Neither me? I'm just saying he was clueless about it, his only motivation for putting that many enemies on screen was pushing the MD/Datenmeister or whatever. And I'd say the poorly balanced moveset and damage output are just as guilty as the AI.
As for Final Fight SNES the enemies are a bit more aggressive than the arcade to make up for the 3 enemies limitation, they also deal more damage.
Last edited by Vludi; 01-15-2021 at 10:16 PM.
Sorry if this is off topic, and is not intended as spam, but perhaps will be interesting for some of the users here.
But im helping as a tester in the fangame Sor 2x in the page Chronocrash, and yesterday, Ayano Koshiro (sister of yuzo koshiro) who worked in the "art direction" of sor 2 logged into the page and is helping the developer of Sor 2x (kratus) with ideas for the game, making comments about adding things to the Sor 2 route that she would wanted to add and couldnt back in the 90s (lack of development time, budget,etc)
If someone wants to check her messages here its the page:
starts from page 52
http://www.chronocrash.com/forum/ind...topic=3685.780
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My question was a trap. It obviously depends on expectations and preferences. And I myself like them both. So no so called expert or hardcore player can dictate me what I should play or like unless it is a suggestion based on my aforementioned preferences and expectations because I do not know anything about available products.
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Yes, it is similar based on preferences and expectations. And nowhere I said that Paprium is the best beat'em up game. It just has what I want. I can't say the same about SOR2 or anything that was made after Capcom's AvP. So I do not ignore anything because I stated before that objectively we need a universal rating criteria system. Also I mentioned that they were experimenting in this genre with other stuff but it pushed a lot of people into fighting games. That is why I expect easy to pick up mindless entertainment. This way anyone could join and play it with me.
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My issue is with those who say that if they do not like something, it means others should do the same. That is why I try to get to personal preferences and expectations. For example even none of my favorite beat'em up games is perfect. Some aspects I prefer in other games but it is not always like that you can take all your preferred elements and build magnum opus. Or my perfect vision of beat'em up does not have to match up visions of others.
Now we are getting to your individual preferences and expectations.
And no I am not lazy I just choose a different genre to practice, e.g. fighting games.
More tools is not always better especially if you do not like them but you are forced to use them. So there goes your deeper gameplay.
I was upset because initially you were saying that Paprium doesn't work with Mega Sg... a blanket statement which was 100% untrue. Now you are saying it doesn't work FOR YOU which is much better. With that said, the only reason it won't work is because your Mega Sg is attempting to do something that real hardware wouldn't before the cart starts booting up. Once ANYTHING like that happens, you get the minigame. So go through each list of options and disable anything like auto region check etc... anything that real hardware would never do. Also be sure to remove the SD card as it checks that for firmware updates. Save and power the system on with the cart in the slot and it should work. Mega Sg only needs 5v 2A from any USB source and Europe is at least powerful enough to supply that I think. If you still can't get it to work, the problem is yours and not the Mega Sg.
You’ve got this completely the wrong way around: 3S is for the hardcore, Z3 for the casuals.
You can get pretty good at Z3 fairly quickly and its roster has all the main characters everyone knows and loves. I’ve ploughed way over 1000 hours into 3S, maybe even over 2000 hours, across arcade, Dreamcast, and then later Xbox 360 and Fightcade, and I’m still nowhere near elite level. The depth to 3S is immeasurable by contrast.
Target Renegade on the ZX Spectrum is still the king of 8-bit belt scrollers despite dumb AI (it wasn’t dumb at the time)
I think someone mentioned earlier Golden Axe has some really dumb AI that they walk into pits, but exploiting that AI is so strangely satisfying.
I’m going to spend some quality time with Paprium this weekend but dumb AI is not necessarily a game breaker. The above two games are fun that I still replay to this day and dumb AI does not detract from the experience.
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