For those desperate for Paprium news I'm proof reading the English manual along with other materials for those who invested. I've got my work cut out that's all I can say....
Don't get too excited though as I can't be certain that this is any indication of the game being complete. I can't even be 100% these are the final versions as I know Fonz chops and changes things! Anyhow my gut feeling is let's see what October brings (if anything).
I think that counts at some level as 'proof of life'. Thanks for sharing this matteus.
Hey! Wait just a minute... are we back on topic?
The manual is multi language just the most visually impressive part is dedicated to English. I've segments of the box to proof-read too. It's worth noting that the box art, etc for Pier Solar were done well in advance of the game being released, so as I said previously see if anything turns up in October!
Yes I knew superficially about the whole DBelectronic's vs flashcarts 3.3V vs 5v affair and not worried at all for the consoles. If using those means it will not last that long, that's fine by me, an MD console costs less than half of any of the better games from its own library anyway, and I have 4 of them just in case.
I'm more worried about what you are saying about the cartridges, though. I knew chinese repros used the wrong voltage but thought the homebrew scene used the proper methods to do so. I mean, the cost difference cannot be that huge. We are not talking about 100K or 1M copies here...
Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games
Er, the consoles are not manufactured anymore (the new clones simply aren't good enough as replacements, they really need to step up their game), so it's not in your best interest to let them die even if there are still plenty of them. And even if that wasn't an issue, there's the obvious problem of the damn thing dying when you planned to use it and now you're wasting time and money that you could have spent on something else (as well as having ruined the day).
The main reason I said I'd be more worried about the cartridges is because my impression is that the console would be more likely to kill the cartridge than the other way (since the console is the one feeding the higher voltage - I suppose I'm missing something here). I'm surprised it even works at all.
The general rule of thumb is:
Minor overvoltage = Quicker heat buildup
Minor undervolt = Slowly damage components
The cartridges tend to heat up (As stated by dBelectronics in regards to his copy
of Pier Solar. Here: http://www.sega-16.com/forum/showthr...eating-Problem
Whereas the console's components receiving 3.3v signals from the cartridge may slowly be
damaging them.
any news lately ? october is in 2 months
Wait a minute...
Are the cartridges themselves actually putting out any voltage back into the console? Pretty sure that if they are supposed to be 3.3v components that happen to be 5v tolerant, that they aren't magically putting 3.3 back into the console are they?
My experience with 3.3v flash carts is that they often die within weeks. As in Aliexpress cheapo single game bootlegs.
That reminds me: we once ran into one of those Chinese carts turning out to have part of its "board" made out of rubber (or something like that) to pad out the space. 3.3V is probably the least of your problems with those.
Not to say that 3.3V isn't bad (I've explicitly argued it is, after all), but the race to the bottom in terms of quality has gotten really impressive. I honestly didn't see that one coming.
EDIT: click pic to enlarge (also pic not mine, just grabbed it from the chat :v)
And yeah it was one of those make-your-own-game cheapo cartridges
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Last edited by Sik; 07-31-2018 at 05:23 AM.
They've been making those for years. I've got a few myself.
More of the board would be contact pins than actual board if they could get away with it.![]()
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