Normally, you'd think that rolling a shiny metal ball around a stage without letting it fall would make for a great game. The original Marble Madness was wonderful, with its excellent trackball controller and more recently, Marble Blast Ultra on Xbox Live Arcade showed that such a game could work with a controller. But that was long after analog sticks became the norm, and poor Genesis gamers had to suffer with playing on a totally unsatisfactory D-pad. The Genesis port of Marble Madness suffered because of it, among other things, and the resulting effort was poor enough for even creator Mark Cerny to disown it! Read the full review for all the rolling details.


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