
Originally Posted by
Ecco
Well myself, I'm taking a break right now, away from Ocarina. I played for maybe 3 weeks in January. But now having lost all progress, I don't feel ready for that time sink, again, right now.
It's obviously an incredibly well-made game though, and I do love the ability for Link to just stay in one spot and enjoy the nature scenery / sound effects / music.
But I need to wait until I feel like I want to pour my time into it again, and I'm really not used to such games, so it seems an overwhelming time-sink to me, lol.
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I lost an earlier post, but when I play Ocarina, I keep thinking of how wonderful it would have been, to grow up with this game. Like imagine having this lovely 3D world to explore for your entire childhood, it would be wonderful.
Myself, I grew up with Zelda 1 on NES and that was basically all just in our imagination lol, whereas Ocarina seems to retrace Zelda 1 with an actual 3D world.
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I think that one context that no one seems to mention is that this game, and a couple years earlier, Super Mario 64: These were the 2 premier 3D game worlds, at that time, AFAIK, and it was released for a world that was dreaming about Virtual Reality, around that time.
So with Mario 64 and Ocarina, Nintendo basically changed the evolution of games away from VR, and instead, highlighted this style of 3rd person, 3D platformer gameplay, that they polished up.
It's probably why that fad interest in Virtual Reality faded away, around that time.