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Thread: Why Was N64 Cart Based?

  1. #16
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by playgen
    Piracy helps increase the install base, as people still had to buy a genuine console to chip. And since developers and publishers favour the console with the most users, it gets more games.
    Thing is you have to have a popular product in the first place for piracy to happen, if N64 was the top console I'm sure we would have seen pirate carts for it too.
    Piracy in the sense that "shady" companies are illegally selling unofficial/straight out copyright infringement material, is really a much different problem then the customers copying the games themselves.

    Playstation provided a very easy approach for the customer/user to copy the game their self, instead of purchasing a "pirated" CD. Flash was still in its infancy back '96-97 and 64megabytes would have cost quite a lot of money.

    So I don't see the same thing or at least on the same scale, happening to N64 if it had the installed user base and/or popularity that the PS1 received.

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    Outrunner 0x15e's Avatar
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    Quote Originally Posted by Tanegashima
    My biggest question is why SNK was still making Neo Geo carts until 2004??
    As in why were Neo Geo games on carts or why were they still being made at all?

    1. Because the Neo could access the whole cart at once (or at least half). It's like having the whole game in RAM all the time. That's why it took so long to get acceptable ports on disc-based consoles.
    2. Because it was cheaper for SNKP to develop / rehash games for the low-res Neo than try to make real high-res games for modern hardware.

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  4. #19
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
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    I believe Nintendo's main reason was to get rich off of selling the carts to publishers.

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    Master of Shinobi MN12BIRD's Avatar
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    Quote Originally Posted by Joe Redifer
    Because Nintendo is always 5-10 years or so behind on technology with the one exception being the SNES.
    GameCube?? It was more powerful then the PS2 and therefore technically competitive with the generation it was in.... unlike the Wii.

    N64 was powerful for it's time. I mean look at Perfect Dark, Indiana Jones and the Infernal machine or Star Wars Rouge Squadron with the RAM pak in high resolution mode. This fixed the "Blurry" problems!

  6. #21
    Shining Hero Joe Redifer's Avatar
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    Quote Originally Posted by MN12BIRD
    GameCube?? It was more powerful then the PS2 and therefore technically competitive with the generation it was in.... unlike the Wii.
    I should clarify myself. I meant the media on which it offers games. The Gamecube was behind DVDs, and now the Wii is behind Blu-ray and only uses dual layers for ONE game... and that has problems running on some Wiis. The Xbox 360 uses dual layers for nearly every game.

  7. #22
    Master of Shinobi MN12BIRD's Avatar
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    good point. But I liked the small disc format of the GC. It did have great load times and being simple and single layer I believe helped its reliability. I've never seen a GC have disc reading errors. They just have this rock solid feel to them. Plus most importantly for Nintendo they once again helped stomp out piracy.

  8. #23
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    What's the one dual-layer Wii game?


    You just can't handle my jawusumness responces.

  9. #24
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    The new Super Smash Brothers?


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

  10. #25
    Shining Hero Joe Redifer's Avatar
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    Super Smash Brothers. Weird. I just thought of this, but who exactly are the Smash Brothers?

    Anyway, it was easy to pirate Gamecube games. All you needed was a chip mod.

  11. #26
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    Smash Brothers = Japanese name of the Hammer Brothers???

    I want to know what makes the Smash Brothers so Super.


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

  12. #27
    Master of Shinobi MN12BIRD's Avatar
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    Everything in Japan is Super!

    No one cracked the GC for several years. I believe it was about 3 years after launch before the first Game Cube mod chip was out. Also the small DVD-R's weren't really available right away either.

    But mainly I'm guessing Nintendo was betting that small DVD-Rs would never become a regularly available item??

  13. #28
    Raging in the Streets VinnyT's Avatar
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    Quote Originally Posted by MN12BIRD
    good point. But I liked the small disc format of the GC. It did have great load times and being simple and single layer I believe helped its reliability. I've never seen a GC have disc reading errors. They just have this rock solid feel to them. Plus most importantly for Nintendo they once again helped stomp out piracy.
    You lucky, lucky bastard.....




  14. #29
    Shining Hero Joe Redifer's Avatar
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    The Wii is ridiculously easy to pirate for. The PS3, not so much.

  15. #30
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
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    Why make pirate games for the Nintendo console when you can make an official game that is just as crappy (or worse).


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raśl Julia...

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