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Thread: Paprium: The Official Thread Mk 2

  1. #9736
    Master of Shinobi
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    Quote Originally Posted by Vludi View Post
    Or just pay 1/10 the price for the original, much better game lol. Even easier with Paprium, just pay for something that isn't air .
    By "original" do you mean Metal Slug? Because that wasn't a $50 game at launch either.

  2. #9737
    Outrunner Vludi's Avatar
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    Quote Originally Posted by axel View Post
    By "original" do you mean Metal Slug? Because that wasn't a $50 game at launch either.
    It didn't cost $500 either, and even then there's is little reason for a Neo geo game to cost that much today (other than snob collector cred i guess).

  3. #9738
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent Stifu's Avatar
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    Quote Originally Posted by Barone View Post
    ^This.

    I recommend reading this postmortem for an example of what Tulio is saying:
    https://www.gamasutra.com/blogs/DanH...Postmortem.php

    Some of the comments there are also worth reading.
    Kinda boring to read with none of the images working. :\

  4. #9739
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    Quote Originally Posted by Vludi View Post
    It didn't cost $500 either, and even then there's is little reason for a Neo geo game to cost that much today (other than snob collector cred i guess).
    I forget what MS cost at launch, I want to say it was around $250 in 1996, with inflation it would be like $400. That's with selling many more copies too, so not totally off of KB's $480 USD tag today.

    I know a lot of people think that's way too much, but I haven't seen many games like it on retro consoles.

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    Nameless One aha2940's Avatar
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    Quote Originally Posted by axel View Post
    I forget what MS cost at launch, I want to say it was around $250 in 1996, with inflation it would be like $400. That's with selling many more copies too, so not totally off of KB's $480 USD tag today.

    I know a lot of people think that's way too much, but I haven't seen many games like it on retro consoles.
    Generally speaking, I like the work that NGDev guys have done. I only have 3 of their games (Gunlord, Razion and Kraut busters) but all of them are high quality in almost every aspect (they could use the memory card for saves like almost every neo game did, but whatever). Same for the only (so far?) Neobitz release, Knight's Chance: very good animations and game quality in general.

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    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent avlon's Avatar
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    Kraut Buster looks decent. Too bad it's not on the Neo Geo CD. I would have picked it up.

  7. #9742
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    Quote Originally Posted by aha2940 View Post
    Generally speaking, I like the work that NGDev guys have done. I only have 3 of their games (Gunlord, Razion and Kraut busters) but all of them are high quality in almost every aspect (they could use the memory card for saves like almost every neo game did, but whatever). Same for the only (so far?) Neobitz release, Knight's Chance: very good animations and game quality in general.
    Definitely, the NG Dev games are not the most original titles but they are always well executed, I think they look about as good as the first party titles on the system. Knight's Chance was also very good, simple gameplay but it's fun.

    Quote Originally Posted by avlon View Post
    Kraut Buster looks decent. Too bad it's not on the Neo Geo CD. I would have picked it up.
    The CD actually couldn't handle most of their games, not enough RAM. Even the Dreamcast port of Fast Striker had cuts in animation compared to the Neo Geo version.

  8. #9743
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    Quote Originally Posted by TulioAdriano View Post
    Even an one-man team can produce something wonderful, but it can take ages to get things off the ground and reach a professional studio-like polishing level. Imagine that Pier Solar with the team we had was quite stressful at the end of the 6th year. There are some members of the team that still haven't played the game to this date. So to think a single person or tiny team could endure much more than that is quite a tall ask.

    I can only imagine how much Fonzie wants to be just done with Project Y and then just move on to something else in his life. I honestly hope he does well whatever path he takes, he has a lot of talent and he's very dedicated and hard-working, so he deserves to see the payoff of all his effort. I wish his personality wouldn't get in the way of accomplishing greater things in game production. Like most of us, Fonzie has a passion for SEGA and for most time during Pier Solar dev he was sure that SEGA would come to us and make an offer to officially license the game. He even wrote to me on his letter of resignation that he was keeping 1/3 of the company shares for the event when SEGA decides to buy WaterMelon. I think that this kind of delusion still plays on his mind that one day SEGA will recognize his genius, and make all work by WM official and somehow make him a millionaire in the process. Even Yuji Naka tweeted Paprium's game trailer, and that probably rang high on his hopes.

    I'm sure something like that could actually have been possible, and even having a game being included in the MD Mini, who knows? Unfortunately at the state of things, SEGA would probably believe that associating with WM would be bad press, or in the least, a bad business move that wouldn't be approved by their board of directors. We all know the community would get very excited if they recognized the works done by the fanbase, and that could open a door for many other projects to see the recognition they deserve, but looking from the business point of view, I don't see how SEGA would ever approach WM at the current state of affairs.

    Anyway, I want this game to be released already. Want this drama to be over, and all the energy we spend in outrage to be put to better use and hopefully build something amazing again.

    To remember Tim333's legacy: "End the misery - Deliver the parcel!"
    Interesting insight. There's absolutely no way SEGA would do that though, as they have very little interest in the retro space. Sonic Mania was a fluke, and something that SEGA themselves don't really seem keen to embrace despite it's success. They seem determined to look forward at future game technologies, rather than promoting the older-style 16-bit heyday. In a way I can respect that they don't seem to let nostalgia cloud their business model, but at the same time, they're not even trying to find a middle ground that might make everyone happier.

  9. #9744
    Raging in the Streets Sik's Avatar
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    I think the deal with Sonic Mania may have more to do with internal politics than anything else. They know it fared better than Sonic Forces, but that isn't exactly going to make happy the staff in charge of the 3D games (especially given Sonic Mania came from outside… even though the 3D games are largely outsourced too, so let's not get fooled). On the other hand they may see Streets of Rage 4 as a way to test the waters with their old franchises (which aside from PSO2 and Yakuza, they seem to be the only ones most people care about, to be blunt). We'll have to see.

    Also Sega has been pestered over homebrew several times already so I could see them eventually giving in if there's something good lol. I mean, they already accepted having M2 pick up that Darius homebrew (which from what I recall got quite a bunch of changes since then, so yeah "developed by M2" is probably more apt by now).

  10. #9745
    Toejam is a wiener. SEGA-Jorge's Avatar
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    SO, and I could be wrong, but I always believed that the Megadrive/Genesis was, due to how it was distributed, the defining console of the 4th gen. It was ubiquitous in most gaming countries, and had massive, massive impact on most everyone that grew up in that decade. I think it would be awesome if an engine was made that really made Genesis development approachable, with a suite of testing, audio, graphics, libraries etc. That made homebrew a viable option, and that Sega was open to it. I think that games coming out for the Genesis/Megadrive into perpetuity would be amazing.

    I was at a retro gaming convention, where there was a young gentleman that was selling NES game maker software, and something like that, maybe easier than SGDK, would be awesome. It would be fitting for a console that had as much cultural impact as the Megadrive did.

  11. #9746
    AKA Mister Xiado Master of Shinobi Raijin Z's Avatar
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    NESmaker has had quite a few annoying changes since its release, in the vein of "we changed the system, so all of your existing projects aren't compatible with the new system" kind of stuff. I aborted development because there's little more that I hate than being made to repeat myself, and redo labor. I haven't even looked back into it for almost a year, now.
    - Where it's always 1995 (or so).

  12. #9747
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    Quote Originally Posted by Raijin Z View Post
    NESmaker has had quite a few annoying changes since its release, in the vein of "we changed the system, so all of your existing projects aren't compatible with the new system" kind of stuff. I aborted development because there's little more that I hate than being made to repeat myself, and redo labor. I haven't even looked back into it for almost a year, now.
    That's frustrating to hear. That's not paid-for software though (I believe?) so holding them accountable outside of internet vitriol is unlikely. Still though...I hate hearing how your your experience went. I wonder how many other projects were derailed by their decisions?
    F@ck eBay Club member since 2010

  13. #9748
    AKA Mister Xiado Master of Shinobi Raijin Z's Avatar
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    NESmaker is not freeware.
    - Where it's always 1995 (or so).

  14. #9749
    Raging in the Streets Sik's Avatar
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    Yeah, it costs $36 (I think there's a trial version that slaps their logo on your games but I won't waste time downloading it to figure out if it's a trial or just a register nag). Not to mention the kickstarter.

  15. #9750
    Sports Talker Mathius's Avatar
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    Ah my bad.
    F@ck eBay Club member since 2010

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