Green Hill Zone and Springyard Zone (okay, and maybe a little bit of starlight) were the only zones that actually allowed sonic to run for extended periods of time and actually build up speed.
The remaining stages forced players to be more slow and deliberate.
I forgot exactly where I was going with this originally. I think what I was getting at is that the 3D games fail because of their "speedy" elements, but in truth they don't really need to incorporate speed so much to be true to the original games.


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