
Originally Posted by
Yohko16
The games are almost *never* designed with 4:3 stretching in mind hence why most NES, SNES and also PC Engine games have wrong aspect ratio on TV.
The majority of PC Engine games (Hucard and CD) as well as 4 out of the 5 Supergrafx games run in the same limited and flawed resolution as the SNES, 256x224 pixels. There are screenshots and videos everywhere online if needed.
I know that you're the resident PC Engine fanboy but that's yet another claim that doesn't make sense at all. Compared to the Mega Drive (or Mega-CD/32X) the PC Engine usually has games in lower resolution, with less to no parallax scrolling, with more compromised action and also usually worse sound. The genres that struggle the most on PC Engine are the most intensive ones such as beat 'em ups, run 'n guns or racing games. In that regard, the SNES actually has, or really seems to have the edge over the PC Engine.
Then feel free to provide a link with a complete and irrefutable comparison between the Amiga, PC Engine, Mega Drive and SNES. Even just Mega Drive vs SNES is still not done.
And every response I see on Youtube, you're downplaying Sega stuff or come with some futile claims "both versions are enjoyable" just to not admit when SNES versions are worse. But do it, admit it, you will actually feel good.
On the contrary, it appears to be more alive than ever and, more importantly, in a more relevant way than ever with all the knowledge and tools to settle things for good. I personally find this to be very interesting and entertaining but the problem is that some people aren't willing to accept facts but they should deal with it. YES, the NES or SNES have broken resolution, YES, the SNES have performance issues in many games, etc.
Out of the fourth generation of gaming, I only own a PC Engine plus a Super CD-Rom˛ add-on. But I play about every other retro hardwares at friend houses at times, mainly Mega Drive and Playstation 1.
Exactly. Just as Sik explained above, the SNES hi-res modes are technically so compromised that they're almost useless in regular conditions hence why most of the library is basically stuck in 256x224 pixels whereas most of the Mega Drive, Mega-CD as well as every 32X games run in 320x224 pixels.