
Originally Posted by
Joe Redifer
You can do 32 colors for the BG I think, and the layers can share palettes. Also, each character can have a certain palette, just as long as more than two 16-color palettes aren't present on the sprite layer at any time. So the entire game doesn't have to use the same 64-color palette for everything.
Also, characters like Ken or Ryu, etc have many, many frames of animation from just standing to there to each and every one of their attacks, of which there are many. There's no way they could fit that into 10 frames. I don't know of any Genesis game where a character has 100 frames of animation, but I guarantee you that a Street Fighter character has more frames of animation than your average platform game character who only has to run, jump and shoot.