Paprium looks good and all, but I bet you could make almost the same game without any special chip (scaling could simply be removed, it's just a gimmick here, as in Knuckles' Chaotix). I think the chip is first and foremost an anti-piracy measure.
Paprium looks good and all, but I bet you could make almost the same game without any special chip (scaling could simply be removed, it's just a gimmick here, as in Knuckles' Chaotix). I think the chip is first and foremost an anti-piracy measure.
Oh I didn't know he was involved with Paprium. That's nice, because audio doesn't sound like anything the MD couldn't do by itself. Scaling add only a bit to the game. And both compression and scaling would be feasible at the time, since SNES and SCD had scaling naturally and SNES did use compression chips in games like SFA2. So a chip with these abilities could have been at the time in an MD game. I think the huge size in MBs is more the cause of the graphics Paprium achieves than anything else.
Yup you could do a lot via the cd if you wanted there's a special mode that enables you to use the CDs hardware. It just requires someone good at coding to do it and Fonz probably does that kinda stuff in his sleep. I've see his old sega CD fmv stuff and the pier solar pcm audio. The limiting factor really is that not everyone has a CD and that's why Fonz put extra hardware in the cart instead.
Last edited by matteus; 12-28-2020 at 07:39 PM.
"There's no knowledge, that is not power..."
Sure there's a ton of graphics in the game, but quality audio samples take up quite a chunk of space too. Apparently the "Datenmeister" brings 24 or 32 audio channels, it would be interesting to hear from Groovemaster303 how many were typically used. But the audio is definitely the biggest leap forward from the standard on the MD. I think it's achievable to obtain something similar, but definitely not as rich, to that soundrack with the standard soundchips (think SOR2 tunes).
Delivery target: Brazil
Status: Packing...
Last Update: 15/12/2020 - 04:30
Parcel content:
PAPRIUM INVESTOR(U) [PRE-PAID] USD$50 x 1
GRAND STICK III(LE) [PRE-PAID] x 1
PAPRIUM CLASSIC(JUE) [PRE-PAID] x 1
Would also be interesting to know how much rom space he was allowed for the music, sound fx, samples, etc.
Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games
I'm waiting on Investor's edition + grand stick. Paid years ago.
Delivery target: USA
Shipping History:
14/12/2020 - 08:14 - Las Vegas USA - Shipping...
No tracking number. No package showing up in USPS Informed Delivery.
The USPS has been really slow for the past month or so. They are being crushed by package volume and employees staying home due to CoViD-19 quarantine. Most of USPS deliveries to me have been delayed by 1-4 weeks since the middle of November. So if it has really been shipped, I hope to receive it soon. If not, then I hope it'll get here sometime in January at least.
Just to let everyone know, I'm currently aiming to launch my review on January 12th... assuming anyone would be interested that is lol
Yeah, I'm sorry. I thought you knew about that already.
Again, thanks.
Regarding what else could be done, I think it could be helpful to whoever will try to sort that out to have the tickets open, no?!
What I'm thinking is: if it's not a straightforward process to them to add the tracking number, if it's one by one, then maybe it would be better to have the tickets there so they could know which ones are really in need of a tracking number given that several people already received their packages coming from Las Vegas.
I consider Paprium a Genesis/MD game, but one that's exclusive to a subset of the hardware. Plus not all of the features work on every console, like the Nomad can't use the expanded audio. So I look at it kind of like the games for the New 3DS, you had titles like Xenoblade Chronicles 3D that only run on the newer hardware, or games like Yoshi's Woolly World that will run on the original consoles but at half the framerate.
Back in the 4th gen we never had that kind of distinction. A game like Star Ocean has a relatively big ROM (48 mbit) and a decompression chip, but it still runs on every SNES. Virtua Racing runs on all Genesis/MD consoles that existed at the time of its release. If games like Star Fox had required a specific range of console revisions to run (and if you had the wrong one, you get a joke mini game) it would never have sold, people would be wondering why any developer would risk fragmenting the market with such a move. If Paprium had been announced with "we're making this game, but it's so advanced it might not work on your console" I bet the pre-orders would have been much lower.
I think Sega had the right idea by creating add-ons that maintained compatibility while adding extra audio channels, scaling, rotation, PWM audio and a framebuffer. So any developer who wants to add stuff like that I get where they are coming from but it would be better if they started off with full compatibility as the priority and then worked within those limits.
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