unless I'm mistaken the Z80 is strictly for sound processing and used for master system backwards compatibility, the 68000 is the primary processor.Originally Posted by TmEE
unless I'm mistaken the Z80 is strictly for sound processing and used for master system backwards compatibility, the 68000 is the primary processor.Originally Posted by TmEE
Not according to what I read in the "Buyer's Beware" section of Gamepro. Some kid wrote in asking if his unit was defective because he couldn't play with two players and Gamepro responded after talking to Nintendo and said they couldn't do it because of some sort of FCC violation, something like having the two player feature would cause additional interference or something (how I don't know, sounds like a fixable problem to me, but they didn't go into details). Is Wario Blast a game made specifically for Super Game Boy? if so, maybe figured out a way to make it work later on...but nevertheless, what I said was straight from horses mouth back in 95.Originally Posted by Earthworm_Jim_Fan
Yeah, only certain Super Gameboy games had this option. Wario Blast was released in 1994.
However, the Super Gameboy 2 alowed for two player support, although you need an extra Gameboy for this to work.
Last edited by Earthworm_Jim_Fan; 06-02-2008 at 02:59 PM.
It can be used for other things than sound, but in most cases it was sound... omitting Z80 is still a bad thing.... nobody appreciates the mighty Z80Originally Posted by 17daysolderthannes
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Give examples of other things it was used for. I think the 68k was used for sound in some games, leaving the Z80 completely unused perhaps.
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You can use Z80 for anything, the chip has near full control over the rest of the system... and while many games used 68K for sound, Z80 was usually still used for sound too (samples). Z80 is still rather vital part of the MD (disabling Z80 means MD won't boot), and for example, Neo Geo would never be "24-bit" if you'd not count the Z80![]()
Death To MP3,
:3
Mida sa loed ? Nagunii aru ei saa"Gnirts test is a shit" New and growing website of total jawusumness !
If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^
Dangit! I want to watch it but I'm at school and they blocked youtube.
I'll watch it when I'm back from school and from work, and then I'll favorite it and subscribe to you with my youtube account.
Then what did they use in the Model3-Genesis? Did they simply override the Z80-check? Because AFAIK there's no Z80 in them.Originally Posted by TmEE
The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. The Question Remains: Y?
no Z80 = no sound in MANY MANY games
Death To MP3,
:3
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If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^
CDs were not only able to stream music but voices too, while you could fit some voices in the N64 carts space was an issue while on the CDs space was not an issue. The N64 just couldn't realistically have all the voices in Metal Gear Solid.Originally Posted by MN12BIRD
Which has the most voice dialog for a N64 game, yet still far short of the amount of voice dialog in Metal Gear Solid.Originally Posted by Earthworm_Jim_Fan
I maybe wrong, (because I'm just taking a guess) I think some of the most sprite intense games like Gunstar and Contra use the Z80 as help for collision detection, AI, and software graphic tricks such as rotation and scaling, whenever the 68000 gets overloaded. Of course you would need to program everything in both asm codes for it to work.
I would think it would also be in the pain in the ass as the Z80 as a sound processor doesn't have to be in sync with the 68000.Originally Posted by dragonboy
I thought I remember reading somewhere the 68000 could send an interrupt to the Z80. I'll look it up again to refresh my memory.Originally Posted by Psy
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