Tell you what. Come up with a list of 10 modern games you've enjoyed the most, and finished, outside of the only 3 or so franchises you seem to have only played in your life, and I'll take your query into consideration.
So Chris Cornell died 2 days ago.
Im just saying many here don't back up or explain their opinion, yet expect others to do.
And does every discussion around here have to be labeled as arguing? What's wrong with friendly chats?
You can be intense, Thief. But I don't see you as unfriendly. It's just that, if I don't have a problem with something, I have zero interest in talking about its "flaws".
It's ok to throw a rant here or there, but that's like 99.99% of your topics. And that's why I called you out on games you actually do like. I'd be more interested in discussing said topics.
I don't mind talking about flaws, because it's enlightening. Here, let me show you;
Like direct control versus contextual;
On variety;Witcher 3's animations are reliable, the contextual attacks just choose wrong 100% of the time because they choose according to the current distance between the player and enemy, whereas a player that is used to tight combat is making decisions based on the future distance between the player and enemy.
If a drowner is lunging at geralt, you want to counter hit. Ideally you will press light attack and he will do the quick upward slash, the drowner will jump into it and get staggered, and then you have a chance for big offense. Of course this never happens, because the drowner is currently out of sword range when telegraphing the lunge, so Geralt will instead choose to twirl 100% of the time and completely lose the exchange 100% of the time. Player is punished, not rewarded, for predicting and reacting to the telegraphed attack.
In the same vein, if an enemy is dodging away, you want to do the twirl to chase and punish their backdash. However, since they are currently within sword range, Geralt will do a quick sword attack and miss 100% of the time. Player identified the enemy's next action and the counterplay, but is thwarted by the game from capitalizing on it.
This is what it means that Witcher's combat is low skill. Any rewards for spacing, timing and anticipation are completely removed. I dislike the batman clones like Shadow of Mordor for the same reason.
On game play in regards to combat within level environment/level design;That stuff aside, there is just way more to Dark Souls combat. There's dozens of weapons with varied movesets, and dozens of enemy types. There's really only a few sword attacks in the Witcher, and a few spells/bombs. There's also a lack of enemy variety, especially in a 100 hour+ game. The Witcher combat isn't bad, it's just not amazing, and it has to hold up for a very long game.
That's my 2c. I have several hundred hours in the Dark Souls series, and a couple of hundred in the Witcher series.
It wouldn't work, not in the scope of witcher, it might help but it wouldn't be the same. The quality of Dark Souls fights come down to 55% combat and 45% environment. Over all three Dark Souls and Bloodborne games I bet you can count on two hands how many encounters just happen in an open field. But I bet, if you played DS you can remember literally every single encounter for the first half of the game down to enemy placement and how to approach.
Witchers combat happens in an open world in a flat field, and rarely in a carefully constructed environment. In DS the environments themselves provide as many challenges as the combat itself.
You see, there's are very well grounded objective reasons some folks dislike or can't get into TW3. And why folks need to stop looking past it's flaws just because it's an RPG with great characters, story, lore and graphics. Saying stuff like TW3 is perfect, which is what everyone is doing, is very misleading.
TW3 is perfect. It makes Dark Souls and Mass Effect series look like old vhs board games.
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