I've found some random uses for it. A basic attack in ClayFighter (same as c button), being able to select a song in the sound test Comix Zone, and Williams Arcade Classics allows you to switch in-game with an onscreen indicator.
I've found some random uses for it. A basic attack in ClayFighter (same as c button), being able to select a song in the sound test Comix Zone, and Williams Arcade Classics allows you to switch in-game with an onscreen indicator.
To clarify what Tmee said, the MODE button does not toggle back and forth between 6 and 3 button mode. The 6-button controller is always in 6 button mode UNLESS you hold down mode when you turn the power on or connect the controller to the system. Then it acts just like a 3 button controller. Decapattack will work fine if you power up holding the MODE button. Same with Forgotten Worlds (which is unplayable without using the MODE button on a 6-button controller... instant Game Over!) There is also some EA shooter or something that used the MODE for some sort of action button.
Anyway the MODE button is great on a REAL Sega 6-button controller (very durable). I just wish there were a left one in addition to the right one for true shoulder button action.
I have the same problem with the dual shock sticks, and I also have this problem with the shoulder buttons on Gamecube since they have a click. Whenever there was a loading screen in a GCN game, I would press the shoulder buttons. Now I find myself doing it on my Dualshock 3 and Sixaxis controllers with the L2 and R2 buttons, even though there's no clicking.![]()
I just remembered that Fatal Fury 2 uses it for taunting.
I don't see what the fuss over it is. They included it in case the 6-button controller broke compatibility with a game somehow. Any game that makes use of it regularly is a bonus. I found it very useful in DOOM on 32X (although it's use wasn't documented in the manual -- I found it by fooling around with it; this was back before it's use was printed on internet sites.) And I'm sure it was used in a couple other games. But it serves a reasonable purpose. The fact that it's rarely used is because game developers didn't bother with it. But I wouldn't take a 6-button controller that didn't have it personally!
Battlecorps (Sega CD) uses it too, as a modifier for weapon select... X, Y, and Z select three of the six weapons, M+X, M+Y, and M+Z select the other three. C also switches between the six weapons one by one, but obviously you only want to use that method if you only have a three button controller... it's great to have instant access to all six weapons, it's important to be able to do that. It's one of the best uses for the M button I've seen...
But yeah, I agree that it would have been even better paired with a second shoulder button. The Sega 6-button controller is one of my favorite controllers ever as it is, but with a pair of shoulder buttons (probably preferably 'flat' ones like the M button, I love the shape of the Sega 6-button controller as it is...) it'd probably be even better, if by just a little bit. But it's so good as it is that that doesn't bother me much. I only wish that more games had used it... I know a lot did, but even so there were more that would have benefited that didn't always use it. And even among the games that did only a very, very few titles used M.
I used to think the MODE button was useless until I read this thread. Now I can play Golden Axe 2, Decap Attack, and other games without changing controllers!! YES!!
If I remember correctly, Star Wars for 32X used the mode button to switch views.
In Wolf32X, the MODE button brings up the automap.
In "Dragon - The Bruce Lee Story" you press Mode + C to switch to different fighting stances (when your Chi-Bar is full, you can use the nunchucks).
The funny thing about an oxymoron is, even if you remove the ox, there'll always be a moron. The Question Remains: Y?
You use the Mode button in many 32X games and also in The Lost Vikings.
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you never used the cheat codes in Doom 32X ?
"Fires of purgatory, coalesce and incinerate my enemies."
I'll try not to ramble on as I tend to - but I had been toggling around with the Shinobi III six-button configuration code and accidentally happened upon something I find unusual.
With a six-button controller plugged in, start Shinobi III as you would normally; you will notice that the intro logo "SEGA" scales down into view with each individual letter falling into place.
Now enable the six-button configuration code: set cursor on "Options," second controller - "UP + C" and first controller - "MODE + START". Now return to the title and await for the game to go idle and begin a demo screen. During the demo hold MODE and press START or immediately hold the MODE and START button and hit hard-reset on the console, this may take several tries, however an alternate boot logo of the "SEGA" should appear in which the letters slide right to left in a larger size font off screen, then slide left to right on screen and stop with the letters bunching into one another.
Did this happen for anyone else? Is this something I was just unaware of or do other games have different logo animations per playing with buttons?
Last edited by Lync; 03-18-2014 at 12:07 AM.
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