I'm not entirely sure what the wire will do other than the ability to update the game (how, what, when, etc...I'm not sure) and upload scores online? I am intrigued by this cable an hope for the possibility of others create some games that can use the wire for similar options.
~~I don't think either word Dumbass or Retarded is offensive, but I grew up in a different time and have been called much worse so what do I know.
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I guess my take on the Megawire is relatively straight forward: What's the point of a mechanism for uploading high-scores for a game that A: Has a scoring system that's so convoluted and pointless, that it even obfuscates its final output. B: Is tied to a game that has, what borders on some of the simplest, most broken strategies we've seen in a beat-em-up, and C: That nearly no one can play without access to the game (good luck), a console it will run on, (Again, good luck.) and a player base that is absolutely non-existent?
If the Megawire is going to fix the aforementioned issues, and it more than likely won't, when will we ever see this? By the time the hardware is available and in our hands, and Fonzie gets around to fixing Paprium, which, in all honesty seems completely outside the realm of possibility, considering what we've seen/gotten/played, how is this even remotely promising/reasonable?
Here's what's sad, if this tech and funding were somewhere else, meaning with anyone other than Fonzie/WM, we'd have something to talk about. As it is, I really can't say with any level of confidence that this will go anywhere. We could collectively be funding half a dozen good Genesis/Megadrive games with this money, that will actually see completion, get shipped in a reasonable amount of time, and actually run on our consoles.
Best of luck to Fonzie and Co. But I really don't trust that Paprium can have its issues ironed out, much less become an actual good game, even with more money and time being pumped into it. Top that with all of this hinging on a delivery system that is currently only being used to fix an already busted game that again, no one can get a hold of, and most of the people that already have it, are pretty much done playing.
This should be interesting to see play out...
SEGA-Jorge
Last edited by SEGA-Jorge; 12-20-2021 at 02:21 AM.
that megawire ad perfectly sums up Watermelon. Tons of style, little substance.
On a side note, I finally finished Pier Solar on Genesis a month or so ago. Man, that game was agonizing.
Last edited by TulioAdriano; 12-20-2021 at 12:54 PM.
Not only that, but posting a score by itself is worthless. This isn't 1982, with players competing to be on the Twin Galaxies scoreboard. Anyone trying to set a world record in a videogame should be doing a Twitch stream. There is zero reason to waste time on this "feature" when a much better alternative already exists.
@Tulio:
Are you planing a new game?
I really wonder if Fonzie is just horribly out of touch or if he's legit trying to troll everybody.
Everybody: Fix the game, we'll buy a mega-wire if its easier for you!
Fonzie: haha no, lol eh, the game is good! ITS GOOD! lol you guys are trolling!! its good!
Everybody: Then why did you have them build the hardware with the mega-wire port?
Fonzie: For uploading high scores..
Everybody: We don't want that!!
Fonzie: *another expensive commercial where he dances around like a snake oil salesman*
megawire is sorta neat but if it updates the game to improve like the AI or whatever, seems like that kinda defeats the purpose of having a game on a genesis cart in the first place.
Amazing KS by WM, no less no more.
In France, no press or videogame press make the promotion for, but it's normal, this is France. 😷😷
Have fun with new AAA games, Metal Slug Warfare and other amazing retros games, the Megadrive is the real Queen of Homebrew.
Megadrive does what SNES don't.
Merry Christmas all. 🍻🍻
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I’ve finished the game twice: once on original hardware and again on my RG-350M (thank you, save states).
I thought it was a very good, almost brilliant game if not marred by the following:
- that section where there are no inns for several hours of gameplay
- the slidey floor tile bits
- the Bomberman section - this in particular wound me up a lot as I am rubbish at Bomberman and I did not sign up for this! I wanted to play an RPG, not an action game. I resorted to save states the second playthrough and even then I struggled, having to save it after killing each enemy. If it was an optional side quest then fine, but making it compulsory was a bad idea
- too high a rate of ambush battles, requiring a certain item to be held at all times. Talking of which…
- the limited inventory. This was the worst design decision IMO because it does not increase as members are added to your party. Moreover, key items which cannot be dropped keep being added to your inventory effectively meaning your inventory capacity decreases as you play through the game. This is crazy in my opinion as the further you progress into the game, the more items you require to employ different strategies. I’m not against limited inventory capacity per se, but the way it was implemented in PS was totally wrong
Aside from the above I enjoyed every minute of it and in some aspects (note, some) I even enjoyed it more than FF6. The way the story was told, the character development, the beautiful cut scenes, the way NPCs helped you discover what to do or where to go next (I never really got lost, in stark contrast to many RPGs of the day), the graphics, the incredible music. Really there was so much to love.
Thank you Tulio for making such a beautiful game.
Undoubtedly him or someone close to him. It was listed in France. The price is 8888888 Euro following the same numbering convention as one of the Kickstarter reward tier. Fonzie has been listing shit on facebook marketplace and linking it back to the kickstarter as well.
Yes, I am. Planning to announce in June. I want to measure the support though, because WM's KS miracle does not mean I can pull off the same.
Thanks for your feedback. In hindsight I do agree with all things you said. Back then there was a lot of pressure to get the game out as it was putting a huge strain on the team. Some of those issues (such as the encounter rate) got addressed in the HD version, but unfortunately we couldn't update too much due to other constraints during the HD development time.
I appreciate your kind comments and I hope to bring better games to all in the near future.
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