The Lion King, Toy Story, Battlemaniacs, Ninja Gaiden Trilogy
Does Sim City count? I've always been the worst at those kinds of games. I love the game for the chill music and atmosphere but I can't maintain a town to save my life.
Musya: The Classic Japanese Tale of Horror..the game kinda sucks as well.
Zombies Ate My Nieghbors. I never beat this game. I love it but it gets so brutal as time goes on.
Ecco the dolphin was so stupidly hard it baffles my mind to see how all the vg magazines were like «*omg fantastic game*» back in the days.
It’s not great, it’s one of the most frustrating game I have ever played and one of the only megadrive games I played and have never finished (and I played a lot of megadrive games)
Guardiana, the Megadrive Musem.
Come and join us at http://www.guardiana.net !
We were talking about this game lately...
The MD port has improved AI that somehow anticipates your moves! But ye the sad thing is that instead of using a resolution of 320x224 pixels with a HUD bar on the right just like most other vertically-scrolling arcade ports on the system, it uses the crappy 256x224 resolution and thus looks all wrong once displayed in 4:3, just like a SNES game.
In other words: MD ports of vertically-scrolling arcade games done right? Truxton, Fire Shark, Slap Fight MD, Mercs... And the few done wrong? Twin Cobra or Task Force Harrier (is there any others?)
Talking about this: would a tate option be doable with 4th gen consoles?
I think Phelios might display in low-res. Not vertical scrolling, but Viewpoint does as well.
I don't see why not, just not BITD, since cart size limitations would prevent you from having essentially two games on the one cart(since the graphics would need to be drawn twice). Would explain why this trend started in the fifth gen even though the resolutions were basically the same.
And it's weird because it does the side HUD bar thing but otherwise ye, it runs in lo-res :/
I'm not sure if it's necessary to have the games drawn twice.I don't see why not, just not BITD, since cart size limitations would prevent you from having essentially two games on the one cart(since the graphics would need to be drawn twice). Would explain why this trend started in the fifth gen even though the resolutions were basically the same.
The assets would have to be drawn twice for a TATE mode. Galactic Attack (Layer Section) runs much better in TATE mode on the Saturn, because that is the original way the game was displayed in the arcade.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
It also takes up more space on the screen, thus the sprites are much larger, as is the background objects. Gamactic Attack in Satarn mode only uses about 2/3 of the screen, to keep the aspect ratio of the arcade game.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Jim Power: The Lost Dimension in 3D on the SNES was one of the toughest games I've played from the 16-bit era. I think I could only get to the 3rd or 4th level.
As a matter of fact, I did a review of it on my website here. An extremely difficult game.
Get passed the fucking frustrating as all hell second level (Just Can't Wait To Be King), and The Lion King is fairly straightforward. OK granted, it's certainly not as easy as Aladdin, but it's pretty straightforward platforming fare from the third level onwards. However, a lot of people gave up after countless fruitless attempts at getting passed the second stage and so never found this out. I can't say I blame them.
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