I'd say they were more or less on par with each other. Both offered a genre template (platformer and run'n'gun) with some peripheral curiosities and the ocasional minigame. The difference being the use of animals and morphing abilities for DKS and VC, respectively, but these were the same in application (ie., both allowed the mains characters to explore other parts of a level).Originally Posted by Blaze
I think it's best to compare DKC and VC with games of their respective genres but I'd probably give the edge to DKC. It felt like the more well-rounded game thanks to overall polish and replayability.

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