Denjin Makai 2 is the best belt scroller bar none. No question there.
Tbh I do kind of agree with SEGA-Jorge. I mean I can't really play it because of the crashes (furthest I got before a crash, was stage 3), but i had my hopes on a basic but good crowd control experience (see Final Fight 1 arcade), definately because of the crowds of enemies it could generate onscreen for a megadrive console. Unfortunately yes it's definately not near those hopes. The moveset is not tight enough and doesn't offer enough control to be truly interesting. The panic button doesn't offer any coherent strategies compared to a megacrunch from final fight for say. The weapons are unbalanced. The mounts don't do much to cook up different strategies.
It's a bit of a letdown in this department...
But Paprium definately has the aesthetics down. The saxguy honking a saxsolo over the BGM is a nice touch for some variation of music, the graphical touches with the zooms and the people walking in front of the screen and with sprites zooming in and out, the screen shaking, the transparacy graphics at places, the big sprite sizes... it really adds to the experience imo, as do the soundbites of the speeches and audio. the different paths and the way to unlock them (with thrones). But the original mode really elevates this game into something, and hate to say it as the fella who was against the RPG elements, more interesting. But like SEGA-Jorge, I just have to value it less as a Beat'em up/Belt scroller and more as someting else entirely.
The secret rooms.... could've been so much more. Zombie Revenge for example, where you have have to strategize on your routes which secret room you visit. That could've been something for Paprium. I mean it's kind of there, with some items causing damage, similar to Zombie Revenge, but everything feels less planned out and designed as Zombie Revenge. I really like the boss character designs even if it's just a guy in his speedos a couple of times (blame the Fist of the North Star parenting my childhood as Ken Il Saviour), wish their attacks and patterns were more interesting though :P
Again I have to made up this opinion from a faulty Crash savvy Paprium and videos of playthroughs, but i think i got a solid feel now.
I would still value it an overall experience somewhere at the top of the Megadrive beat' em up catalogue tbh, as the competitors ain't to great.
Personally I definately see the game more comparible to Super Famicom beat'em ups like and if I would take the Rushing Beat series as an example it definately is better as the first one and Rushing Beat Ran. And more on par with something like Rushing Beat Shura, which is another belt scroller with solid presentation and letdown gamemeat. I would def grade it better as Sonic Blastman 1-2, again in presentation alone, i would put it under Gourmet Sentai: Yara Barou, which has the better fighting system and pretty equal presentation.


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