Quantcast

Page 854 of 970 FirstFirst ... 354754804844850851852853854855856857858864904954 ... LastLast
Results 12,796 to 12,810 of 14544

Thread: Paprium: The Official Thread Mk 2

  1. #12796
    Hedgehog-in-Training Hedgehog-in-TrainingWCPO Agent Stifu's Avatar
    Join Date
    Jun 2018
    Location
    https://zabu.team
    Posts
    758
    Rep Power
    25

    Default

    Paprium looks good and all, but I bet you could make almost the same game without any special chip (scaling could simply be removed, it's just a gimmick here, as in Knuckles' Chaotix). I think the chip is first and foremost an anti-piracy measure.

  2. #12797
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    41
    Posts
    2,451
    Rep Power
    68

    Default

    Quote Originally Posted by Stifu View Post
    Paprium looks good and all, but I bet you could make almost the same game without any special chip (scaling could simply be removed, it's just a gimmick here, as in Knuckles' Chaotix). I think the chip is first and foremost an anti-piracy measure.
    I'm inclined to agree! Although I'm not sure if any compression is used. You'd think 64MEG would have you covered tho.


  3. #12798
    Road Rasher paulojr_mam's Avatar
    Join Date
    Sep 2009
    Location
    Brazil
    Posts
    279
    Rep Power
    19

    Default

    Quote Originally Posted by otobo View Post
    According to a post early in this thread, by Stéphane Dallongeville who is credited in the game, the "Datenmeister" is used for audio, decompressing data and possibly scaling. Those things theoretically could be taken care of by a Mega CD in different ways, although as I learned about the MCD's limitations in Matt's videos, I'm not even sure about that?
    Oh I didn't know he was involved with Paprium. That's nice, because audio doesn't sound like anything the MD couldn't do by itself. Scaling add only a bit to the game. And both compression and scaling would be feasible at the time, since SNES and SCD had scaling naturally and SNES did use compression chips in games like SFA2. So a chip with these abilities could have been at the time in an MD game. I think the huge size in MBs is more the cause of the graphics Paprium achieves than anything else.
    -Meu blog sobre Mega Drive/Genesis.
    - no youtube.

  4. #12799
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker
    Join Date
    Oct 2018
    Location
    Brazil
    Posts
    25
    Rep Power
    0

    Default

    Quote Originally Posted by Barone View Post
    You're using examples from several years ago despite knowing that new rules applied since January 1st 2020 (https://translate.google.com/transla...internacionais) simply avoid that from happening nowadays.
    You either have a tracking number or no amounts of patience will help you.

    EDIT: Pra você que é brasileiro e está lendo esse post, se está esperando o seu pacote e não sabe o tracking number, sugiro fortemente abrir um ticket para o suporte da WM pedindo que eles o informem:
    https://www.magicalgamefactory.com/p...act-support_5/
    De outra forma você poderá perder o seu pacote que ficará parado na alfândega até que você procure o pacote no portal minhas importações pelo tracking number e o relacione ao seu CPF.
    I sent an email to fonzie explaining the situation let's see if we can do something to help all os us ^^
    "There's no knowledge, that is not power..."

  5. #12800
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default

    Quote Originally Posted by kenshinsp View Post
    I sent an email to fonzie explaining the situation let's see if we can do something to help all os us ^^
    Now THAT is a helpful move. Rep given.
    And thank you very much.

  6. #12801
    16-bits is all he needs Master of Shinobi matteus's Avatar
    Join Date
    Apr 2006
    Location
    UK
    Age
    41
    Posts
    2,451
    Rep Power
    68

    Default

    Quote Originally Posted by otobo View Post
    According to a post early in this thread, by Stéphane Dallongeville who is credited in the game, the "Datenmeister" is used for audio, decompressing data and possibly scaling. Those things theoretically could be taken care of by a Mega CD in different ways, although as I learned about the MCD's limitations in Matt's videos, I'm not even sure about that?
    Yup you could do a lot via the cd if you wanted there's a special mode that enables you to use the CDs hardware. It just requires someone good at coding to do it and Fonz probably does that kinda stuff in his sleep. I've see his old sega CD fmv stuff and the pier solar pcm audio. The limiting factor really is that not everyone has a CD and that's why Fonz put extra hardware in the cart instead.
    Last edited by matteus; 12-28-2020 at 07:39 PM.


  7. #12802
    Hedgehog-in-Training Hedgehog-in-TrainingSports Talker
    Join Date
    Oct 2018
    Location
    Brazil
    Posts
    25
    Rep Power
    0

    Default

    Quote Originally Posted by Barone View Post
    Now THAT is a helpful move. Rep given.
    And thank you very much.
    No problem you just need to explain it before saying that is bullshit, like I've said it was my past experience with tracking numbers at wm, let's wait to see if we can discover something ^^ If you have more ideias you can PM me ^^
    "There's no knowledge, that is not power..."

  8. #12803
    Wildside Expert otobo's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Rep Power
    14

    Default

    Quote Originally Posted by paulojr_mam View Post
    Oh I didn't know he was involved with Paprium. That's nice, because audio doesn't sound like anything the MD couldn't do by itself. Scaling add only a bit to the game. And both compression and scaling would be feasible at the time, since SNES and SCD had scaling naturally and SNES did use compression chips in games like SFA2. So a chip with these abilities could have been at the time in an MD game. I think the huge size in MBs is more the cause of the graphics Paprium achieves than anything else.
    Sure there's a ton of graphics in the game, but quality audio samples take up quite a chunk of space too. Apparently the "Datenmeister" brings 24 or 32 audio channels, it would be interesting to hear from Groovemaster303 how many were typically used. But the audio is definitely the biggest leap forward from the standard on the MD. I think it's achievable to obtain something similar, but definitely not as rich, to that soundrack with the standard soundchips (think SOR2 tunes).

  9. #12804
    Nameless One Rapha7's Avatar
    Join Date
    Nov 2014
    Location
    Brazil
    Posts
    83
    Rep Power
    10

    Default

    Delivery target: Brazil
    Status: Packing...
    Last Update: 15/12/2020 - 04:30

    Parcel content:
    PAPRIUM INVESTOR(U) [PRE-PAID] USD$50 x 1
    GRAND STICK III(LE) [PRE-PAID] x 1
    PAPRIUM CLASSIC(JUE) [PRE-PAID] x 1

  10. #12805
    Master of Shinobi
    Join Date
    Sep 2013
    Posts
    1,609
    Rep Power
    39

    Default

    Would also be interesting to know how much rom space he was allowed for the music, sound fx, samples, etc.
    Lists of MD games: officially licensed (~925) @ cart sizes @ Top 5 @ Top 250 @ Sonic hacks @ best title screens @ Arcade ports (150) @ best European games

  11. #12806
    Sports Talker stlpaul's Avatar
    Join Date
    Dec 2012
    Posts
    31
    Rep Power
    0

    Default

    I'm waiting on Investor's edition + grand stick. Paid years ago.

    Delivery target: USA

    Shipping History:
    14/12/2020 - 08:14 - Las Vegas USA - Shipping...

    No tracking number. No package showing up in USPS Informed Delivery.

    The USPS has been really slow for the past month or so. They are being crushed by package volume and employees staying home due to CoViD-19 quarantine. Most of USPS deliveries to me have been delayed by 1-4 weeks since the middle of November. So if it has really been shipped, I hope to receive it soon. If not, then I hope it'll get here sometime in January at least.

  12. #12807
    Outrunner stika's Avatar
    Join Date
    Sep 2012
    Location
    Portugal
    Posts
    700
    Rep Power
    31

    Default

    Just to let everyone know, I'm currently aiming to launch my review on January 12th... assuming anyone would be interested that is lol
    Please check out my YouTube channel

  13. #12808
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default

    Quote Originally Posted by kenshinsp View Post
    No problem you just need to explain it before saying that is bullshit, like I've said it was my past experience with tracking numbers at wm, let's wait to see if we can discover something ^^ If you have more ideias you can PM me ^^
    Yeah, I'm sorry. I thought you knew about that already.
    Again, thanks.

    Regarding what else could be done, I think it could be helpful to whoever will try to sort that out to have the tickets open, no?!
    What I'm thinking is: if it's not a straightforward process to them to add the tracking number, if it's one by one, then maybe it would be better to have the tickets there so they could know which ones are really in need of a tracking number given that several people already received their packages coming from Las Vegas.

  14. #12809
    Nameless One Rapha7's Avatar
    Join Date
    Nov 2014
    Location
    Brazil
    Posts
    83
    Rep Power
    10

    Default

    Quote Originally Posted by stika View Post
    Just to let everyone know, I'm currently aiming to launch my review on January 12th... assuming anyone would be interested that is lol
    Definitely looking forward to it!

  15. #12810
    Master of Shinobi
    Join Date
    Jun 2011
    Posts
    1,719
    Rep Power
    37

    Default

    I consider Paprium a Genesis/MD game, but one that's exclusive to a subset of the hardware. Plus not all of the features work on every console, like the Nomad can't use the expanded audio. So I look at it kind of like the games for the New 3DS, you had titles like Xenoblade Chronicles 3D that only run on the newer hardware, or games like Yoshi's Woolly World that will run on the original consoles but at half the framerate.

    Back in the 4th gen we never had that kind of distinction. A game like Star Ocean has a relatively big ROM (48 mbit) and a decompression chip, but it still runs on every SNES. Virtua Racing runs on all Genesis/MD consoles that existed at the time of its release. If games like Star Fox had required a specific range of console revisions to run (and if you had the wrong one, you get a joke mini game) it would never have sold, people would be wondering why any developer would risk fragmenting the market with such a move. If Paprium had been announced with "we're making this game, but it's so advanced it might not work on your console" I bet the pre-orders would have been much lower.

    I think Sega had the right idea by creating add-ons that maintained compatibility while adding extra audio channels, scaling, rotation, PWM audio and a framebuffer. So any developer who wants to add stuff like that I get where they are coming from but it would be better if they started off with full compatibility as the priority and then worked within those limits.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •