
Originally Posted by
Barone
Wow, this game gets a lot of free passes for no good reason IMO:
Graphics - Color use is awful, the foreground is usually oversaturated, it also suffers from the "rainbow" syndrome like several regular Mega Drive games, the shading ruined by some horrible color choices in many place - the foreground tiles actually look like cheapo retard Sonic hacks.
The color balance, as a whole, is really really bad.
The levels themes are awful, they look very generic and they're faaaaar worse than Sonic 1's, Sonic 2's, Sonic 3's, Ristar's, Sonic CD's (which isn't on par with the other games already IMO). Heck even Socket has better themes than this turd.
Most of the level objects/items look awful, generic and they are poorly detailed.
The bosses are poorly drawn and uninspired. The playable characters are the only things which look good IMO.
The stages animation is also really poor, there's barely anything going on aside from an overdose of dynamically changed colors. The scaling effect is a gimmick on top of a severely flawed control system.
Sound - The tracks are mostly generic. Some Sega fans overhype it to death but I really don't find anything beyond very few good moments among a very generic soundtrack. It's like Starlight Zone's music badly remixed and repeated to death.
The sfx are mostly just Sonic stuff recycled.
On top of that, it doesn't seem to make any good use of the 32X PWM thing.
Controls - Really bad. This thing about getting used to it and all is just a very poor excuse for a game which actually has very flawed mechanics. The rubber band thing was a really shitty idea for a game like this.
I know it gets more playable if you have a skilled gamer as your partner but to me it doesn't change the fact that the controls are just plain awful, frustrating and really lack precision.
Level design - Very generic. Another part of the game which feels like a cheapo hack and, well, I must say that are several Sonic hacks with better level design than this game.
The only real challenge in this game is to try to play with its awful controls, because you barely have any enemies or challenges provided by the level design.
To me it feels like an unfinished game or something which got canned due to its very low quality.
People who really like this game can play the entire shovelware library of Amiga platformers and they'll love it. 'Cause it doesn't get much worse than this.
Other - The game requires the super duper powerful 40X faster 32X add-on but it barely has anything going on the screen and it still slowdowns when you manage to run a bit faster. Ridiculous.
The presentation, as a whole, is a hack job as well. The way the whole thing is presented is poor, the levels, again, feel like a clusterfuck of stuff thrown in there and you play them randomly. Can't get any more generic than this.
There are several generic platformers which are more interesting and cool to play than this game IMO. It's a complete waste of time.
If this game wasn't related to the 32X's fiasco and developed by Sega most of people wouldn't even touch it.