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Thread: Paprium: The Official Thread Mk 2

  1. #2536
    WaterMelon Road Rasher XGoldenboyX's Avatar
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    Quote Originally Posted by IvoSlash View Post
    I would like that too!
    But most of all, I would love to have an option to see how the bad guys die. That fade off effect seems somewhat off-theme. Too futuristic, seems like you are fighting holograms!
    The winning formula is the SoRR one. Blink and fade out.

    But besides that (And the hitboxes, which I've read that are being taken care of), the game looks awesome!
    Well, its a matter of interpretation... SORR style is basic and we are looking to give our game a unique look... its already a bit different but we like it !

  2. #2537
    Nameless One IvoSlash's Avatar
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    Quote Originally Posted by XGoldenboyX View Post
    Well, its a matter of interpretation... SORR style is basic and we are looking to give our game a unique look... its already a bit different but we like it !
    Hi Luis. Thank you for the reply.
    Yes, Without seeing more about the game's theme, it's difficult to understand. You guys know it all so it should make more sense! Is there a possibility to change the "dying" effect?

    Thanks!
    SEGA, é mais forte que tu!

  3. #2538
    Now with 33% more @$$! Master of Shinobi Assman's Avatar
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    Enemies should just disintegrate into a bloody mist a la Robocop vs. Terminator.

    Or not. I think it's already fine the way it is, but come on, that would look awesome.

    Regarding the 'blink and fade' from SoR, it's functional but it kinda sucks from a visual standpoint. SoR3's method I actually find to be slightly more visually appealing, but of course it also sucks from a functional standpoint. At any rate, I like that Project Y is doing something unique.

  4. #2539
    VA1LT CHIP ENABLED Master of Shinobi OverDrone's Avatar
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    I like the dying effect.

    As long as the enemies give tortured screams as they're doing it, I think we should be fine.

    EDIT: What about a mosaic pixelization effect? that would look cool if done nicely IMO.
    Last edited by OverDrone; 03-19-2015 at 10:50 PM.

  5. #2540
    Nameless One IvoSlash's Avatar
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    Quote Originally Posted by Assman View Post
    Enemies should just disintegrate into a bloody mist a la Robocop vs. Terminator.

    Or not. I think it's already fine the way it is, but come on, that would look awesome.

    Regarding the 'blink and fade' from SoR, it's functional but it kinda sucks from a visual standpoint. SoR3's method I actually find to be slightly more visually appealing, but of course it also sucks from a functional standpoint. At any rate, I like that Project Y is doing something unique.
    Quote Originally Posted by OverDrone View Post
    I like the dying effect.

    As long as the enemies give tortured screams as they're doing it, I think we should be fine.

    EDIT: What about a mosaic pixelization effect? that would look cool if done nicely IMO.

    Attention guys, I'm saying that is there a possibility to change the dying effect on the options screen. Not make a new one. I "think" it shouldn't be too hard.
    Tha game already looks awesome, after the hitboxes are fixed, I guess Pier Solar will be dis-throned as the best MD/GEN homebrew.
    SEGA, é mais forte que tu!

  6. #2541
    Outrunner tbp's Avatar
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    Don't hink WM team will change anything if it is not obvious and necessary to upgrade the quality of Project Y.
    They know where they are running in order to make the game ready for the next step : External BETA.
    They want a Beat Them All "different" and don't want to take too many things from old & famous games (SOR etc).

  7. #2542
    Nameless One IvoSlash's Avatar
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    Yes, most probably you are right.
    I guess I will have to live with it. The thing that grinds my gears is that I'm hoping that this game would be better than SoRR, (If not, I wouldn't be disappointed because it's for different systems) and some of the things I can't imagine to get better. (WM, prove me I'm wrong! )
    SEGA, é mais forte que tu!

  8. #2543
    Outrunner tbp's Avatar
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    Don't worry, if things could be better so perfectionist Fonzie & team will do it
    And now they are going forward to getting the best build possible for the External BETA.

    One thing I saw in the last Tea Time video was the little place we have to walk around with characters, hope it is not so restrictive for action field in all the stages through the whole game. But maybe it is only because the video quality is bad.

  9. #2544
    Outrunner JumpingRyle's Avatar
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    The camera has been zoomed in on the screen during the video so the size of the playing field is deceptive. The old screenshots might give a better sense.

  10. #2545
    Outrunner tbp's Avatar
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    This "Tea time" video quality is terrible, don't understand why Fonzie choose to let us watch a such thing.
    Contrary to a lot of people, I think this "Tea Time" don't promote well the game and little is shown concerning content.
    It seems like an old build... Perhaps it is to give us a BIGGER surprise next time... Strange.

  11. #2546
    Raging in the Streets SEGA.GENESIS1989's Avatar
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    Quote Originally Posted by tbp View Post
    This "Tea time" video quality is terrible, don't understand why Fonzie choose to let us watch a such thing.
    Contrary to a lot of people, I think this "Tea Time" don't promote well the game and little is shown concerning content.
    It seems like an old build... Perhaps it is to give us a BIGGER surprise next time... Strange.
    Errrr ... The "Tea Time" video isn't supposed to be a feature film ya know! The appropriate time to release a HD/high quality video will be when the game is finished and they ar ready to begin advertising it to the masses. I think most people are happy that we finally got a glimpse of the game in action. It at least allays some fears that some people had about the company and or product. Not everyone is familiar with the WM's long wait time between announcement and release of information/release.
    "There's nothing to fear, except fear itself"
    http://i1054.photobucket.com/albums/s486/link2link2link/YUZOKOSHIROISAGODNEOSEEDEDITION.gif

  12. #2547
    WCPO Agent EPSYLON EAGLE's Avatar
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    Luis in video i could see nice transparency effects, its dithering or did WM team took a step forward in the reproduction this effect on the Genesis?

  13. #2548
    Outrunner tbp's Avatar
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    Maybe it is Highlight/Shadow effects...

  14. #2549
    VA1LT CHIP ENABLED Master of Shinobi OverDrone's Avatar
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    Having watched the WIP video about a hundred times, I gotta say I'm lovin' the blue tinted transparency effect that kicks in when the player character goes into overdrive mode or whatever it's supposed to be. The train going past in the subway at the end of the vid looks fantastic and being a fan of Final Fight is exactly the sort of thing I wanted out of this game.

    I'm supposing the 'ohhh nooo' and 'approaching' samples are in-game? sounds great if they are.

  15. #2550
    WaterMelon Road Rasher XGoldenboyX's Avatar
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    Quote Originally Posted by OverDrone View Post
    Having watched the WIP video about a hundred times, I gotta say I'm lovin' the blue tinted transparency effect that kicks in when the player character goes into overdrive mode or whatever it's supposed to be. The train going past in the subway at the end of the vid looks fantastic and being a fan of Final Fight is exactly the sort of thing I wanted out of this game.

    I'm supposing the 'ohhh nooo' and 'approaching' samples are in-game? sounds great if they are.

    yes those samples are in game voices; )

    We are using dithering and ones awesome feature that you see wen full screen goes Blue effect ... And we are using many other lighting effects rarely used in most genesis games


    all I can say is that we are currently working really hard to boost quality further ..and it will certainly take another few months before the game is ready to ship...

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