I used to feel that way about it but i real love the feel of the control of that game enough to have changed my mind about it.Originally Posted by tomaitheous
I used to feel that way about it but i real love the feel of the control of that game enough to have changed my mind about it.Originally Posted by tomaitheous
I hate how the screen scrolls in Vectorman, like when you jump and it follows the character so you can't see where you'll land.. also the transformations felt like an afterthought, you barely get to play around with the other forms. They could've done more with them like adding secret rooms and alternate paths.
Weren't spheres a "cheap", easy way to create smooth animation and scaling/rotation on the Genesis hardware? A handful of games used spheres in this manner.
On-topic, Vectorman was definitely Sega's belated answer to "Donkey Kang Country" (definitely a SoA idea, as SoJ had all but canned the Mega Drive after late 1994, a.k.a the release of the Saturn) but never ended up selling as well or becoming as popular despite the ads and money sweepstakes. V-Man definitely got lost in the shuffle and hoopla of the Saturn and Playstation releases while DKC came out during the last "hot", exclusive holiday season for 16-Bit, and it's success fueled the anticipation and subsequent success of it's sequel a year later as well.
As far as the games themselves............they both have their strengths and weaknesses, but DKC is definitely more mainstream-friendly. It's a toss up for me, but Vectorman 2 was a friggin' TURD just off of that HORRIBLE ENDING.........did they run out of time? Cart space? "Give a damn" juice?
I'm curious about what the gaming press thought about Vectorman back then, because here in Sweden nobody seemed to know it even existed, including myself.. This may have been the case with the rest of Europe as well since we didn't recieve the sequel.
I know Mel will disagree, but the sequel was a horrible disappointment for me. It had fewer unique special effects than the original, which was one of the big reasons to play, and it felt like more of a beta than an actual finished game.
Then again, the first one did to a certain extent as well. I think it's because there's so little gameplay shell - you just advance from level to level with no intermission screens or anything, like you're playing a programmer's demo.
I'm no fan of either game really, both have pretty dull level design, but I do prefer Donkey Kong Country, its certainly nicer to look at, and just has more character.
EGM gave Vectorman an 8.2 average in 1995 according to pg. 110 in issue 220 when they were comparing older games to newer ones. They said it was thier last high scoring Genesis game they reviewed.Originally Posted by Alianger
Super Power gave it 84 points and summed it up as: "A beautiful proof that the Mega Drive is still a top notch console".Originally Posted by Alianger
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Me? Disagree? I liked DKC better. >.> (why is everyone holding pitchforks and torches?)
Mel (aka Tritium)
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I didn't know what Vectorman was, until I saw an ad that the second part was in development. Ironically, it never reached Europe.
IIRC you like V2 as much as V1, Mel.
yeah but they're both tough as nails to me. Ironically i found earthworm jim too hard and ended up not liking it much.Originally Posted by Genesis Knight
Mel (aka Tritium)
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V-Man is a pretty nice game, but I don't like the soundtrack at all... very poor in my mind... can't say anything about DKC as I've never played it...
EWJ kicks ass though...
Death To MP3,
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EWJ is insanely hard in parts, although for some reason it's a bit easier if you play it stage by stage instead of skipping around with the level skip.
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