
Originally Posted by
Black_Tiger
I agree with youe points, but in the unique case of Paprium it has been held up to the highest standards by Fonze in every possible way, including ways we'd never have thought of, since development was first announced as beginning.
He promised that it was going to be the most technically advanced MD game ever (Tea Time sprite demo), the biggest 16-bit game ever made, it's worth thousands of dollars, etc. He compared it to Neo Geo and CPS games.
Watermelon had previously identified as being a professional company and not simply homebrew. Some time after the fundraising goal was reached, it came out that their biggest expense was paying Fonze a salary.
During development it was announced that an animation studio was being hired to do the sprite animation.
A professional TV commercial was made years ago.
These are not things that homebrew or indie devs do.
When some copies finally began to ship, Fonze sent out spam emails which included the following:
"SIZE shock: No other game packs so much original art, sound and gameplay in so few yet so many MEGs.
SPEED shock: No other game plays faster, better and stronger than PAPRIUM.
SOUND shock: No other game casts a more advanced score and astonishing sound quality than PAPRIUM.
PAPRIUM is the pinacle of video game programing, engineering and artistic excellence, nothing less, believe it or miss it!
Actually, PAPRIUM is much more than a game, it's the total and absolute victory against the odds."
No one is holding Paprium to a standard as high as Fonze is insisting it beats.