Beat Em Up- Streets of Rage 2
Platformer- Sonic 3 and Knuckles
Run and Gun- Gunstar Heroes
Adventure- Story of Thor
Action- Shinobi 3
Some stuff about Paprium is so terrible. When you get the second mission for the Police Headquarters (Cleaning out the Skyspa of "scums") you get to the boss, and he literally has the worst boss AI I've ever seen. He does a kick, over and over, and when he gets to the corner of the screen, he turns, and does it the other way. Then there are chains everywhere, and this stupid, garbage game doesn't have a way for this enemy to break out of hit stun on weapons, so you essentially can put the boss in an infinite, which isn't really an infinite, it's simply inescapable because he has no moves that start-up faster than the chain, and has no way to move quickly without falling. It's the most anti-climactic boss, as I went through an entire game to get to that mission, only to get this absolutely terrible boss. What a waste. There are some seriously good things about this game, but then there is so much just absolute garbage design.
I like this game, but man, some of this is just so freaking outlandishly bad. It's got a lot of content, and some of it is pure garbage.
The game doesn't work with certain revisions of the console, and some people are reporting of consoles that don't
run the game at all unless there is a Sega CD present. Since that pin with the decoupling capacitor connects the
Sega CD directly to a pin on the cartridge slot, I figured it might be worth experimenting with.
This was discussed in a separate thread which has since been merged with this one, so I expect confusion.
EDIT: Not every console revision appears to have a 100pF capacitor present on that expansion port pin.
I got "A" score on almost every stage on hard. I need to check if boombox was unlocked though I don't recall seeing it. I might have mucked up my save by not paying close attention to how the copy and delete functions work and had to copy my save back to slot 0 after accidentally deleting it. I think that all that matters though is that a save slot has some unlockables.
Thanks to Joe, I'll forever hear "DANZIG!" where I previously heard nonsense.
BTW: Joe mentioned something about there not being selectable paths in arcade mode but I have them at least after unlocking them in original mode. Loved the Classic Game Room bit at the end.
Can someone please explain why some videos show the combo hits UI Element and the Taunt Icons? My game never shows these screen elements. Is this a setting? An unlock? For example, some videos on YT have the taunts from enemies/players show little hearts, etc. And multiple-hit moves will occasionally show a combo counter. Can anyone clear that up?
Does anyone have a link to the Google sheet we were using...
https://docs.google.com/spreadsheets...8ZA/edit#gid=0
Browser history search FTW.
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