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Thread: Zelda: Ocarina of Time: My Impressions...

  1. #46
    Hero of Algol
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    Quote Originally Posted by BonusKun View Post
    You know buddy, I was having such a nice day. I really wanted to give you a chance to be a member here since I felt you had some chance of being someone who could be productive enough to contribute to the forum.

    I see now that I was wrong.

    You obviously have zero respect for the community & members here enough to even argue with the owner of the site when he was being polite enough to talk to you about some facts about the Master System you refused to acknowledge & then tried to insult him for doing it. So yeah go find some other people to talk shit to because it won't be here anymore you stupid nimrod.

    Edit: Just in case your ass wants to cry to the other moderators, It was already discussed you were in deep shit for the ban evasion before I dropped the hammer on you so if you read this, you pretty much got got.

    I guess my prediction was on point.


    Quote Originally Posted by gamevet View Post
    Takin’ out the trash!
    Just like Batman in that PCE game.


    About The Legend of Zelda: Ocarina of Time... Which other RPG games the N64 owners had available to play at the time? I really don't remember if there was anything worth mentioning when it was released.
    Last edited by Barone; 01-29-2022 at 05:42 PM.

  2. #47
    Master of Shinobi JCU's Avatar
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    Quote Originally Posted by BonusKun View Post
    I just heard that same voice in my head. Fuck you very much!



    I have an extra one of these if you are interested in hearing that voice haunt your dreams and nightmares.

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  3. #48
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by Barone View Post
    I guess my prediction was on point.



    Just like Batman in that PCE game.


    About The Legend of Zelda: Ocarina of Time... Which other RPG games the N64 owners had available to play at the time? I really don't remember if there was anything worth mentioning when it was released.
    There was a game called Quest 64, that people really didn't want to talk about.


    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  4. #49
    Master of Shinobi
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    Yup, I was just going to mention Quest64 too. It's a bit rough around the edges but wasn't terrible, I'd be interested in a remake with better graphics and QoL improvements.

  5. #50
    The Future is Yesterday Hedgehog-in-TrainingESWAT Veteran Leynos's Avatar
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    Q64 isn't good. Mostly just a boring game that nothing happens. A half-assed game. I think if someone played it now would just think "meh" and not as bad as the hype. Q64's main issue was it was Quest 64 released in the genre's golden era. Mostly on Saturn and of course PS1 enjoying some all-time classics. While N64 got Quest 64. Nintendo made 1 RPG for N64 in Paper Mario. Nintendo canned the other in Earthbound. Q64 came months after FFVII. Even if the game was average it was doomed to fail.
    Last edited by Leynos; 01-30-2022 at 01:49 AM.

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  6. #51
    Japanese Sonic CD FTW!!! Master of Shinobi Ecco's Avatar
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    Well myself, I'm taking a break right now, away from Ocarina. I played for maybe 3 weeks in January. But now having lost all progress, I don't feel ready for that time sink, again, right now.

    It's obviously an incredibly well-made game though, and I do love the ability for Link to just stay in one spot and enjoy the nature scenery / sound effects / music.

    But I need to wait until I feel like I want to pour my time into it again, and I'm really not used to such games, so it seems an overwhelming time-sink to me, lol.


    ...


    I lost an earlier post, but when I play Ocarina, I keep thinking of how wonderful it would have been, to grow up with this game. Like imagine having this lovely 3D world to explore for your entire childhood, it would be wonderful.

    Myself, I grew up with Zelda 1 on NES and that was basically all just in our imagination lol, whereas Ocarina seems to retrace Zelda 1 with an actual 3D world.

    ...

    I think that one context that no one seems to mention is that this game, and a couple years earlier, Super Mario 64: These were the 2 premier 3D game worlds, at that time, AFAIK, and it was released for a world that was dreaming about Virtual Reality, around that time.

    So with Mario 64 and Ocarina, Nintendo basically changed the evolution of games away from VR, and instead, highlighted this style of 3rd person, 3D platformer gameplay, that they polished up.

    It's probably why that fad interest in Virtual Reality faded away, around that time.

  7. #52
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    Quote Originally Posted by Ecco View Post
    Well myself, I'm taking a break right now, away from Ocarina. I played for maybe 3 weeks in January. But now having lost all progress, I don't feel ready for that time sink, again, right now.

    It's obviously an incredibly well-made game though, and I do love the ability for Link to just stay in one spot and enjoy the nature scenery / sound effects / music.

    But I need to wait until I feel like I want to pour my time into it again, and I'm really not used to such games, so it seems an overwhelming time-sink to me, lol.


    ...


    I lost an earlier post, but when I play Ocarina, I keep thinking of how wonderful it would have been, to grow up with this game. Like imagine having this lovely 3D world to explore for your entire childhood, it would be wonderful.

    Myself, I grew up with Zelda 1 on NES and that was basically all just in our imagination lol, whereas Ocarina seems to retrace Zelda 1 with an actual 3D world.

    ...

    I think that one context that no one seems to mention is that this game, and a couple years earlier, Super Mario 64: These were the 2 premier 3D game worlds, at that time, AFAIK, and it was released for a world that was dreaming about Virtual Reality, around that time.

    So with Mario 64 and Ocarina, Nintendo basically changed the evolution of games away from VR, and instead, highlighted this style of 3rd person, 3D platformer gameplay, that they polished up.

    It's probably why that fad interest in Virtual Reality faded away, around that time.
    Yes they set the bar for what could be done with 3D, but VR was destined to fail with or without the N64.
    VR was way too expensive in the 90s, to do anything good would have required thousands in hardware, or if you go cheap you end up with the Virtual Boy. It was never going to be more than a niche product.

    If the tech had been better back then I think it would have taken off much more so than today, because there was real excitement about VR and almost any well-made game could have been a killer app.

  8. #53
    Japanese Sonic CD FTW!!! Master of Shinobi Ecco's Avatar
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    ^I agree with your post. Virtual Reality was a doomed concept, at the time, and probably even now, because even though there's that new wave of 3D "Virtual Reality" games on cell phones or whatever, nobody seems to care. We've had flat-screen, 3D-polygons games for forever now, and this new-wave "Virtual Reality" is just adding a 3D effect with goggles.

    It's also not really the original 90's concept of VR which I think was more the general concept of 1st-person exploration of a 3D world. And it's fair to say that this concept never really took off, even putting aside the 3D goggle effect, the last decades of 3D-graphics games on a flat screen, they clearly settled on 3rd person gameplay in a 3D environment, instead of 1st person exploration as we used to imagine it. That's the concept that never really happened.

    Like imagine putting on a headset and it's hot summer, and you could go visit a waterpark and meet beautiful women and buy ice cream. That was basically the 90's idea lol, I think.

    Nintendo filled the needed role of standardizing the 3rd-person, 3D environment gameplay experience, with Mario 64 and Ocarina.

    Somebody needed to do something like that. Otherwise the fad may have remained imagining Virtual Reality experiences that would never really happen...

    Oh also, I think Sega's Virtua Racing ALSO played a similar role, of showing that the future was not about goggles, but rather, just flat screens with 3D polygons. The name "Virtua Racing" is "VR" which is playing with the concept of Virtual Reality. Same for Virtua Fighter.

    All these games moved forward the evolution into modern 3D gameplay with a traditional flat screen.

    Such games were needed to snap the world out of dreaming about "Virtual Reality" experiences that will basically never happen, lol.

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