Those Unreal Tournament guys must drink like crazy.
Those Unreal Tournament guys must drink like crazy.
Yeah, realism isn't tumbling around like a drunk, or having insanely shiny walls. Realism should be making the game an experience, not "L00k H3r3 lolz IM US1ng c00l techn0l0gy, lol we PWN" I still play my older games and most of them draw me in far more then these fancy-graphics fests.
Man i played that next gen game called The Club. Its chock full of smeary looking lighting and muzzleflashes, I was impressed at first, but the overuse of it was almost rediculous. It was like being in a firefight on Kolonopin's
You know what the over-use of bloom lighting reminds me a lot of?
It reminds me how every single SNES game seemed like it just had to use Mode 7 whether it improved the game or not. Not to mention the overblown use of reverb.
It's a bit like some kid discovering the lens flare renderer for the first time on his pirated Photoshop.
I agree about SNES reverb. And lens flares.
HDR looks great when it's used effectively...like if you're fighting in an extremely dark basement for an hour, and then you finally come outside into a desert, and it blinds you for a minute or so. That's a realistic usage of it (HL2 anyone?) but the wide majority just use it so if you look at bright things, it gets darker, and if you look at dark things, it gets brighter.
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