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Thread: Paprium: The Official Thread Mk 2

  1. #11506
    Toejam is a wiener. SEGA-Jorge's Avatar
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    Quote Originally Posted by Barone View Post
    The perspective on that column is way off from the wall it's obviously attached to. What the hell is going on here?

  2. #11507
    Toejam is a wiener. SEGA-Jorge's Avatar
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    Quote Originally Posted by Stifu View Post
    No kidding. This shit is obviously still in alpha state. Fonzie must be like "Ha-ha, I got enemies to render and move, take that, haters!"

    I guess the only nice things about Paprium were the parts not made by Fonzie. So, like, the musics and graphics (despite the fact it's a bit on the amateur side when it comes to proportions and consistency, it still looks fine overall).
    I'd gladly trade Paprium for a Megadrive version of your game. This looks like hot garbage.

  3. #11508
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
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    Regarding grabbing and the dedicated grab button thing, I wonder if there's a way in options to disable it so that instead you can just grab enemies the traditional way of walking into them. I feel like I've played a beat'em up before that had a similar mechanic, but maybe I'm just mixing up my memories with a bunch of fighting games.

  4. #11509
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent Stifu's Avatar
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    Now it's obvious to me this game project is not supposed to be a joke (even though it's still a joke, but unintentionally). After having viewed that Paprium video, it's obvious the game is bad and is far from fulfilling all of its promises. Fonzie is understandably not satisfied with the result and wants to take a second shot at the genre. Like "This time, I'll get it right!".

  5. #11510
    Hedgehog-in-Training Hedgehog-in-TrainingWildside Expert Kamon's Avatar
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    The pillar isn't distorted, it stays inconsistent as it pans across then screen. I can forgive a little misalignment here and there. Remember that the pillar might get used in a few different areas. It's smarter to deal with a little visual inconsistency and save memory. You'll notice the same happening in a lot of retro games. Even SOR has this.

    On that topic, forgiving the inconsistencies in the character art the environments and visual polish are top notch! I saw some sprite scaling, some nice palette swap tricks, good parallax and even some transparency!

  6. #11511
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent Stifu's Avatar
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    Quote Originally Posted by SEGA-Jorge View Post
    I'd gladly trade Paprium for a Megadrive version of your game. This looks like hot garbage.
    Haha. If I ever start that project (and I really want to do it), you guys will be the first to know. But first, I need to finish the inferior non-MD version.

  7. #11512
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
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    It'd be nice if the person holding the camera could either hold it still or not hold it at a 45 degree angle lol. Was the person playing holding the camera in one hand and the control stick in the other? Maye they were holding the phone with their teeth while holding the joystick rofl

    Regarding the game, obviously we need to see more of it but I actually like what I've seen so far. I really want to know what the difference is between Arcade and Original mode, and i want to see what's in the options menu.

  8. #11513
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    From the short segment seen in this video, the select screen is very nice and the graphics are very nice and colorful. On the other hand, as an animator I would say there are missing or non working frames when it comes to some animations like when the character grabs the enemy or the pose of the enemy who is being grabbed by the player. There also seems to be some kind of collision issue during this action, the distance between the character and enemy poses being too important and the character/enemy poses when being grabbed not combining well, which breaks the illusion of realism. The main character looks pretty big compared to the bg (bigger than the door) with some strange proportions in certain poses. Maybe its just an impression, but there is an overall feeling of stiffness in the moves and corresponding enemy reaction.
    Last edited by Arm; 12-16-2020 at 07:26 PM.

  9. #11514
    Road Rasher
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    8
    ( EIGHT )
    YEARS
    https://imgur.com/gqiXOy2

  10. #11515
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent Stifu's Avatar
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    Isn't it funny that the gameplay of PapiRium looks less messed up? At least characters move at a reasonable speed.


  11. #11516
    Hedgehog-in-Training Hedgehog-in-TrainingRoad Rasher nihilblack's Avatar
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    My order has changed it's status to "Shipped", but I don't expect it to arrive until monday at least.

  12. #11517
    It's called a Mega Drive Master of Shinobi Devil N's Avatar
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    Well, my copy has now shipped. I did get a tracking number by the way, there's a link listed in the Shipping History. Let's hope it arrives before the end of the week, that would be nice.

  13. #11518
    Hedgehog-in-Training Hedgehog-in-TrainingNameless One
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    Quote Originally Posted by Stifu View Post
    Isn't it funny that the gameplay of PapiRium looked less messed up? At least characters moved at a reasonable speed.
    I think the VERY HARD setting is supposed to mimic SoR2's Mania mode, where enemies move so ridiculously fast that it doesn't look right.

  14. #11519
    Road Rasher Jadty's Avatar
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    Just found out the game is supposedly finished now? Does anybody knows if the emails are being sent in batches? I haven’t received anything yet.

    Edit: Nevermind, it was in my spam folder. Let’s hope it was worth the wait.
    Last edited by Jadty; 12-16-2020 at 06:24 PM.

  15. #11520
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent Stifu's Avatar
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    Quote Originally Posted by DrLight99 View Post
    I think the VERY HARD setting is supposed to mimic SoR2's Mania mode, where enemies move so ridiculously fast that it doesn't look right.
    It could be, but that just shows how little attention was put into the gameplay. I've played SoR 2 in Mania mode to death, and it doesn't look nearly as bad.

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