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Thread: Thunder Force VI: Official Thread

  1. #61
    Blast processor Melf's Avatar
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    Someone needs to write a hands-on about this! It's a new Thunder Force game and we need the scoop!

  2. #62
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    - I hope you're also planning a feature about Fantasy Zone II DX


    Anyway, straight from the latest EDGE, an interview with Tez Okano:

    Why have you chosen to develop an arcade-style shooter, especially given how the genre is struggling?

    Shooters are a special genre, even in the arcade. They're not something you can really make big profits from, so they're often seen as a sign of prosperity. I mean, only companies that are profitable can enjoy themselves developing an arcade shooter. I wanted to see if you could develop this kind of game profitably - try a new business model, if you like. You want to know a secret? There's no such thing as a Thunder Force VI project. The real one is STG Project. It is our attempt to revive a genre, with Thunder Force VI being the first step. Developing a single shooting game would not be profitable, so this is a first step which will be used as a base for future steps, and using names that fans will get very excited about.

    I believe that it's because this is Sega, which has such a long history in the arcade, that I was able to get my project approved. If it was a company entirely focused on profitability, there would have been little change of a shooting game being developed.

    Why to you think the arcade shooter genre is struggling so much nowadays and selling so little?

    The reason is very simple, and similar to the situation with fighting games: They became too manic. There is no way you can enjoy those games as they are done today.

    Will TFVI be released overseas, and if so, how?

    I would like to see how download distribution could worked for us. But in that case we have to find a balance with the pricing. On another hand, we could very well shift this title to the PSP. But it is unclear how much that performs if you take Monster Hunter Portable out of the equation here in Japan. It reminds me of the Wii a bit. I'm not sure our game would have much impact on those platforms even if they meet lots of success. So after we release the game on PS2, the next platform we could try is certainly download distribution. Of course should Thunder Force VI do well in Japan, I would be very happy to go with the Xbox 360 for the overseas market.
    Last edited by retrospiel; 10-29-2008 at 11:23 PM. Reason: link
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

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    株式会社セガ Wildside Expert adamx's Avatar
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    I wish this shit would be sold at a store, I hate paying for games I dont have a physical copy of.

  4. #64
    Master of Shinobi Kollision's Avatar
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    Quote Originally Posted by adamx View Post
    I wish this shit would be sold at a store, I hate paying for games I dont have a physical copy of.

    Hey, since everybody here is founding a church/club/sect, how about we come together and fund a new and ultr@-reTro-rEvolutionaRY own club?

    It would be called "I hate PSN, Wii Ware and XBLA"

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    Shining Hero Joe Redifer's Avatar
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    Quote Originally Posted by Christuserloeser
    - I hope you're also planning a feature about Fantasy Zone II DX
    That game has absolutely nothing to do with the Genesis or Mega Drive. It's only relation is Super Fantasy Zone which was an obscure Japanese release.

  6. #66
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    Quote Originally Posted by Christuserloeser View Post
    I would be very happy to go with the Xbox 360 for the overseas market.
    This is good news. Hopefully it sells well in Japan.

  7. #67
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    That game has absolutely nothing to do with the Genesis or Mega Drive. It's only relation is Super Fantasy Zone which was an obscure Japanese release.
    Well, it's a 16-bit game, and Sega's only 16-bit home console was the Mega Drive.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  8. #68
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    Quote Originally Posted by Joe Redifer View Post
    That game has absolutely nothing to do with the Genesis or Mega Drive. It's only relation is Super Fantasy Zone which was an obscure Japanese release.
    Wrong. It was released in Europe and Brazil as well. They decided not to release it in USA because Americans are more interested in games like Mortal Kombat and John Madden Football.
    New user who wants access to the forum? PM Melf!

  9. #69
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    ...or more likely because they thought they would.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  10. #70
    Master of Shinobi JFLY's Avatar
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    Just got my tracking number email from NCS! I really hope this game turns out just as good as the other Thunder Force games. *crosses fingers*

  11. #71
    Shining Hero Joe Redifer's Avatar
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    Quote Originally Posted by Christuserloeser
    Well, it's a 16-bit game, and Sega's only 16-bit home console was the Mega Drive.
    Hmmm... I think I will start a nice Sega-16 article about ActRaiser. It was a 16-bit game where Yuzo Koshiro did the music, and Yuzo did the music for some 16-bit Genesis games.

  12. #72
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Well, ActRaiser indeed deserves to be mentioned in a Yuzo Koshiro article. =P

    But to stick with your example: If Koshiro would do a soundtrack for a new game using a YM2612 sound chip, that surely would be of interest for Sega-16, no ?

    The higher color palette and other minor differences here and there aside, a new System-16 game is as close to a new Mega Drive game by SEGA we'll likely EVER see.
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  13. #73
    Shining Hero Joe Redifer's Avatar
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    But Fantasy Zone 2 does not use Genesis hardware, and Fantasy Zone 2 was never on the Genesis, only an spinoff which was not even programmed by Sega. It'd make a better article for a Master System site.

  14. #74
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    You are correct that it is a remake of a Master System game for the arcade hardware of the original game, which is not the Genesis hardware, but it is the arcade hardware that they most likely based the Genesis hardware on.

    Anyway, the actual reason why I asked for something (i.e. not necessarily a full feature) on Fantasy Zone II DX is, because there's SEGA related news on Sega-16 that is not always directly connected to a Mega Drive original:

    http://www.sega-16.com/feature_page....tes%20Vol.%208

    - mentions Thunderforce (which initially was released for Sharp X1, with its latest version released for Saturn and PS1), and Golden Axe (which initially was released for System-16, and which latest incarnation was released for Saturn).

    Here we have Fantasy Zone, which first appeared on System-16 but which latest official sequel was exclusively released for Mega Drive.


    Quite similar to Splatterhouse btw: http://www.sega-16.com/feature_page....Namco%20Bandai
    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

    Then we set about developing killer games.

    - Hayao Nakayama, Mega Drive Collected Works (p. 17)

  15. #75
    Raging in the Streets Aarzak's Avatar
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    Quote Originally Posted by Zebbe View Post
    Wrong. It was released in Europe and Brazil as well. They decided not to release it in USA because Americans are more interested in games like Mortal Kombat and John Madden Football.
    *cuts to scene of trekbone87, who's in the middle of a game of Sports Talk Football, while dozens of EA carts are noticeably strewn around his room*

    "Huh?"

    Sega Genesis, grrr, it's American!!!

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