I forget what MS cost at launch, I want to say it was around $250 in 1996, with inflation it would be like $400. That's with selling many more copies too, so not totally off of KB's $480 USD tag today.
I know a lot of people think that's way too much, but I haven't seen many games like it on retro consoles.
Generally speaking, I like the work that NGDev guys have done. I only have 3 of their games (Gunlord, Razion and Kraut busters) but all of them are high quality in almost every aspect (they could use the memory card for saves like almost every neo game did, but whatever). Same for the only (so far?) Neobitz release, Knight's Chance: very good animations and game quality in general.
Kraut Buster looks decent. Too bad it's not on the Neo Geo CD. I would have picked it up.
Definitely, the NG Dev games are not the most original titles but they are always well executed, I think they look about as good as the first party titles on the system. Knight's Chance was also very good, simple gameplay but it's fun.
The CD actually couldn't handle most of their games, not enough RAM. Even the Dreamcast port of Fast Striker had cuts in animation compared to the Neo Geo version.
Interesting insight. There's absolutely no way SEGA would do that though, as they have very little interest in the retro space. Sonic Mania was a fluke, and something that SEGA themselves don't really seem keen to embrace despite it's success. They seem determined to look forward at future game technologies, rather than promoting the older-style 16-bit heyday. In a way I can respect that they don't seem to let nostalgia cloud their business model, but at the same time, they're not even trying to find a middle ground that might make everyone happier.
I think the deal with Sonic Mania may have more to do with internal politics than anything else. They know it fared better than Sonic Forces, but that isn't exactly going to make happy the staff in charge of the 3D games (especially given Sonic Mania came from outside… even though the 3D games are largely outsourced too, so let's not get fooled). On the other hand they may see Streets of Rage 4 as a way to test the waters with their old franchises (which aside from PSO2 and Yakuza, they seem to be the only ones most people care about, to be blunt). We'll have to see.
Also Sega has been pestered over homebrew several times already so I could see them eventually giving in if there's something good lol. I mean, they already accepted having M2 pick up that Darius homebrew (which from what I recall got quite a bunch of changes since then, so yeah "developed by M2" is probably more apt by now).
SO, and I could be wrong, but I always believed that the Megadrive/Genesis was, due to how it was distributed, the defining console of the 4th gen. It was ubiquitous in most gaming countries, and had massive, massive impact on most everyone that grew up in that decade. I think it would be awesome if an engine was made that really made Genesis development approachable, with a suite of testing, audio, graphics, libraries etc. That made homebrew a viable option, and that Sega was open to it. I think that games coming out for the Genesis/Megadrive into perpetuity would be amazing.
I was at a retro gaming convention, where there was a young gentleman that was selling NES game maker software, and something like that, maybe easier than SGDK, would be awesome. It would be fitting for a console that had as much cultural impact as the Megadrive did.
NESmaker has had quite a few annoying changes since its release, in the vein of "we changed the system, so all of your existing projects aren't compatible with the new system" kind of stuff. I aborted development because there's little more that I hate than being made to repeat myself, and redo labor. I haven't even looked back into it for almost a year, now.
That's frustrating to hear. That's not paid-for software though (I believe?) so holding them accountable outside of internet vitriol is unlikely. Still though...I hate hearing how your your experience went. I wonder how many other projects were derailed by their decisions?
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Yeah, it costs $36 (I think there's a trial version that slaps their logo on your games but I won't waste time downloading it to figure out if it's a trial or just a register nag). Not to mention the kickstarter.
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