AM#2 gave an interview with the Japanese Saturn mag and where they said that the VF 2 Characters on the Saturn, were actually made up of fewer polygons than VF on the Saturn but were using advanced texture mapping for them to appear better. Hiroshi Kataoka then gave an interview to the Saturn mag talking about Fighting Vipers on the Saturn and he said that the team faced all sorts of issues with the programme needing to display far more polygons for each of the new character compared to VF 2 on the Saturn (given the armour and colthing used) and that the game also used Polygons for the backrounds, so the team had to drop the use of the Highest Res mode, but the up shot of that was that then meant they were apply to use lighting.
When I play Fighting Megamix it to me looks to be using far more polygons (for me) and more so when you consider that the Fighting Vipers are hugely improved over the Fighting Vipers on the Saturn and that game AM#2 said was already using more polygons than VF2 characters on the Saturn. So one would look to the Last Bronx and Fighting Mega Mix as about the best the Saturn could offer. So you could have had a Saturn VF3 with most of the move set and most of the characters done well enough, to get the gameplay over, given the Saturn 6 button pad the escape mode would not be an issue and the Saturn could repulcate stages like Wolf Or Jeff's pretty well, but Wolf's stage would just be flat, but it could still be just as big and maybe AM#2 would have used the VDP 2 in really clever ways like having one layer on a tilt to be used as the roof on Pai's stage.
It would have been a big ask, given that even the DC had issues with a VF3 port. But of course it could have be done, more so when you look at the likes of MK II coming to the Gear Gear or the ZX Spectrum handling a decent version of Enduro Racer. But I guess with the big decline of the Saturns sales in Japan after FF 7 and the upcoming DC project it didn't make sense to continue with the Saturn version


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