
Originally Posted by
SEGA-Jorge
Right, but shouldn't more effort be put into perfecting/maximizing existing hardware limitations rather than trying to just make it stronger with added chips, etc? Like, If we know that 32mb carts are manageable, and up to 40mb carts can be achieved, why not just build around the limitation of 32mb? That seems like a good amount of space to work with, considering so many of the games we loved were so much smaller. Am I wrong? I mean, some of the most well respected games were 4/8/16 mb games respectively, right? Wasn't XenoCrisis pretty small? That game looks and sounds goddamn amazing.
This is confusing, I wish I knew/understood more about the hardware.