Genesis version has MUCH better sounding music, though.
Better yet, import or pirate the obscure PS1 version of MM, released only in Europe a good while after all the other versions. It contains the SCD versions' Redbook soundtrack and slightly better graphics than all of them.
I just fired it up in MAME, and it does exactly the same "loading" sequence as the Genesis version.
And here is some proof. A review from the December issue of ZZAP!64 from the year 1989.
"One question: why doesn't the game put the graphics on the screen BEFORE you move down into new regions? It looks most unprofessional, moving into a blank screen and then having to wait for the graphics to 'catch up'".
Source: http://www.solvalou.com/subpage/arca...ce_review.html
Although I love Data East, I'll admit that most of their games were sloppy, unoriginal and buggy. Their music composers were some of the best.
Last edited by havok666; 07-14-2008 at 09:57 PM.
I stand corrected. Overall, MR was one weird-ass Contra clone. What's up with the many buzzsaws and cogs and whatnot that you have to mow down? And indoor helicopters?
Pebble Beach gave me an about 4-second please wait when I did a quick game begin.
There are currently 1 users browsing this thread. (0 members and 1 guests)