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View Poll Results: The best System is?

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  • Genesis/Megadrive

    38 86.36%
  • TurboGrafx-16 / PCEngine

    3 6.82%
  • Snes / SuperFamicom

    3 6.82%
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Thread: Genesis VS SNES VS TG-16

  1. #151
    Master of Shinobi ary incorparated's Avatar
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    Quote Originally Posted by stalepie
    #1, the PC Engine wasn't 16-bit except in graphics, so it might be unfair to count it in the race. #2, the soundchip and cpu of the SNES weren't as good as the Genesis. I know, I know, almost everyone says the SNES had a better soundchip, and it did for sampling, and the organs and certain other instruments did admittedly sound cool (just listen to Demon's Crest!), but overall I definitely prefer the Yamaha FM synthesis, which unfortunately was only really well used in Japanese games (Earthworm Jim notwithstanding). Anyway, the Genesis could do better action games. SNES might be hard to beat if you like RPGs, though, and had some excellent games like Mario Kart and F-Zero. Overall, it was probably Sega's "attitude" that was cool at the time. These days Sony has become the new Nintendo, perhaps with good reason, (and likewise Nintendo has sort of become the new Sega), but keep in mind that Nintendo was in bed with Sony back then, and without Nintendo's foolishness, there wouldn't have been a PlayStation. Notice how I capitalized "Station" there. That's because the PlaySTATION sucks Rosie O'Donnell balls. jk, I definitely preferred the PS1 to the Saturn, 3DO and Jaguar. People say that the Saturn had a great library in Japan, but that's not even true. It had some decent, if derivative, shooters (most of them arcade ports), and it had a few outstanding games like NiGHTS, but otherwise, it wasn't really THAT good. It's true what they say about the Japanese library of the PC Engine, though. In other words, console wars are retarded and the best 16-bit console of all time will always be the Neo Geo. Then again, now that SNK is in the business of making child-molesting games, I kind of um want to take back what I just said. Yeah. So uh Sega forever, man!!!!!!!!!


    i hear it more often that the fm synthesis of the genesis are being preferred above the snes and I find it more then right to be in some ways, demolition man sucked sound wise on snes dessert strike same and some others the genesis made games rock for real. the only game with decent, good and better guitar then the one on the genesis was in rock and roll racing on the snes.

  2. #152
    Master of Shinobi ary incorparated's Avatar
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    Quote Originally Posted by stalepie
    It would be badass, especially if it only ran carts and only one kind, some current technology that holds a ton of data like DS carts do. They could sell it with a pack-in game for $40 and still make a profit, couldn't they? It could be called like Sega Legacy or something.
    i beginning to apreciate the gba for several games by now,i love the adiction of mario vs donkey kong leeps you busy and the micro is pretty damn fine.

  3. #153
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    I take back my jab at Rosie O'Donnell. That was lame.

  4. #154
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    Quote Originally Posted by Henry Spencer
    Which version of Snatcher do you guys believe is greater? The Mega/Sega CD version or the PC Engine version?
    PC-88 version has the best art and sound. It really does. I don't care what Kurt Kalata says.

  5. #155
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    There's nothing transparent in that image.
    The lower half is another sprite with a different pallate.
    The lower half of the SCREEN has a different pallate.

    Notice that the part that crosses that line has many common colors with the lower half?

    IT'S NOT POSSIBLE unless virtually nothing is done in hardware(and I do mean NOTHING, and that's virtually impossible).


    And again, more colors doesn't mean transparency can be done. It's done by averaging the pixels of different layers in various fashions.

  6. #156
    Shining Hero Joe Redifer's Avatar
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    Quote Originally Posted by stalepie
    I got my Sega CD, I heard that voice over on Sol-Feace that sounded like Wolf from the X-Men cartoon saying "Game Creative Staff,"
    That's Sulu! Sulu also voiced the entire intro for Sol Feace. That crazy Sulu.

  7. #157
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    Quote Originally Posted by Joe Redifer
    That's Sulu! Sulu also voiced the entire intro for Sol Feace. That crazy Sulu.
    Oh.

  8. #158
    Raging in the Streets VinnyT's Avatar
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    I move to Twhack stalepie out of his misery, but i'd like Melfs offcial permission because of him being a contributor.




  9. #159
    Master of Shinobi ary incorparated's Avatar
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    Quote Originally Posted by TheGZeus
    There's nothing transparent in that image.
    The lower half is another sprite with a different pallate.
    The lower half of the SCREEN has a different pallate.

    Notice that the part that crosses that line has many common colors with the lower half?

    IT'S NOT POSSIBLE unless virtually nothing is done in hardware(and I do mean NOTHING, and that's virtually impossible).


    And again, more colors doesn't mean transparency can be done. It's done by averaging the pixels of different layers in various fashions.
    know but I’ve seen some very semi looking transparencies which i swear by that they look like transparencies, you know them in sonic 2 right aquatic something zone, maybe they aren’t the purest or real but they make more then clear that the colour of the water is overlapping, or 3 the disco lites shimmer on several characters giving the character a other color for instance axel,s colour yellow gets a green lick genesis does it believe me i don’t know what the best example to proof it for you, it also can be that the options is integrated in the ic or something and is played back in the game, I always thought genesis had alpha channels for it and that it could make overlapped colours or something it does a great job imitating them play ranger x and you’ll see my meaning.

  10. #160
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    It's not transparency, dude.
    It's not there, it's alot of careful programming to make it look that way. At that point the SMS can do it.

  11. #161
    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    So what is this clinical definition of a transparency then? I would've thought that if it's looks transparent, it's a transparency -- hence the name.


    You just can't handle my jawusumness responces.

  12. #162
    First Person Shooter Wildside Expert metalliqaz's Avatar
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    I think in the context of comparing processor power of 16 bit systems, real transparency would consist of actually rendering two scenes and having the system combine them by doing some 2D equivilent of alpha blending. Not like it matters, we've seen all over the place that clever programming can overcome most challenges.

    -d

  13. #163
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    Quote Originally Posted by j_factor
    So what is this clinical definition of a transparency then? I would've thought that if it's looks transparent, it's a transparency -- hence the name.
    A've already covered this.
    Averaging one layer of pixels with another.

    And alpha blending can be done in 2D, sega's own System 32 arcade hardware does/did it.

  14. #164
    Master of Shinobi ary incorparated's Avatar
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    no it cant do it but yes clever programing can make images look like they are transparantic,its a pallete swap idd youre right thgzues thats why i called em semi transparatntics eh not transparantics,genesis can do 512 or 1026 colours in screen at the time.Genesis could lighten darken stuff maybe that can be seen as an alternative and actually pretty okay working option see vectorman.here some pretty sloppy example's.




  15. #165
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    i can say good enough for me,keep in mind the machine was made early and pulled it off pretty slick and clever to make it hard for the snes i think genesis is one of the 5 hardest pushed consoles ever.32 x could do transparancies if im right. all in all youre totally right sorry ive tried to proove you wrong but they really looked like it,i pulled it of better then neo geo did at times,altought neo geo is abvious more powerfull graphic wise.

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