Go and play the Spectrum version of Golden Axe and then come back and say hardware doesn't matter.Originally Posted by Drixxel
Genesis/Megadrive
TurboGrafx-16 / PCEngine
Snes / SuperFamicom
It's not that hardware doesn't matter, it's just that trying to prove one console's superiority over the other based on hardware strengths & weaknesses never goes anywhere. It's an argument started by rival promotional campaigns in an effort to steal market share.Originally Posted by Mr Smith
I agree. History has shown that the actual power of a system really doesn't matter. Look at the PS2 and the DS. Both systems compete(d) with other consoles that were much more powerful.
But I think we're starting to move away from what the conversation was originally about. Personally, I've never had a problem with chipped games. It should be said though that besides Yoshi's Island, I never bought a chipped game new. Therefor I can completely understand criticism against the practice. Having to pay more for software later due to initial inferior hardware can be frustrating.
The 16-bit era saw two different approaches to the "hardware inferiority" issue: 1) the inclusion of coprocessor chips in game cartridges, and 2) hardware add-ons. Both require a dollar investment, the only difference is how it's distributed.. a large, one-time purchase versus a premium charged on games.Originally Posted by InternalPrimate
There's a solid enough case to be made against the SNES with the "chips prove inferiority" issue when you consider that chips were appearing in games as early as the console's launch (Pilotwings), something that Joe keenly pointed out earlier in the thread. One could argue that the existence of these cartridge-based coprocessors confirms that Nintendo itself recognized the inferiority of the SNES hardware.
However, if this were the case, at least Nintendo was doing something about it. The chips provided an expanded set of possibilities to developers who otherwise may have been frustrated with the 65816 donkey. Had the enhancement chips not been made available, would gaming in the early 90's have been improved? Sega loyalists would likely think so, as the SNES would have been weaker competition and the Genesis would feed from its failure, but gaming as a whole transcends individual consoles. Without the various SNES enhancement chips, it's entirely possible that games like Pilotwings, Super Mario Kart, Star Fox, Kirby Super Star, Yoshi's Island, and Super Mario RPG would never have existed, at least not in the form they ultimately took.
The fact that back in 1992, as a little boy, the Sega Megadrive was in my piggyback budget and the SNES wasn't, and the fact the salesman said it was able to produce better quality than the NES I initially had my sights on when I was out to buy a console.
And now of course, because of the plethora of shooters Sega's 16-bitter had available. I do also own an SNES now. I guess the 'loyalty' to anything Sega was bigger back then during those 'bitwars' than it is now. It makes me chuckle.
gMt - æ
I actually dont care if its chip upgraded,what if a developer just needs a little extra,that he can make the complete game that is pushing the system graphic wise but needs some extra chip power for the music to make it seem like a saturn game for instance or extra ram to enhance the colours in screen,i atually dont bother snes did it so megadrive can.
zebbe if you hate chip in games do you hate the likes of story of thor or beggar prince too then those have chip in RAM.i can understand that you hate virtua racing i hate it too graphic wise.
for the future developers for the genesis go ahead and utilise ship in possibility im curious about the next streets of rage on genesis.
ary, I don't hate much (except religion, war, communism, Swedish Slackfare etc.). I just prefer they use the hardware they have as good as they can. The 3D stuff that went on during the 16-bit generation might has well have waited until the next generation. The S-RAM feature only lets you save, which I prefer before long passwords. It's a different thing than graphic chips, IMHO.
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What got me to buy the Mega Drive was actually Alex Kidd in the Enchanted Castle. I had a Master System 1 with Alex Kidd in Miracle World built-in earlier, and loved that game a lot so I wanted the sequel.
Then I got Phantasy Star III which was awesome, and one of my favorite RPGs to date. This is what truly got me into the Mega Drive.
As for the other systems of the 16-bit era... Well, the SNES is the only one I still play to this date. I play it every day actually (currently playing Mysterious Dungeon II, which RULES!). There's such a vast amount of awesome games on it that I'll probably play this for the rest of my life. I sometimes play on my Mega Drive as well, but then I usually play my old games just for the sake of nostalgia. It's always fun to play Light Crusader, for example. The raw power of this thing will never sieze to amaze me.
I have a PC Engine Duo as well, but I rarely play on it since it just feels a bit too primitive for my tastes (kind of like the Master System or NES that I never play either), and due to the massive lack of good games of course (there are about five games I like on it). Ys 4 is the best game on the system though, and I can never get enough of that awesome game.
okay,chip in is chip in i dont prefer a whole new generation pushed out a console that cant to.megadrive can do allot on his own batman and robin for instance or many others,im not truly aggainst it.i rather see developers think about pushing the system then just making things possible chip in wise,smart programming can do allot and can make a genesis equally to a snes graphic wise and supirior sound wise.Originally Posted by Zebbe
(I have a PC Engine Duo as well, but I rarely play on it since it just feels a bit too primitive for my tastes (kind of like the Master System or NES that I never play either), and due to the massive lack of good games of course (there are about five games I like on it). Ys 4 is the best game on the system though, and I can never get enough of that awesome game)
Im the opposite after playing the the duo games like rondo of blood, saphire, lords of thunder, gates of thunder, spriggan, beyond shadowgate, legend of xanadu 2, or games that were on both systems like world heroes 2 fatal fury 2 and spacial, ys IV, raiden, ys III, art of fighting, i have a hard time getting into snes games. I find most snes games mundane.
awack is sapphire as good as they say,i nevere can get any info about it,not about that game and not about its sound and graphics except screenshots.
(saphire)....Well game play wise its only slightly above average but you do have four ships to choose from and a two player mode.
For the grafx, the art work and use of color are about as good as it gets for a shooter on a home console with 16 bit grafx but when you think saphire you think special effects, what it does is try to throw everything but the kitchen sink at you, they include big 3D looking bosses spinning around the screen,scalling sprites, morphing,great animation like the dragon, oh and the coolest looking astroids ive seen in a game.
The sound fx are a mix bag, the sound of your weapons are awful but the sound some of the bosses make or the sound of rockets blasting in the last level are really good.
Thanx for the info i just bought it for 60 euro without arcade card.Hopefully all thing are correct etc because its extremely cheap for that game, i,ve noticed the ship,s shooting sound higly irritating. What ive seen i think its a great game
I hope you realize that its a bootleg you just bought. If you're only interested in playing the game and don't have a problem with bootlegs, it seems to work fine.Originally Posted by ary incorparated
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