Arcades were on the way out in the west but they were and still are strong in Japan. Projects like Triforce I'd encourage. Takes some of the load off of them. Lastly the console business. More focused. Saturn should have been easy to develop for and not fuck up the marketing and launch in the west, plus a Sonic game a true Sonic game at launch or launch window. By the time Dreamcast was ready, they could have carried so momentum and only have 2 consumer products to worry about.


    Instead, we are sitting here with a SEGA who isn't really SEGA. It's Sammy who had to buy them and save them from becoming Atari or SNK (at the time). SEGA has some of the most and greatest gaming IPs out there. We love those games form the 80s/90s. These days the only studios worth a damn are Yakuza team and Atlus. SEGA has to give their franchises to indie fans to make a good game form their old IPs. Yes, let's praise the shitty management that led to where SEGA is today while the penny pinchers are making mad money on a successful selling system.
    hundreds of words just to say you're a nintendo fanboy.

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    Master of Shinobi Mega Drive Bowlsey's Avatar
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    For what it's worth I agree with both you, TA, and you, Segata. I miss the daring and exciting cutting edge Sega that I grew up with. They were not afraid to push the boundaries of technology and gaming. Could things have been handled better by the management of the day, and were bad mistakes made by the guys upstairs at Sega? Fuck yes! I think you'd be hard pushed to find anyone who would disagree with that.

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    Master of Shinobi Mega Drive Bowlsey's Avatar
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    Quote Originally Posted by bultje112 View Post
    hundreds of words just to say you're a nintendo fanboy.
    That's not fair and that's not what he's saying. Segata is saying that he would love Sega to still be around today as a hardware manufacturer, but in order for that to have come to pass they would have to have reigned themselves in back in the 90's and not made as many financial fuck ups. It's a fair point.

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    Quote Originally Posted by bultje112 View Post
    hundreds of words just to say you're a nintendo fanboy.
    Its becoming very clear.
    Panzer Dragoon Zwei is
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    Quote Originally Posted by Mega Drive Bowlsey View Post
    For what it's worth I agree with both you, TA, and you, Segata. I miss the daring and exciting cutting edge Sega that I grew up with. They were not afraid to push the boundaries of technology and gaming. Could things have been handled better by the management of the day, and were bad mistakes made by the guys upstairs at Sega? Fuck yes! I think you'd be hard pushed to find anyone who would disagree with that.
    I look at the old SEGA like I do on those old Italian car manufacturers. In the same way, if the designers in Lancia, Lamborghini (and the like) wanted to push insane concepts and desgins, it was granted, even if ultimately it cost the coprs and they either went to the wall or we bought out. It was just great to see them go nuts, and for me it was the same with SEGA..

    SEGA gave their staff so much free rein to desgin and make whatever game or hardware they wanted too and really push the boat out. Contrast that to Nintendo who are so Conservative with hardware and software. No risk taking IP, hardly any In House games that feature voice action or music performed by a real orchestra and gone are the days when Nintendo hardware was up there with the best of them, and Nintendo had great 3rd pary support.

    If you have Nintendo hardware has your own current console, you get a lame deal with sub standard online and watered down ports.

    SEGA were so much better and will always be rhe corp i love and loved the most, when it comes to gaming.
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    Quote Originally Posted by Mega Drive Bowlsey View Post
    For what it's worth I agree with both you, TA, and you, Segata. I miss the daring and exciting cutting edge Sega that I grew up with. They were not afraid to push the boundaries of technology and gaming.

    Yep. I'd say in large part that ceasing its own hardware platform killed the built-in audience which allowed Sega to take those risks. Game development now is so expensive that Sega and so many other companies are just taking safe bets, and Sega just blends in with everything else. It's no longer special to me. It's too bad, too, because I think the Sega of old could thrive right now with a focus on smaller games and digital distribution.

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    Mega Driver Hedgehog-in-TrainingMaster of Shinobi Gryson's Avatar
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    Quote Originally Posted by SegataS View Post
    SEGA made great systems and games but they fucked it up constantly with shitheads in charge in Japan.
    Those "shitheads" are responsible for Sega entering the console market in the first place, so show some respect. Many of the executives in Japan (and the US) were against entering the home hardware market at all, and this pressure just grew from 1994.

    People like this fail to see that if the RIGHT decisions had been made, then Sega would have exited the home hardware market after the Genesis (even Kalinske supported this move). It was essentially one man (Hayao Nakayama) who insisted that Sega continue to battle giants in the home hardware market, while most everybody else said it was a bad idea.

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    Quote Originally Posted by Gryson View Post
    Those "shitheads" are responsible for Sega entering the console market in the first place, so show some respect. Many of the executives in Japan (and the US) were against entering the home hardware market at all, and this pressure just grew from 1994.

    People like this fail to see that if the RIGHT decisions had been made, then Sega would have exited the home hardware market after the Genesis (even Kalinske supported this move). It was essentially one man (Hayao Nakayama) who insisted that Sega continue to battle giants in the home hardware market, while most everybody else said it was a bad idea.
    I understood that Kalinske thought that Sega were rushing into the 32-bit market too soon with the Saturn, and that there was still life in the Mega Drive/Genesis. Not that he thought that Sega should have pulled out of the hardware market altogether. I've never heard that before.

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