He straight up said: "turn the enemies hit frame 90 degrees, then have tug play his jump animation"
There is so much wrong here. Tug's hold is his block/taking a hit animation frame? I can't even right now...
Amazed That enemy literally got sucked into a forward throw from behind Tug.
I seriously don't think I can support WM again after this. It's going to take a lot.
Last edited by SEGA-Jorge; 12-16-2020 at 06:30 PM.
I think the game looks good. It's suspicious, though, that it's so little gameplay and then a lot of minutes of credits in this video. Also, I don't understand that grab which happens at the 1:17 mark, the enemy is behind the player character then he slides on the floor to be grabbed it's so weird.
I have a feeling that this is a result of the long dev cycle being heavily on the programming side. When all the artists had either finished or up and left and Fonzie began implementing everything there was probably quite a few moments where he had to patch animations up that weren't considered earlier with whatever he had on hand.
Papriums assets appeared to be done far before the gameplay was implemented after all. Usual Dev cycles don't look anything like that, you need to be able to tweak and change things alongside your artists to get everything feeling right. That being said, critisizing the enemies being turned 90 degrees for throws seems a little unfair. I think the that sells the throw fine! I keep bringing this up but SOR uses tricks like this all the time so save memory and CPU cycles. There's a difference between creativity born out of limitation and poor design, this is the former. I'm with you on using the block pose though, that doesn't work
Last edited by Kamon; 12-16-2020 at 06:48 PM.
Throw anim is not even an anim, it's ONE janky frame, with feet off ground in a cartoonish way that convey no sense of power.
Remember when Luis confirmed that Paprium is a good game, with good collisions, comparable to Final Fight 2 or 3? We totally owe him an apology.
It's funny that Tug is supposed to be the bulky character, but I simply don't feel it. Judging by this video, comparing him to Max looks impossible.
Totally agree there. He just has bad poses for his frames, one frame can do all the lifting of the animation if it's a good pose! Signal in sor2 is a good example.
The fact that both male heroes have the exact same face doesn't help telling them apart either.
EIGHT YEARS (and a few minutes)
with DATENMEISTER SOUND (be sure to enable sound)
https://imgur.com/KBXXCR7
Last edited by Ryoandr; 12-16-2020 at 07:36 PM.
Guys, the video just got private. But I managed to see in the comment section that yannosh51, the one who posted it, said he didn't receive his cartridge yet and he couldn't reveal who sent the video to him. Most likely someone who worked on the game.
Oh for Christs sak- ITS OUT. How long is Fonzie going to keep pulling this crap? I'm half expecting him to threaten people for recording gameplay past stage 1.
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