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Thread: Capcom: Genesis vs Arcade: how do the ports measure up?

  1. #31
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    I've bought stuff from 16-bit.

    Good guy, but his prices are sometimes kinda high.


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    a swedish android, awakened by the touch of Raśl Julia...

  2. #32
    Genesis Knight's Avatar
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    I've bought some stuff from him as well. Went smooth; I guess you don't get to be a 7K+ power seller with 99.9% positive for nothing.

  3. #33
    Shining Hero Joe Redifer's Avatar
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    His prices are also sometimes low. I bought Panorama Cotton for around $60 from him I believe. And Rockman in Megaworld or whatever the hell it is called I think for $49 maybe. They fluctuate, as now he is selling Panorama Cotton for $120 or something like that.

  4. #34
    Isolated Warrior Master of Shinobi Dirt Ball Gamer's Avatar
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    Graphically superior to the Mega Drive version, but is it "arcade perfect"...?
    Very amusing detail noticed on the auction. Yeah Ive gotten from 16-bit many times with no real problems, but sometimes his prices are high so I quit buying from him. My friend who collects saturn hates him though. Accuses him and a few others of driving up prices on games.

  5. #35
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    I believe I bought both of my "Bare Knuckle" games from him (2+3).

    Obviously they were priced to a point where they were acceptable, but I'm kinda bummed my BK3 is cart only (my BK2 is missing the manual).

    I have nothing bad to say about the guy other than the sometimes high prices.


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

  6. #36
    Sports Talker kallbrand's Avatar
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    got my monster world IV from him many years ago.. shipping/delivery was very expensive plus I got customs on top of that never bought from him again

  7. #37
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by Dirt Ball Gamer
    My friend who collects saturn hates him though. Accuses him and a few others of driving up prices on games.
    He must be part of the Ebay game seller cartel

  8. #38
    Raging in the Streets KnightWarrior's Avatar
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    Street Fighter 2 SCE sound close to the Arcade, but not the voices or the graphics

  9. #39
    WCPO Agent parallaxscroll's Avatar
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    Wanted to know how Ghouls 'n Ghosts on MegaDrive/Genesis compares to the arcade? I gathered some screenshots, and also found some of AirRaidX's videos

    Here are a few comparisons

    Arcade CPS1 - 1988 - 32 megabits - video





    Mega Drive / Genesis - 1989 - 5 megabits - video



    PC-Engine 2 / Super Grafx - 1990 - 8 megabits - video



    X68000 - 1994 - 32 meg


    can you tell the difference?






    Notice X68000 is the only one here that has the detail & color of the arcade.

    I did not include the Capcom Generation 2 versions from Saturn & PS1,
    or the Capcom Classics Collection version which is directly based on the PS1 version. They're all arcade-quality (unlike the Genesis & SuperGrafx versions) with extremely minor differences.

    I loved the Genesis version when I bought it, and it was a VERY good rendition given that it was a launch game and only used 5 megs of space. Both the Genesis and SuperGrafx were capable of doing better renditions than they got, although they would've never matched the CPS1 arcade or X68000 because of the differences in hardware (Color, sprite handling, VRAM etc).
    Last edited by parallaxscroll; 04-16-2008 at 05:13 AM.

  10. #40
    Raging in the Streets Aarzak's Avatar
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    Yes, the comparisons have been beaten to death elsewhere, especially by AirRaidX.

    If I still had a Genesis, I'd still keep "Ghouls 'N Ghosts" and "Strider" around despite there being better ports of the two already. They hold a lot of sentimental value, play really, really well and are arguably Genesis Games of the Year for both 1989 and 1990. Tell 'em Joe, tell 'em they moved Genesis consoles liek hotcakes and that they sold at a 1:1 ratio with consoles!!!

    *does Muhammad Ali shuffle*

  11. #41
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by Aarzak
    Yes, the comparisons have been beaten to death elsewhere, especially by AirRaidX.
    Is it possible AirRaidX is among us....(looks at parallaxscroll suspiciously)

  12. #42
    Shining Hero Joe Redifer's Avatar
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    AirRaidX has said said over on the PCEFX forums that the SuperGrafx version of Ghouls 'n' Ghosts is is even closer to the arcade than the arcade itself. Even the arcade isn't arcade perfect.

    Anyway, if Parallaxscroll is AirRaidX, then we should welcome him. He always posts cool scans and stuff. And if he isn't, he still posts great stuff.

  13. #43
    Isolated Warrior Master of Shinobi Dirt Ball Gamer's Avatar
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    Isn't there a strider for PC engine? Anyone know how that fairs versus the genesis version?

  14. #44
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    Quote Originally Posted by Dirt Ball Gamer
    Isn't there a strider for PC engine? Anyone know how that fairs versus the genesis version?
    There's an overall crappy port for Arcade Card CD, which may or may not recycle work from the rumoured SuperGrafx port.

    The ACD version actually uses arcade background artwork for the graphics and isn't completely redrawn like the Genesis version. But the palettes used are awful, even though there's often a decent amount of shading, the ugly colors ruin it(unlike the arcade faithful colors of the Genesis port).

    It still wouldn't necessarily be that bad, except that the scrolling is messed up. Whether or not its running at 60 or 30fps, the scrolling increments don't look right. I don't know how else to describe it other than jittery.

    There's also more flicker than there should be, since lots of PC Engine games throw around more sprites without any problems.

    There's an exclusive extra stage, but its nothing special.

    The cinemas are okay and it has CD music, but I'm not a fan of Strider so I can't tell you how good or bad the music is in comparison.

    Even if there weren't other great CPS ports for PCE, it'd still be obvious that Strider ACD was a real rushed job.

  15. #45
    Shining Hero Joe Redifer's Avatar
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    The PC Engine ACD Strider's controls are very light and floaty. The game also runs very slowly.

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