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Thread: 1995 article on the never-fully-developed Saturn 2

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    WCPO Agent parallaxscroll's Avatar
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    Quote Originally Posted by 108 Stars View Post
    parallaxscroll, you are talking about old console-rumors as if there is any proof they ever existed.

    Sega admited to at least being in talks with defense contractor Lockheed Martin to design the graphics chip for Saturn 2 and possibily Hitachi to manufacture a PowerPC CPU. It was more than just rumor. I'm not talking about baseless rumors like "Sega is working on a '64X'-like Eclipse upgrade for the Saturn" blah blah, that you'd see in EGM's Quartermann or GameFan's Other Stuff rumor columns. The Saturn 2 was widely reported across magazines and websites, in a fashion that did not sound like rumor at all. Not only was this so called 'rumor' widespread, it spanned years. From 1995 until 1997.

    Here's the EGM rumor column I was talking about




    It is also very well known that Sega worked with Nvidia and funded Nvidia and their never-seen NV2 chip in 1995/96. It was specifically for a new Sega console. that could be called Saturn 2.

    Magazines always spread rumors about the next big things, but that does not mean they have ANYTHING to do with the reality.
    Developing hardware is expensive, and I am sure there was no seperate Giga Drive, Jupiter, or Saturn 2 aside from the hardware we definately know of. What was once called Giga Drive by mags might be the WIP of what we know as 32X today, and Saturn 2 might be either Katana or Dreamcast.
    I agree that Giga Drive basicly evolved into what became Mars (32X), Jupiter (never released) and Saturn.

    Saturn 2 was in planning (not development) as early as fall 1994 just before Saturn came out in Japan. Saturn 2 was put on hold for a while, until sometime in 1995 after things became clear that Saturn was struggling. Talks between Lockheed Martin and Sega about Saturn 2 (or whatever codename if there was one) started up again, thus, the Next Generation article. I highly, highly doubt NG made that up. It wasn't rumor. Why would they dedicate 3 whole pages to a baseless rumor ?

    Saturn 2 was definitally not Katana/Dreamcast (SoJ console w/ Videologic PowerVR). BTW, it's not either Katana or Dreamcast because those
    are the very same thing. Almost like Mega Drive = Genesis,
    except they used the Dreamcast name in Japan and worldwide.

    It is possible that Saturn 2 = the Black Belt (a console that went up against the Katana/Dreamcast for the right to replace Saturn). The Black Belt was developed fully, with 3DFX graphics (before it was canceled in favor of Katana/Dreamcast). However before SoA settled on 3DFX for Black Belt they also were concidering Lockheed Martin at some point.



    http://www.sega-16.com/feature_page....iyasu%20Morita

    Toshiyasu Morita: I evaluated a lot of hardware, mostly PC 3D hardware such as the SMOS Pixelsquirt, Lockheed-Martin Real3D, and processors such as the PowerPC. Was involved in two pieces of hardware which were never released: an SH3E+Nvidia combo which never went anywhere, and I was on the compiler/debugger guy for the SH4+3Dfx board.

    What might have been the same thing is a Saturn 2 console and the Saturn 3D upgrade cartridge, using Lockheed Martin Real3D graphics. There was also talk of having both a Lockheed Real3D-based 3D upgrade cartridge for Saturn and a Lockheed Real3D-based next-gen console. In the same sense that there was (absolute fact) both a 32X upgrade with Hitachi CPUs for Genesis, and a next-generation Saturn console also with Hitachi CPUs.

    Imagine if the 32X never came out, but had been developed, then canceled, and swept under the rug by Sega. Imagine if there were only incomplete reports of the existance of the 32X. And years later, people bring up the subject of an unreleased 32-bit upgrade for the Genesis that could theoretically be far more powerful than the base Genesis in terms of colors, sprites, polygons, etc. It would sound outrageous and be called rumor.

    That is really what I believe happened with the Saturn 2, whether it was an upgrade for Saturn or a new console.



    Donīt take all that bs once written too seriously. I remember rading about a hardware add-on for the PS1 too, and about a PlayStation-R with more RAM, and a PlayStation 64. Yet I am sure none of them was ever worked on.
    The PS1 hardware addon you're talking about, yeah I remember that, it was 'PlayStation Type C' with more VRAM, it was rumored to be for Tekken 3. That really was a rumor and has no basis in fact, Sony/SCEI always denied it and I believe them.

    Sega admitted to talks with Lockheed Martin for graphics for a new console, and Lockheed Martin admitted to talks with Sega about the very same thing. LM stated that no hardware was actually developed, apparently it didn't go that far, so they say.
    Last edited by parallaxscroll; 09-28-2015 at 11:32 PM.

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    WCPO Agent parallaxscroll's Avatar
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    not from Next Generation:

    The Dreamcast Story

    ''A do-or-die machine which will decide whether Sega stays in the
    hardware biz''

    Dreamcast is a system born out of Sega's darkest hour, a do-or-die
    machine which will decide whether the company stays in the hardware
    business. Its precursor, the 32bit Sega Saturn, had been widely
    expected to conquer the world with Nintendo's own second next
    generation system heavily delayed -- due to the collapse of an
    alliance with Sony -- and neither Atari nor 3DO seriously threatening
    mass market success.
    All that changed with the November '93 announcement of the Sony
    PlayStation, a system which would heavily defeat Sega's system and
    become a considerable influence on how Sega designed Dreamcast.
    Although there had been rumours of Sony producing a console, what came
    as a heavy shock to Sega was the technical superiority of the
    PlayStation. While the Saturn had been designed as perhaps the
    ultimate 2D arcade machine, albeit with a substantial 3D capability,
    PlayStation was totally committed to polygons.

    Sega boss Hayao Nakayama angrily berated Sega's engineers for their
    failings, but it was too late to totally redesign the system if the
    1994 launch was too proceed. Instead, Sega added yet another processor
    to an already over-complicated design. In terms of raw power, the new
    Saturn was much more of a match for PlayStation, but it would never be
    an easy machine to program for. The twin CPU design in particular
    demanded highly specialised machine code rather than the C most
    Japanese developers prefered: barely a year after Saturn's launch a
    key Sega manager admitted only one in a hundred programmers would have
    the skill to use the machine's full potential.

    Ironically, the Saturn's Japanese launch would be Sega's best ever
    performance in its home territory. Even a flawed version of Virtua
    Fighting was enough to transform the company's traditional weakness in
    its home territory. Overseas, however, it was to be a different
    matter. Scepticism about the prospects of a CD-ROM machine succeeding
    in the cost-sensitive US market meant Saturn was originally partnered
    with a low-cost, cart-based system codenamed Jupiter -- principally
    due to American scepticism that a CD-ROM machine could be
    competitively priced. When Saturn was upgraded, Jupiter got axed in
    favour of Mars, an upgrade for Sega's 16bit Mega Drive which was
    supposed to protect the company's hugely lucrative US market. In fact,
    32X was an unmitigated disaster, drawing vital developer support away
    from Saturn and destroying the company's reputation among gamers who
    found themselves with an add-on with barely a handful of games.

    The Saturn debacle would cost the jobs of Sega's American and Japanese
    bosses, beside reducing its US empire to a ruin running up losses of
    $167 million in 1997. For any replacement machine the lessons were
    clear: a single format, complete user-friendliness for developers and
    a new brand -- so low had sunk the once mighty Sega name.

    As soon as any console is launched, work is usually underway on a
    replacement but the Saturn's troubles gave this process an unusual
    urgency for Sega. By 1995, rumours surfaced that US defence
    contractors Lockheed Martin Corp. were already deep into the
    development of a replacement, possibly even with a view to releasing
    it as a Saturn upgrade. There were even claims that during Saturn's
    pre-launch panic a group of managers argued the machine should simply
    be scrapped in favour of an all-new LMC design.


    Sega originally entered into partnership with LMC to solve problems
    with its Model 2 coin-op board, however by 1995 the relationship had
    soured somewhat with the Model 3 board suffering massive delays.
    Around the same time, 3DO began shopping around its 64bit M2 system.
    According to informed sources, Sega's Japanese bankers had brokered an
    unwritten deal whereby Matsushita would manufacture M2 units, while
    Sega would concentrate on the software. M2 devkits were supplied to
    Sega in early 1996, with initial work reputedly concentrating on a
    Virtua Fighter 3 conversion for M2's launch.

    Sega's M2 project soon fell apart however. 3DO's Trip Hawkins blamed
    corporate ‘egos' for the collapse, while Sega insisted its engineers
    were unconvinced M2 was the breakthrough technology they needed.
    Instead, the company was increasingly preoccupied by the PC market --
    unlike Nintendo, it was fully prepared to convert its games onto the
    format and in mid-1995 it had entered into a partnership with PC
    graphics card manufacturer nVidia. Under the terms of the deal, Sega
    would supply ports of key Saturn titles exclusively for the nVidia PC
    graphics card. At the time, pundits wondered if Sega might be
    switching from Saturn to nVidia as its principal platform.

    By 1996, this speculation was ebbing away as two clear frontrunners
    emerged in the PC graphics market: VideoLogic's PowerVR and 3Dfx's
    Voodoo chipsets. Sega approached both companies to be partners in two
    parallel Saturn 2 projects, each of which having minimal if any
    knowledge of the other. The 3Dfx-Sega of America project was codenamed
    Black Belt, while the VideoLogic-Sega of Japan system was known as
    Dural. Although console development is usually shrouded in total
    secrecy, Saturn 2's development coincided with the rise of the
    Internet and Black Belt soon became a popular topic of gossip. For a
    time, many presumed Black Belt was the only new Sega system.

    All this changed on July 22nd, 1997, when 3Dfx was informed them Black
    Belt was cancelled. It was a shattering blow -- "Our contract with
    Sega was considered to be gospel right up until we received the call,"
    admitted marketing manager Chris Kramer. Two months later, 3Dfx issued
    a lawsuit against Sega while blaming VideoLogic's Japanese backers,
    NEC, for bringing influence to bear on a decision which would
    otherwise have gone to 3Dfx. An initial burst of publicity soon gave
    way to highly confidential discussions which settled the lawsuit away
    from the public eye in August 1998.

    For outsiders, 3Dfx had always been the favoured partner due to their
    leadership in the PC market, moreover Sega let it be known the
    decision to cancel wasn't due to either performance or cost reasons.
    What may have been a factor is 3Dfx's very strength made it a
    difficult partner for Sega, VideoLogic's second-place status obviously
    made it the hungrier partner. Moreover, whereas 3Dfx see themselves as
    creating a new gaming platform around their Voodoo hardware and Glide
    software, VideoLogic were much more eager to use Microsoft's Direct3D
    API.

    Whatever the reasoning behind the decision, the PowerVR decision
    further dampened excitement about a machine soon to be redubbed
    Katana. In January '98, UK trade newspaper CTW ran a savage onslaught
    upon the new format: "When one looks at a format owner that actually
    struggles to garner interest in its latest hardware announcements, you
    know it''s in trouble. From Black Belt to Dural and Katana,
    journalists have leapt into headline mode, but the level of
    disinterest elsewhere is palpable." Commenting upon the latest
    redundancies in America and Britain, Dinsey wondered whether the
    company was "giving up and trying to re-invent itself as a PC
    publisher."

    In May, Sega gave its response with the official announcement of its
    new system, its specifications and that controversial name: Dreamcast.
    The marketing campaign began with the announcement of the marketing
    campaign and its $100 million budget for each territory: America,
    Europe and Japan. Sega boss Shoichiro Irimajiri put the cost of
    hardware development at $50-80 million, software development at
    $150-200 million, which with marketing added up to half a billion
    dollars.

    The PR statements were suitably bullish: "Dreamcast is Sega's bridge
    to world-wide market leadership for the 21st century" commented Sega
    US VP Bernie Stolar. "I am confident that Dreamcast will become a de
    facto standard for digital entertainment" claimed Sega chairman Isso
    Okawa. However, it was at E3 itself that the tide really began to turn
    for Sega with bravura software demos finally earning the machine
    journalists' respect. Post E3 reports were full of adoration , as
    impressed by the restoration of Sega's old self-confidence as the raw
    processing power on show. Dreamcast's launch date was set as November
    20th and this time all Sony can threaten is the announcement of new
    hardware -- 1998 is Dreamcast's alone.

    From E3 onwards, Sega orchestrated a careful drumbeat of
    announcements, including the launch of the VMS unit on July 11th to
    tie-in with the Godzilla movie and a much hyped August 22nd PR event
    for Sega's old mascot in Sonic Adventure. In September, Sega ran an ad
    showing MD Eiichi Yukawa being abused by members of the public who
    preferred Sony -- and promising all would change with Dreamcast's
    arrival. And so it is, everything now rests with the machine and its
    software.
    And even though this article calls it rumors, I'm sure there was some basis in reality to it. The question is, how far did the process go? It could be argued, not very far, nothing beyond talks between Lockheed & Sega for a Lockheed Real3D-based system or upgrade (or both).

  3. #18
    not a real fan Raging in the Streets old man's Avatar
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    Quote Originally Posted by Iron Lizard View Post
    I have my reasons. I still have a few of them. When 3d was new and still awe inspiring it was fun to read. I did enjoy the large amount of interviews. Now more then anything It reminds of that horrible time of transition after the 16-bit era. Everything I loved about the 16bit era was more often then not trampled in that magazine. 2d games were out usually slammed and games like Twisted Metal were all the rage.They were really obsessed with hardware. In fact the whole point of the magazine was hardware in fact. They were always dangling a carrot in front of its readers noses. It had a nice look though and was made of nice paper.
    I concure.

    And, yea I was talking about the Giga Drive. I googled around and found the article I was looking for too.

    http://www.eidolons-inn.net/tiki-ind...egaBase+Saturn

    It's a really interesting read. The first page has some cool info about the Giga Drive. This article claims it was a separate machine from the mars/32x add on, although from the specs it doesn't seem as powerful.

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    WCPO Agent parallaxscroll's Avatar
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    I think Giga Drive was seperate from Mars/32X, because, Mars/32X was also seperate from Saturn. From everything I've read, it seems Giga Drive evolved into the Saturn.

    ............Giga Drive....................Saturn/Jupiter......................final Saturn
    ............1990-1991............1992......................1993.... ........................1994
    68030 or NEC V60 CPU ===> Hitachi SH-2 CPU + 1x VDP chip ===> 2x SH-2 CPUs + 2x VDP chips. It might've been something like that.

    The first time I heard of the Giga Drive was as a rumor in EGM December 1990. That's how far back it apparently goes.

    Perhaps as Giga Drive with 68030 or V60 evolved into Saturn with Hitachi CPUs, the SoA-designed 32X/Mars, which also had twin Hitachi SH-2s, came about, in some kind of evolutionary split.

    Addmitedly, I know alot less about Saturn's development than I do of Dreamcast's development and the many, many things that happened that lead up to Dreamcast, after Saturn was a done deal and in stores.


    I like those Sega Base articles, they're great, detailed, although not 100% accurate.
    There's no way that Giga Drive went into development as late as 1992-1993. It would've taken more than a year or two to develop something as complex as Saturn.

    i.e. the NEC PC-FX console (released 1994) had evolved from the Iron Man / Tetsujin Project which was shown to the press in 1992. Iron Man most likely began development in 1990. I have little doubt that both Hudson and SoJ began developing their 32-bit consoles in 1990. They both had a long, painful development cycle, especially with word of PS-X / PS1 specifications in 1993.
    Last edited by parallaxscroll; 10-25-2008 at 03:56 AM.

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    End of line.. Shining Hero gamevet's Avatar
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    I didn't read all of this, but this sounds alot like the rumored add-on that would allow the Saturn to run Virtua Fighter 3. It was rumored that it would be packed in with the game.

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    WCPO Agent parallaxscroll's Avatar
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    Quote Originally Posted by gamevet View Post
    I didn't read all of this, but this sounds alot like the rumored add-on that would allow the Saturn to run Virtua Fighter 3. It was rumored that it would be packed in with the game.

    Basicly, yes, Saturn 2 could've been many things, including that add-on 3D accelerator cartridge that would let Saturn run VF3.


    From what I understand, there were two entirely seperate versions of VF3 coded for Saturn by AM2, and neither of them used the 3D add-on, but ran on 'a stock Saturn'. So did the Saturn version of Shenmue. This sounds conflicting, but that's the story from what I've read on places like Assemblergames. Some trusted forum members swear the 3D add-on was real, but I have no info. Nobody is even saying what games were developed for the 3D add-on. Nothing has ever leaked.

    The 3D tech in the add-on is said to be a Real 3D chip from Lockheed Martin, but which one has not been mentioned. There's a world of difference between the older, much more capable R3D/100 chipset (1995/1996)
    (3 chips: geometry processor + texture processor + graphics processor) and the newer but less capable i740 chip developed between Real 3D & Intel (1997/1998). The i740 would've been more or less, close to MODEL 2 and 3DFX Voodoo1 and therefore nowhere near MODEL 3. The R3D/100, while not as strong as MODEL 3 (which had 2x R3D/Pro-1000 GPUs) would've been somewhat similar in architecture and been capable of decent downscaled Model 3 ports.


    Whatever the case, it seems to me that SEGA passed up Lockheed Real3D tech for home console use at least twice, or, that Lockheed passed up getting its tech into the console market, at least twice.
    Last edited by parallaxscroll; 10-25-2008 at 06:48 AM.

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    End of line.. Shining Hero gamevet's Avatar
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    Here's a short clip of VF3 on the Saturn. This looks better than the screenshots I've seen of the game running on a stock Saturn.


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    Raging in the Streets Aarzak's Avatar
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    You mongogalongo!!! That's footage of the early Model 3 VF3 tech demo, as seen as a bonus in the Dreamcast port of VF3TB!!! False advertising on the part of the guy who posted that up.

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    WCPO Agent parallaxscroll's Avatar
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    Quote Originally Posted by gamevet View Post
    Here's a short clip of VF3 on the Saturn. This looks better than the screenshots I've seen of the game running on a stock Saturn.

    oh for cryin' out loud. no. LOL.


    Even if the Saturn had been upgraded with the most powerful concievable 3D chipset that was a candidate for the Saturn upgrade (the R3D/100 which has more power than the Model 2 arcade board and 3DO M2) there is no way VF3 on it would look quite that good. Of course that's an early demo of the Model 3 version. Now since that board had two R3D/Pro-1000s, that's more power than a single R3D/100.

    Dreamcast had more raw power than the Model 3 board, and better features in most areas. Although Model 3 was still better than Dreamcast in a few areas. It's mainly because of the different architectures of the R3D/Pro-1000 GPUs and the PowerVR2dc /C LX2 graphics chip. Even some of SEGA's AM division members mentioned Model 3's superiority over Dreamcast in some ways. The R3D/100 (which we've never seen running games) would've had an architecture much closer to MODEL 3's R3D/Pro-1000 GPUs, with less power.

    Dreamcast was capable of a better port of VF3 than Genki gave it. It was rushed, it was first-generation or pre-fristgen Dreamcast software. Instead of being about 80% or 90% of the arcade, it could've been 110% thus better. VF3 did not really even push the Model 3 board very hard, so whatever advantages Model 3 had over Dreamcast in terms of graphics rendering quality, were probably not used in VF3.
    Last edited by parallaxscroll; 10-25-2008 at 07:16 PM.

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    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by Aarzak View Post
    You mongogalongo!!! That's footage of the early Model 3 VF3 tech demo, as seen as a bonus in the Dreamcast port of VF3TB!!! False advertising on the part of the guy who posted that up.
    I've never played more than the demo on the Dreamcast. I didn't like how the fighters moved in VF3.

    Here's screenshots of the Saturn game, without any hardware enhancements:

    http://thesaturnjunkyard.blogspot.co...reenshots.html

    He needs to work on that Saturn collection. He only has 43 games.
    Last edited by gamevet; 10-25-2008 at 10:03 AM.

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    Loves Lori Bazzil! Raging in the Streets 108 Stars's Avatar
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    @Parallax
    Sorry, I confused Katana and Black Belt. I remember 3 code names, being Katana, Black Belt and Dural, and alwas confuse which was which.

    But the point is, I donīt think it can be clearly divided into different systems; I believe that knowledge collected in development for a system magazines called Saturn 2 could very well have been part of the early Katana-development. There were Katana and Blackbelt, but I do not believe in a completely seperate third console design was started before and then abandoned; a company does not just abandon a hardware. "Saturn 2" may have been altered beyond recognition since the rumors began, but I am sure it was just the beginning of the Dreamcast.
    Calling a System Saturn 2, X-box 2, Gamecube 2 is a pure result of not having a real name for it since company has not yet given anything away. Maybe that very project was already called Katana internally. Who knows?
    All that magazines could ever hope to get is bits and pieces, rumors. They wonīt be handed an official sheet before a system is announced.

    Basically what I want to say is that seperating systems in development by old rumors, no matter how widespread they were, is pointless in the end; we can never know for sure, all is absolutely speculative. I believe the most likely thing is that the GigaDrive ended up as the 32X while the Saturn 2 architecture ultimately evolved into Dreamcast.

    More fascinating for me would be seeing the systems that were almost done and not just rumored; systems like Atari Panther, the SNES CD drive and the M2.

    @gamevet
    We had those screenshots you linked to in an old thread, they are fakes. They seem to be something like a Dreamcast or arcade emulation with various effects turned off, like Goroud Shading to make it look more blocky etc. There are no real screenshots of the Saturn VF3.

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    WCPO Agent parallaxscroll's Avatar
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    Quote Originally Posted by 108 Stars View Post
    @Parallax
    Sorry, I confused Katana and Black Belt. I remember 3 code names, being Katana, Black Belt and Dural, and alwas confuse which was which.
    It is indeed confusing. I got confused back then in 1997, and still do today for another reason, I now see on various websites including Wikipedia, that Dural was apparently another name for the SoA-designed, 3DFX-based Black Belt, and not what I thought I knew from what I had read back in 1997, that Dural was the early codename for the SoJ-designed PowerVR-based Katana/Dreamcast. I STILL don't know for sure if Dural was another name for Black Belt or if it was a name for Katana.


    It's easier if we totally drop the Dural name, because that puts the most confusion into a conversation. I now find it best to remember 2 codenames, one each for the different machines: Black Belt and Katana. There's should be no confusion between those two. The Black Belt was killed, Katana was given the go-ahead to be the new system, and it was renamed Dreamcast. You can always see the Katana name on the Dreamcast motherboard, much like you see DOL (for Dolphin) on the GameCube motherboard.


    I don't have time this evening to reply to the rest of your post, because I want to write a complete response so I will do that later tonight or tomorrow, and edit it in.


    But the point is, I donīt think it can be clearly divided into different systems; I believe that knowledge collected in development for a system magazines called Saturn 2 could very well have been part of the early Katana-development. There were Katana and Blackbelt, but I do not believe in a completely seperate third console design was started before and then abandoned; a company does not just abandon a hardware. "Saturn 2" may have been altered beyond recognition since the rumors began, but I am sure it was just the beginning of the Dreamcast.
    Calling a System Saturn 2, X-box 2, Gamecube 2 is a pure result of not having a real name for it since company has not yet given anything away. Maybe that very project was already called Katana internally. Who knows?
    All that magazines could ever hope to get is bits and pieces, rumors. They wonīt be handed an official sheet before a system is announced.
    That was well thought-out and I could agree with what you are saying here, overall for the most part. Certainly there was not a fully or near-fully developed third or forth system earlier than Black Belt & Katana. Otherwise we would've heard more about it. All we know of are the very iffy rumors and some semi-credible reports about all the consoles and upgrades Sega was concidering or working on. Now, some of the rumors turned out to be true. At some point, the Katana was just a rumor in magazines & websites. Even though Katana was real, not everyone beleived it until the rumors of early-mid 1997 became solid information in late 1997/early1998 and then an official system announced just before E3 as Dreamcast in May 1998.


    Basically what I want to say is that seperating systems in development by old rumors, no matter how widespread they were, is pointless in the end; we can never know for sure, all is absolutely speculative. I believe the most likely thing is that the GigaDrive ended up as the 32X while the Saturn 2 architecture ultimately evolved into Dreamcast.
    I get what you're saying, and overall it makes sense. However it's pretty well known that the GigaDrive was in development at SoJ, so it couldn't have been the 32X, since the 32X was a seperate effort by SoA. I think GigaDrive ended up becoming Saturn because GigaDrive was SoJ's main next-gen hardware project of the early 90s.

    As for Saturn 2, yes, it could very well be that the Saturn 2 mentioned in 1995 was the early work that became Katana/Dreamcast.

    Sega did admit that SoA was working on a seperate system that used the Nvidia (NV2) chip.

    Toshiyasu Morita: Was involved in two pieces of hardware which were never released: an SH3E+Nvidia combo which never went anywhere, and I was on the compiler/debugger guy for the SH4+3Dfx board.
    The SH3E+Nvidia was that seperate system. The SH4+3Dfx board was Black Belt.
    The Katana/Dreamcast was a third. Who knows, there could've easily have been others. So one could seperate certain reports/rumors of a 3rd or 4th console from Black Belt & Katana. Or, group them together with either Black Belt or Katana, kind of like how you said. It's debatable since we only have bits & pieces of info & rumors.
    Last edited by parallaxscroll; 10-27-2008 at 06:32 PM.

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    Wildside Expert Timstuff's Avatar
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    Quote Originally Posted by Zebbe View Post
    Another funny thing is how many consoles/add-ons/portables Sega had support for and under development 1994-5:

    Game Gear
    Pico
    Mega Drive/Genesis (+Nomad)
    Mega CD
    32X
    Saturn
    Jupiter
    Neptune
    Saturn 2

    ... I bet they had some more they didn't tell us about!
    Looking at that list, it's just as well that "Saturn 2" never saw the light of day, because Sega was already going through game systems like tissues.

  14. #29
    WCPO Agent parallaxscroll's Avatar
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    I think Sega should have done something along the lines of, making the MegaCD/SegaCD. the only expansion-upgrade for the MegaDrive/Genesis. Absolutely no 32X, no 32-bit upgrade. The SegaCD gets extra 68000 CPUs, a much more powerful VDP and (either on VDP or seperate) scaling blitters, so its is on par with Sega's 'X Board' or 'Y Board' arcade hardware. This sounds expensive, but it wouldn't be for 1992. Less expensive than 32X of 1994. The focus is on arcade games and RPGs, not FMV games. SegaCD turns out to be a success in both Japan and the U.S. (and Europe). In Japan, it helps save the MegaDrive from failure and ends up helping Sega beat the PC-Engine family over there.


    Saturn comes out in Japan in 1994 (Saturn was really successful) with 2D hardware using only a few chips maybe 3 or 4, not 8 or 9. Saturn does not come out in the U.S. Sega develops Saturn 2, or whatever you wanna call it, as a 3D machine with the help of Lockheed Martin. They take the 3-chip R3D/100 chipset and cost-reduce it into a single chip GPU (without downgrading performance). This gives 2 to 3 times the power of the MODEL 2 arcade board with more rendering features. The Saturn and Saturn 2 are combined into one console for the U.S. for fall 1996, in time to take on the Nintendo 64 and Panasonic M2. The Saturn 2 is released as an upgrade for the Japanese Saturn (addons can be successful in Japan, see PC-Engine Super CD-ROM) and its success is ensured with a good port of VF3. In the U.S. the 3D-capable Saturn launches with a really good 3D sonic game. Something far better than Sonic Xtreme could've ever been, and a tighter, faster game than Sonic Adventure. Daytona USA and Sega Rally are ported over with many upgrades (both in graphics and content) over the MODEL 2 versions. Phantasy Star V is also in development with the best possible 2D sprite & 3D polygon graphics, and a massive quest far larger than PSIV. Exix who almost decided to develop DQVII for Saturn in history, decides to make a 2D+3D DQ for Saturn that will run on the base Saturn in Japan, and take advantage of the Saturn 2 upgrade.

    The next-gen system beyond Saturn (Saturn+Saturn 2 in Japan, Saturn in U.S.) is codenamed 'Enterprise'. Why Enterprise? a few reasons: The company's full corprate name is SEGA Enterprises, it is the name of an aircraft carrier, something of awesome military power that carries aircraft. Sega's newest console will be a carrier of great games. That's cooler than Dreamcast. (broadcasting dreams). Seeing the aircraft carrier in After Burner II, named 'SEGA Enterprise' on its deck, also gave me that idea. Maybe it keeps the codename for its official name, or it gets named 'NeoGenesis' in the U.S and maybe 'Saturn 3' in Japan, since Genesis is the name of the most successful Sega console in the U.S. while the Saturn name is carried over in Japan, being used for a 3rd time, since Saturn/Saturn2 are succuessful.

    Enterprise/NeoGenesis/Saturn3 is slated for 2001, with new generation of PowerPC CPU (custom G4) and a GPU that is a joint effort between Lockheed & Nvidia that beats the Graphics Synthesizer in PS2 and Flipper in GameCube. Enterprise/NeoGenesis/Saturn3 is backward compatible with Genesis, SegaCD, and all Saturn 2D & 3D games. It has DVD, a 56K modem, and broadband/ethernet built in. It is marketed as the ultimate game/movie/internet machine and Sega has plenty of money to produce the consoles, market the console & games, and make games, because they haven't destroyed themselves in the previous generation, and also because Microsoft (software king) and Lockheed Martin (largest defense contractor in the world) are both backing it. So is NEC, Hitachi, IBM, Nvidia and others since they do not want Sony ruling the industry with PS2.

    The Saturn family (Saturn/Saturn2) comes in 2nd place behind PlayStation but ahead of N64 and M2. Sega makes plenty of money in the same way that Nintendo did during the N64 & GameCube generations because Saturn makes a modest profit and arcades don't die so Sega has another revenue stream like Nintendo did with handhelds.

    All this time Sega is keeping its hardware choices for consumers very simple, especially in the U.S. No Master System II, No GameGear. No Genesis 2. No SegaCD 2. No 32X. No CDX. No Neptune. Instead of the Nomad, there's a 'Genesis Express' with a good screen, is GBA-sized and lives a long life through the Saturn generation and into the Enterprise/NeoGenesis gen.

    revisionist history - U.S. SEGA hardware releases

    Master System - 1985
    Genesis - 1989 - SegaCD - 1992
    Genesis Express (handheld) - 1995
    Saturn - 1996
    NeoGenesis - 2001


    revisionist history - Japanese SEGA hardware releases

    Mark III - 1985
    MegaDrive - 1988 - MegaCD - 1991
    Saturn - 1994
    Mega Express (handheld) - 1995
    Saturn 2 - 1996
    Enterprise/Saturn 3 - 2001





    Anyway, that's just for fun. Clearly Sega had many chances to 'get things right' over the years. It's all water under the bridge now. None of this matters, it's the past. I do hope I live to see the day Sega makes some kind of comeback in the industry with a new system.
    Last edited by parallaxscroll; 10-27-2008 at 10:26 PM.

  15. #30
    Shining Hero Joe Redifer's Avatar
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    the MegaCD/SegaCD (now called GenesisCD in U.S.)
    By whom? The product is called Sega CD. Unless someone has a time machine, this cannot be changed. Ever.

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