Yes, the Genesis has the same solid color plane. IIRC, the sega official doc even describes it at such. The Genesis also has the same bug that the PCE has for sprite priorities in relation to a BG layer. Remember that transparency trick in Jackie Chan for the PCE? (Here at 5:07-5:22) The Genesis can do the same. For a lot of systems, the order of the sprites in the sprite list for the graphic processor, determines how they overlap one another onscreen. Like a deck of cards. But if one sprite is set to appear below a BG layer *and* has a higher priority than a sprite on top of the BG layer, a silhouette shape of the sprite will force a section of the BG to appear in its cookie cutter place - when they overlap. Normally you'd use it for complex/dynamic masking situations, but Jackie Chan developers thought of another use for it. It's an interesting trickOriginally Posted by Black_Tiger
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