Quantcast

Page 8 of 12 FirstFirst ... 456789101112 LastLast
Results 106 to 120 of 169

Thread: krikzz MD Pro features announced

  1. #106
    ACHTUNG! MD angeschaltet! Hedgehog-in-TrainingNameless One eukara's Avatar
    Join Date
    Nov 2019
    Location
    /dev/dsp
    Posts
    73
    Rep Power
    8

    Default

    I take it you can sync the video up with CD audio as well?

  2. #107
    Raging in the Streets Sik's Avatar
    Join Date
    Jan 2011
    Posts
    4,165
    Rep Power
    79

    Default

    Apparently audio is still being worked on.

    Also hah
    https://twitter.com/krikzz/status/1283733158379257860
    Check this out! Few images converted using megacolor in regular rom format. Works only with real hardware or with most accurate emulators (seems blastem it the only one accurate enough)
    https://krikzz.com/pub/support/var/megacolor.zip


    It definitely looks better in motion (also the dithering may have been what threw me off before since it has a tendency to wreck silhouettes).

  3. #108
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,719
    Rep Power
    37

    Default

    Is there some kind of NTSC filter in BlastEm? IrfanView says that image has over 3000 colors. I opened that in Photoshop, resized it to a width of 320 px using nearest neighbor (hard edges) and it still has over 2400 colors.

  4. #109
    Raging in the Streets Sik's Avatar
    Join Date
    Jan 2011
    Posts
    4,165
    Rep Power
    79

    Default

    The texture filtering is throwing it off. You'd need to download the ROM and work off a screenshot taken from within BlastEm.

    It is changing two entire palettes every line, though, so expect more colors than usual.

  5. #110
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,184
    Rep Power
    133

    Default

    How do you check number of colors with Photoshop?

  6. #111
    Raging in the Streets Sik's Avatar
    Join Date
    Jan 2011
    Posts
    4,165
    Rep Power
    79

    Default

    OK, taking screenshot with BlastEm then counting colors using ImageMagick:
    Code:
    identify -format "%k" «filename.png»
    sonic-mc.bin has 150 colors:




    vivid-mc.bin has 151 colors:




    jelly-mc.bin has 246 colors:




    The problem here is that finding an image that looks good and uses up all 512 colors is hard. I think the 512 color screen in Overdrive 1 (basically the same effect) only manages to be in the 300+ range, and that one was custom tailored for the effect.

    Also I opened the CRAM viewer in the first one and roflmao, you can tell apart Sonic in the palettes being streamed:


  7. #112
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,719
    Rep Power
    37

    Default

    Quote Originally Posted by Joe Redifer View Post
    How do you check number of colors with Photoshop?
    You can't, to my knowledge. I used Photoshop to resize it and then IrfanView to count the colors.

  8. #113
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,719
    Rep Power
    37

    Default

    Quote Originally Posted by Sik View Post
    The texture filtering is throwing it off. You'd need to download the ROM and work off a screenshot taken from within BlastEm.

    It is changing two entire palettes every line, though, so expect more colors than usual.
    OK I'll have to download BlastEm and try it out. But now I think I get it. The screen resolution must be around 160x200, so with an effective frame rate of 30 fps there is just enough bandwidth to pull it off.

  9. #114
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by Joe Redifer View Post
    How do you check number of colors with Photoshop?
    I use Telegraphics' "Count Colors" plugin.

    If you select a portion of an image it will tell you how many colors are within that space of that layer. It only works on RGB color images.
    Quote Originally Posted by year2kill06
    everyone knows nintendo is far way cooler than sega just face it nintendo has more better games and originals

  10. #115
    Master of Shinobi Pyron's Avatar
    Join Date
    Jan 2013
    Posts
    2,020
    Rep Power
    73

    Default



    I think this video with the recent changes to both products shows the differences well

    Visit my youtube channel Pyron's Lair
    Take here all my hacks made with love for all of us here
    Want to help me? Here is my Patreon!

  11. #116
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,184
    Rep Power
    133

    Default

    I want to see a 257-color image because that would mean that it's one color better than the SNES and also means Genesis wins the 16-bit war forever.


    Quote Originally Posted by Black_Tiger View Post
    I use Telegraphics' "Count Colors" plugin.

    If you select a portion of an image it will tell you how many colors are within that space of that layer. It only works on RGB color images.
    Unfortunately it only works with versions of Photoshop that are much older than what I have.

  12. #117
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,719
    Rep Power
    37

    Default

    Quote Originally Posted by Joe Redifer View Post
    I want to see a 257-color image because that would mean that it's one color better than the SNES and also means Genesis wins the 16-bit war forever.
    In terms of hardware it already happened with the CD32X. Sadly no one made a game that really took advantage of that. I would like to see a flashcart that includes the 32X on an FPGA + video output but I know there's just not enough demand for it.

  13. #118
    Raging in the Streets Sik's Avatar
    Join Date
    Jan 2011
    Posts
    4,165
    Rep Power
    79

    Default

    (should I bring up the PC Engine, or that SNES can do blending…?)

    Anyway:


  14. #119
    Outrunner
    Join Date
    Jun 2008
    Posts
    689
    Rep Power
    26

    Default

    That is amazing! So what’s stopping this being implemented on real hardware? Is it the 1x drive?

  15. #120
    Hedgehog-in-Training Hedgehog-in-TrainingOutrunner
    Join Date
    Sep 2016
    Posts
    621
    Rep Power
    19

    Default

    Alas, SNES's 256-color mode is a standard mode. If you were to "cheat" using DMA tricks like they do with the Gen here, you'd get much more colors on SNES. Plus it has 15-bit color depth vs Genesis's 9-bit.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •