
Originally Posted by
Timstuff
A small group of Sega of America empoyees (no kidding, it was only like 5 guys) were working on a 3D Sonic game for the Saturn, but unfortunately due to the feudal nature of Sega's corporate structure the project ultimately fell apart. Basically, Sega had a tiny group of inexperienced but highly talented programmers, and gave them the task of creating the Sega Saturn's flagship title. As horrible an idea as that was, the game designers came up with a very clever and innovative title that compensated for the Saturn's poor 3D capabilities by using a unique "fish eye" camera angle, 2D rendered characters, and tiny "planetoid" levels over 10 years before Mario was galaxy trotting.
Sega obviously had something special on their hands, but unfortunataly, as uplifting as it would have been to say that a tiny group of underdogs managed to make a great Sonic game and saved the Sega Saturn, history had other plans. Studio politics aside, the point is that Sega was constantly making the team restart the project, because some big wig saw the game and didn't like it. Deadlines were constantly being missed, and the project's lead programmer actually had to leave because he was putting his health at serious risk (he actually had a bed inside the computer lab so that he could get more work done). Understaffed, underfunded, overworked, and with the fate of Sega's killer app lying in their hands, it should be no surprise that the project fell apart and got canceled. Perhaps if Sega hadn't been a bunch of dip sticks, the Sega Saturn would have actually had a breakthrough hit.