Sonic is the one that springs to mind. The only Sonic game that caught my interest and that I've enjoyed playing since Sonic R was Sonic Generations.
Grand Theft Auto. Played all the PC ones up until San Andreas. Never managed to finish GTA IV. Don't know if it was the game engine but the gameplay was simply not enjoyable to me. Which is a shame because I remember being amazed at the trailers.
Tomb Raider. I liked the very first one and the reboot trilogy released in the mid-2000s. The most recent reboot is Tomb Raider in name only...
Agree with you on Yellow. As far as the franchise goes, I've played Red/Blue, Gold/Silver/Crystal and the remakes FireRed/LeafGreen. Didn't care for the rest, and I can't really explain why. The designs after the first two generations are completely unappealing to me, almost like there was a major shift behind the scenes.
A very wise Mighty Pirate™ once said: "Never pay more than 20 bucks for a computer game."
GTA4 came out during that era where games had to be dark shades of brown and grey, with a story and tone to match.
I actually really liked GTA4, but it did feel a step back from San Andreas in many ways. I really missed the car customization, planes, levelable stats, and the general goofiness of the older games. I'm glad GTAV was more of a return to form.
Modded consoles:
Master System (v7040) with s-video & direct AV out
Model 1 with 10mhz overclock & halt switches
Model 1 with 10mhz 68010
Model 2 VA2.3 with unfiltered Mega Amp, & s-video
Model 3 VA1 with compatibility fixes & s-video
32X with s-video
Visit my web site at www.mode5.net
Or my collection of homebrew Genesis games, programs, and music on SEGA-16!
I liked GTA Vice City but after playing SA. I kinda lost interest in the series. I just don't think I'm into R* style of writing. I know I'm in the minority for that. I'm also a little tired of their open-world formula. I feel it's starting to get a bit long in the tooth. Talking just GTA mainly. GTAV still had some PS2 era design holdovers from out of nowhere invisible walls. You explore in a very flat kind of way. Xenoblade X, BOTW, AC: Odyssey (not saying they created this either, just recent examples I played and not talking genre just the open world design and traversal) also include more verticle landscape to explore and interesting ways of traversing them. I get GTAV is a 2013 game so I guess it can be somewhat forgiven and I admit I'm a bit out of the loop when it comes to RDR2, so maybe they fixed all that. I do admit of GTA style open worlds I enjoyed Saints Row 3 & Godfather from last gen.
i gave up on resident evil with 4
i didnt care about the game playstyle change after all i dont want constant rehashes ala call of duty or fifa
what i cared about was that capcom saw fit to dispose of umbrella the main anatogonist and drive behind the resi evil games for 9 years with an off the hand remark in the opening fmv
4 never recovered for me after that
here is hoping for a remake of 3
metal gear is another series that really lost its way especially with that survive ...thing
though it always had a tendency to zig instead of zag
and for me mortal kombat and tomb raider actually improved after the reboots
the originals aged badly
Kitsune in a hat
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