
Originally Posted by
Gryson
Great comments here.
Some thoughts:
1) I doubt the PS1's demo disc really made much of a difference. It's hard to imagine anybody bought a PS1 with the expectation of spending significant time on the demo disc.
2) There are (at least) three advantages to NOT having a pack-in:
-Lower hardware sale price
-More consumer choice
-Driving profit to the killer software (Kutaragi's main point)
Some basic math: Assuming a low estimate of 15 million consoles sold in NA, which means 15 million pack-ins of first-party high-profit-margin games:
A profit of $35 (70% of $50) per game would equal $525 million. In comparison, Sega's net income for 1993, its best year ever, was $212 million.
So we're talking a significant chunk of change being lost here. Of course, removing the pack-in won't necessarily result in an additional game sale per console, but it's still going to be significant.
Granted, if the console won't sell because people expect a pack-in, then yeah, you have to have a pack-in.
However, the PlayStation was in a worse position entering the market than its competitors, since Sony was a newcomer. The Saturn pack-in obviously didn't make a difference.
A pack-in might have made more sense for Nintendo, since they had other killer first-party titles that sold millions. But many of the Genesis's top-selling titles were 3rd-party (EA, Acclaim), and the profit there was significantly less.
We always assume that Sega was making the right decision in giving away its hot first-party titles, but I think it's worth a second thought.