I take it you can sync the video up with CD audio as well?
I take it you can sync the video up with CD audio as well?
Apparently audio is still being worked on.
Also hah
https://twitter.com/krikzz/status/1283733158379257860Check this out! Few images converted using megacolor in regular rom format. Works only with real hardware or with most accurate emulators (seems blastem it the only one accurate enough)
https://krikzz.com/pub/support/var/megacolor.zip
It definitely looks better in motion (also the dithering may have been what threw me off before since it has a tendency to wreck silhouettes).
Is there some kind of NTSC filter in BlastEm? IrfanView says that image has over 3000 colors. I opened that in Photoshop, resized it to a width of 320 px using nearest neighbor (hard edges) and it still has over 2400 colors.
The texture filtering is throwing it off. You'd need to download the ROM and work off a screenshot taken from within BlastEm.
It is changing two entire palettes every line, though, so expect more colors than usual.
How do you check number of colors with Photoshop?
OK, taking screenshot with BlastEm then counting colors using ImageMagick:
sonic-mc.bin has 150 colors:Code:identify -format "%k" «filename.png»
vivid-mc.bin has 151 colors:
jelly-mc.bin has 246 colors:
The problem here is that finding an image that looks good and uses up all 512 colors is hard. I think the 512 color screen in Overdrive 1 (basically the same effect) only manages to be in the 300+ range, and that one was custom tailored for the effect.
Also I opened the CRAM viewer in the first one and roflmao, you can tell apart Sonic in the palettes being streamed:
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I think this video with the recent changes to both products shows the differences well
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(should I bring up the PC Engine, or that SNES can do blending…?)
Anyway:
That is amazing! So what’s stopping this being implemented on real hardware? Is it the 1x drive?
Alas, SNES's 256-color mode is a standard mode. If you were to "cheat" using DMA tricks like they do with the Gen here, you'd get much more colors on SNES. Plus it has 15-bit color depth vs Genesis's 9-bit.
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