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Thread: Vectorman V.S DKC

  1. #16
    Sports Talker Diogo Ribeiro's Avatar
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    Quote Originally Posted by Blaze
    Besides the graphics, wich game do you think had the better gameplay?
    I'd say they were more or less on par with each other. Both offered a genre template (platformer and run'n'gun) with some peripheral curiosities and the ocasional minigame. The difference being the use of animals and morphing abilities for DKS and VC, respectively, but these were the same in application (ie., both allowed the mains characters to explore other parts of a level).

    I think it's best to compare DKC and VC with games of their respective genres but I'd probably give the edge to DKC. It felt like the more well-rounded game thanks to overall polish and replayability.

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    Wildside Expert Blaze's Avatar
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    Quote Originally Posted by Diogo Ribeiro
    I'd say they were more or less on par with each other. Both offered a genre template (platformer and run'n'gun) with some peripheral curiosities and the ocasional minigame. The difference being the use of animals and morphing abilities for DKS and VC, respectively, but these were the same in application (ie., both allowed the mains characters to explore other parts of a level).

    I think it's best to compare DKC and VC with games of their respective genres but I'd probably give the edge to DKC. It felt like the more well-rounded game thanks to overall polish and replayability.

    Well said. DKC had huge amounts of replay value (not to mention the 2player co op). But over the years ive grown to love the more aggressive gameplay of VC for some reason (n yes of course its a run n gun game). Even with all the mad barrel blasts DkC had (man I love those moments, intense!!!!), blowing off those TV sets wit Vec realy sent electrik wavez down my spine. As if the whole area had jus gone thru an earthquake

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    Road Rasher Vehemont's Avatar
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    I don't think DKC is a bad game. It is overrated, but not bad. The mine kart level is awesome.

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    Master of Shinobi Alianger's Avatar
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    Sticking to just the visuals:
    Vectorman has some cool effects, but there's nothing memorable about the graphics, the backgrounds are bland and so are most of the enemies.. I know it's supposed to have a techno/industrial theme to it but I just don't like it. I don't like Vectorman himself either, he's such a lame character.

    DKC still looks pretty good to me.. it has some great characters, all the classic platformer environments and more, and it's colorful but not kiddy looking. Sure it does look like the sprites are made of plastic but it's better than in Sonic 3D Blast.

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    DKC=Vectorman? Sorry but they both suck. DKC was just shallow and Vectorman was made of those lame "balls" that were somewhat famous in the Demo scene. Vectorman was just one more piece of crap Sega was putting out in the later years. I missed the early years of Sega Genesis.

    A lot you guys here seem to like Vectorman though. I think it was more popular with the Genesis generation that was post Sonic 1 (and extreme/loyal Sega fans).
    Last edited by tomaitheous; 10-23-2007 at 09:56 PM.

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    Genesis Knight's Avatar
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    So Vectorman is bad because the main character is constructed with spheres?

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    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    Quote Originally Posted by Diogo Ribeiro
    I think it's best to compare DKC and VC with games of their respective genres...
    In that case I'd say that DKC is a step backward when it comes to main charater control vs. all but the first SMB game. Donkey Kong was not as nimble as either Sonic or Mario and that is why the game mediocre.

    Vectorman wins simply because that game had far better controls.


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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    So Vectorman is bad because the main character is constructed with spheres?
    Well... I guess

    When I first saw that the man character was made out of balls/spheres - it was immediately suspect. But really, just the over all game doesn't appeal to me at all. I've played some of the game, and watched some beat the game through. It felt like just another US/EU soulless game.

    DKC... was just flat out lame. My brother bought the game and I kept thinking - wft is supposed to be exciting about this game. Another crap game.
    Last edited by tomaitheous; 10-24-2007 at 12:14 AM.

  9. #24
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Donkey Kong Country was just okay IMO. I don't like how it started the trend of "collect 8 different kinds of tokens!" Hiding useless random trinkets is lazy game design.

    Vectorman had better control, pace, level design, and overall gameplay. Vectorman is kind of reminiscent of Sonic for me. I like how I can either take my time and be meticulous, or zoom through the stages blasting whatever's in my path. The levels had some complexity rather than just being a straight line.

    Also, the soundtrack is great, both in terms of the songs and in terms of sound quality. The Genesis sound chip is so under-appreciated. Most gamers don't realize that FM synth was the prevailing technology used to create a lot of electronica, industrial, synthpop, and dance music. Not enough Genesis games reflected that IMO.


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    Wildside Expert Blaze's Avatar
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    Quote Originally Posted by Alianger
    Sticking to just the visuals:
    the backgrounds are bland and so are most of the enemies.. I know it's supposed to have a techno/industrial theme to it but I just don't like it.


    true, but I think it suits the game's atmosphere in a positive way. I wuldnt imagine it being all colorfull n all, hell nah

  11. #26
    Genesis Knight's Avatar
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    When I first saw that the man character was made out of balls/spheres - it was immediately suspect. But really, just the over all game doesn't appeal to me at all. I've played some of the game, and watched some beat the game through. It felt like just another US/EU soulless game.
    Just seems like a bit of a cop-out reason to dislike a game. But if you're used to or prefer JAP/anime character styles, then I guess I understand.

  12. #27
    Sports Talker Diogo Ribeiro's Avatar
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    Quote Originally Posted by Rusty Venture
    In that case I'd say that DKC is a step backward when it comes to main charater control vs. all but the first SMB game. Donkey Kong was not as nimble as either Sonic or Mario and that is why the game mediocre.

    Vectorman wins simply because that game had far better controls.
    Fair enough. But by the same standard I'd say Vectorman's controls were a step down from, say, Gunstar Heroes or the Contra series during their 16-bit years.

  13. #28
    Chenjesu of the Alliance Outrunner megabomberman's Avatar
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    Vectorman was alright, not much more, it is nice that its an exclusive but I really think no snes fan would lose too much sleep over the fact that they can't get it for their consoles. Similarly with DKC nothing too fantastic, I certainly don't care too much for either game. Although Dkc did go on to inspire the excellent crash bandicoot series.

    As for graphics, I think Dkc went a little further towards 32bit at the time, which probably was the aim of both games, Vectormans hold better now though, as they are crisper and just have a quality sheen off them..
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    Road Rasher Vehemont's Avatar
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    I thought the marketing campagin for DKC was a smart move for Nintendo at the time.

  15. #30
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by Genesis Knight
    Just seems like a bit of a cop-out reason to dislike a game. But if you're used to or prefer JAP/anime character styles, then I guess I understand.
    It might seem like a cop-out, but if I had liked the game after playing it then it would have mattered too much. The "smooth" animation of spheres for a main character VS hand drawn art, was just a flashy but lame gimmick in my opinion. It felt like the game was just built (too much) around this gimmick. Sort of like Earnest Evens except the main character isn't a puppet

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