Here is a pic of my daughter and I gaming - we were playing Spawn on the DC. She did ok for being 2 and barely being able to hold the controller. She's much better now. We beat Golden Axe together on XBLA regularly (she's 5 1/2 now)
Here's me getting my fix the other night...
btw: picture with fat dude...I'm still laughing...above that is, not my picture...lol
There Can Only Be One
He Will Rise Again (Once I've Located The Original Signatures)
Behold my greatness.
Marriage proposals by female members go to 108sterne@gmx.de
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Upload an MP3 of you screaming in German!
The German language: The world's angriest language.
Well It does sound scary at times but they also have some cutest words believe it or not.
That shirtless fat dude is definitely staged. Who the hell rides the bus shirtless?
Believe it or not it not all scary. It is just language like any other. Most of our perception of it comes from fighting two wars with them, Hitler speeches, and "scary" sounding bands like Ramstein. I only had a about a year of German so my knowledge of it is not immense so suppose 108 or someone else would be better disposed to answer this question. However some words that come to mind were words like cat that become Katze, chocolate becomes Schokolade, . When you start to understand it it becomes far less scary sounding. And there is no way Swiss accent could ever considered scary.
...or Yiddish.
- "Katze" was my first word btw. ("Katz" to be more correctly ^^)
Anyway, German can sound good if people put their hearts into it, but it wouldn't exactly win the award for the most beautiful language, I think.
Last edited by retrospiel; 08-06-2008 at 11:25 PM.
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
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