I’m just a little upset at the lack of professionalism Fonzie and WM is showing with this demo. I work for a AAA company and this is not the way you showcase a game at a suposedly important event. That’s my main issue here. Sure it looks good , showcases the nice backgrounds and interaction with objects, etc. But if you do not have solid demo or you have an issue showcasing enemy sprites, with glitches or not. Then just don’t show it or work harder in advance to showcase a properly playable game demo.
It’s nice that people get to see how good it look’s but the lack of enemies really bother me.
Lets start a kickstarter for a plane ticket, and get luis to kick fonzie in the nuts. Better investment than actual game.
If it wasn't for your involvement in this, I would have walked away from this a long time ago. I suspect that I'm not alone in that regard. With it being advertised as a "release party" I would have thought that they would have bent over backwards for you. I can see your work. I just can't understand what he has been doing all of this time.
I am too stubborn to walk away. Alot of good people are involved in this project and the scope of the game is pretty big.
I still got faith but i am definitely disappointed that the game wasn't shown in a finished state. If something was wrong with his pcb he should have ordered one before the event but this is assuming what he said is 100% accurate. Heard something about debug mode but google translate isn't so good with french of anyother language really.
The only thing i 100% trust is the game will be released. From what Tulio and Matt said i do worry a bit. It is also true that Fonzie goes to great lengths to keep his games spoiler free. I dunno if this is a early build and not the finished one. I don't even think i should believe that's the case but from everything i learned about Fonzie these past few year's suggest he is keeping some secrets and i guess this idea isn't so far fetched.
Probably not what is going on right now though.
Last edited by zredgemz; 10-27-2018 at 11:47 PM.
This is very confusing because at one side we see a launch party with an incomplete game clearly showing glitches, at the other we have Luis saying that he played a much more polished version of this game with enemies placed, etc.
It wouldn't surprise me that Fonzie would deliberately use an older version just to hide the real content, but this makes absolutely no sense. Why would you go to the lengths of showing something that would infuriate your customers while you could show something polished that would bring back the optimism about the project?
Either something really bad happened, or what Luis played in the past wasn't really Paprium.
I won't be surprised to hear something either tomorrow from Fonzie or sometime next week. I would laugh my butt off if this was a media stunt and the address emails go out with a message about the game being manufacted at the factory. Everyone in doubt and then the first few games make it to people's house's and the internet explodes over the gameplay not being bugged or broken. Maybe wishful thinking on my part but Fonzie doing this party makes no sense if everything was a mess. Nobody is that big of a fool.
I am going to go out on a limb and believe him. Why not? Yolo
All that supposed "secrecy" surrounding the game is all but ruined. When you google "Paprium", all you see on the first page of results is negativity. It's bad for WM's image and any future projects (if ever). If I were Fonzie, I'd hire a pr person asap to calm down the masses and try to right all the wrongs. So far, it's been nothing but one disappointment to the next with no end in sight. I really wanted this game to be released, but if all we're getting is BS after BS, then why bother continue to support it?
To those who wanted more information: beware what you wish for. Holy shit, this is like the first time where showing information somehow was worse than showing nothing. Good job, Fonzie.
Didn't Luis say that before the whole DSP mess? And I wouldn't be surprised if the original was so broken that Fonzie decided to rush a whole new engine from scratch, now that I think about it…
One small positive thing I'd like to remark though: that effect at 4:16 is pretty clever :v (the foreground has a gap for the background reflection to show through, so the reflection follows the parallax) Shame that when the screen shakes it kind of breaks because the background doesn't follow suit :/
If the problem was the PCB he should have just shown the game via emulation. No one would have cared if they'd seen a working game.
I'm not an MD developer but I've done some programming on older hardware, the more I look at the sprite corruption I think it might be a problem with DMA, which is unfortunate if that's the case because that should be one of the first things you do when creating a game engine. Maybe he is putting too much into the DMA queue and needs to split things up over multiple frames. Or maybe all those background tiles and/or sprites are being stored inefficiently and he's constantly having to swap stuff in and out of VRAM. I could also see it happening if part of his code is corrupting the GFX part of the sprite table.
I don't know enough about the intricacies of the MD to know exactly what is happening but none of the scenarios look good, I can't believe he planned it to go like this.
This has been my way of thinking mostly for a long time now, but I just dunno anymore. If he's not immediately coming out with more concrete info tomorrow after he's rested up from staying up late for the party (only excuse that can be afforded him IMO), I just... I just don't know. I sure would like to think he was only showing an old broken version so as to not spoil everything. But apparently he's already used an excuse about a bad PCB or something on the French forums?
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I'm Pro A'can
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