32x emulator for Mega Drive *Runs*
Thats why you put it inside the Mega Drive.
I don't see why you couldn't have a Saturn emulator on the Genesis + Sega CD. You could have full polygons and everything. Sure, the colors would be ultra diminished and the framerate would be about 1 frame per year, but it would work!
Any other homebrew programs worth a try (mod player, jpg viewer, demos) ?
1 XB360, 1 md2, 1 mcd2, 1 snes, 1 ms adapter, 1 Nes, 2Gamegears (for playing sor co op)
http://soundcloud.com/djtwok
A bit taken out of Retro Gamers feature on the Mega DriveIn Two seperate interviews ( Gameweek and TNL ) Yuji Naka admitted to making Famicom games run on the MD. His comments, amalgamted, were, " Oh my [laughs] How do you people know about that one? Well yeah, actually I did. I once made a Famicom emulator for the Mega Drive. It was something fun to amuse myself with at the time. I couldn't play every game with it. But it was fun to call people over and show them Mario running on a Mega Drive."
A MOD player is definitely possible for the Genesis, though it won't sound the greatest. It'd be mono and for a 4 channel player - it would degrade each channel to 6bits each. I'd have the 68k do the frequency scaling and mixing, and have the z80 do the playback. 16khz 4 channel @ 6bit each channel and mono is doable. You can add more channels, but the bitdepth of each channel will go down, the output will get more quieter/softer, and the resource for frequency scaling+mixing will go up.
There's already an XM (8channel) converter for the SPC of the SNESI'd say the mod player is more likely on the SNESMOD is pretty limiting compared to XM capabilities.
There are currently 1 users browsing this thread. (0 members and 1 guests)