lol, First you use PS1 ports to downplay the Dreamcasts graphic capability. Then you say that Dreamcast wasn't even apart of the 128-bit Generation of consoles when it is clearly the first arrival of them. Finally, you give a list of games that would have never ever ran successfully on the PS1 hardware in a million years and to top it all off most of the games you listed were aging Arcade ports. Do some research on the ones in bold.
I still can't believe your a writer for the Sega-16 site. You must be related to them somehow or give heavy donations.
Last edited by TheEdge; 02-17-2009 at 05:42 PM.
LOL, the first Timesplitters game looked like a complete turd, it ran at a pretty impressive frame rate but then when you take into account that is had a ridiculously low polygon count and low quality textures and resolution that was hardly an impressive thing, Quake 3 completely puts it to shame it every respect except frame rate in 4 player mode, and even then Q3 frame rate still never gets too bad anyway.
Timesplitters 2 on the other hand looked great and still ran at a fantastic speed.
I didn't know that. Thats cool. Thanks for letting me know <-----(Take notes Matthews and InternalPrimate)
Also Kao the Kangaroo, Ooga Booga, and Seaman aren't supposed to be graphically amazing.
Space channel 5 was never meant to be a cinamatic extravaganza. Have you ever played it? Its a brightly colored cartoony dance game, its not a god of war.
I'm not trying to "downplay the DC graphic" capability Edge. I like the system. I like it just about as much as I like other inanimate objects. It isn't a person Edge, I'm not kicking your grandpa.
And I never said that it wasn't a part of the "128-bit" generation (you should do some research as well, seeing as "bits" stopped being relevant after the N64). I just said it paled in comparison to the PS2, Gamecube, and Xbox. Which... it... did.
I also said nothing about those games being able to run on a PS1. The talk was purely graphical. And those games looked like higher-res PS1 games. I didn't say they could be done or looked like PS1 games, I said they looked merely like higher-res PS1 graphics.
You're actively trying to change the argument so you can win. This is like the 30th time you've done this while in an argument with me. It's getting really old man.
You call someone ignorant or incorrect.
Post "facts".
Ignore the other person trying to clear up his point.
Selectively choose a sentence to respond to.
Distort said sentence.
Allow the other guy to wrestle with your illogical argument.
Change the argument, change the other persons words, hurl insults.
Grow up buddy.
lol, did you really just quote that guy with the creepy asian fetish? Also I think Jesus.Arnolds posts have been mopping the floor with your logic anyway. I don't even need to waste my energy.
This post should of answered your statement before. But I better not continue. I don't want to be told to "Grow up" again or have another quote from the kid with the Asian lady fetish be thrown at me.
Also I find it strange you have only been responding to me and not Jesus.Arnold
Hmmmm?
Last edited by TheEdge; 02-17-2009 at 05:44 PM.
According to Mobygames Magforce Racing and Urban Chaos were in fact both PS1 ports also.
Last edited by TheEdge; 02-17-2009 at 06:34 PM.
Funny how when going over any of Edge's posts, there's almost always an edit, with added material. Could it be that he didn't want me to originally see this question, to make it look like I was too scared to answer? You have a funny way of arguing Edge.
I'm responding to you, because my argument was with you. Not Jesus.Arnold. I also happen to like Jesus.Arnold a lot more than you, and he's welcome to think that Quake 3 mopped the floor with Timesplitters. I don't, but hey, thats what opinions are for. You try to pass all of your opinions off as fact, and as I've said a few times before, it's getting old.
As for Magforce racing and Urban Chaos, I researched those games through gamefaqs, and I didn't see PS1 releases.
The point about the visuals remains though. Nothing changes about my original argument. You've even failed to recognize the fact that I stated, in like my second post of this argument, that not all DC games look like high-res PS1 games. You ignore everything that could end this stupid argument.
You ignore these points, because you simply dislike me, Rusty, MrMatthews and others on this board. You take every chance to hurl insults at us. So yes, you need to grow up. I love this site, and 99.9% of the people on it. Yet you have to come and stir shit up whenever you feel like it. Everyone was having an enjoyable time discussing the faults of multiple consoles. Kogen and MrMatthews looked like they had even gotten past their differences until you showed up.
Face it man, you're the problem here. Grow up. Treat people with more respect. Stop trying to get the worst out of people.
Nobody was trying to make a point!!!!!
MrMatthews just expressed an opinion that the DC's graphics were underwhelming! That's it!!! You caused it to explode into so much more - into this flame war. This is exactly why people don't like message boards. You're confirming the stereotypes rather than allowing this to be friendly community of Genesis fans!
There's a picture of Urban Chaos' PS1 cover and everything on Mobygames along with review scores from PSM, where Magforce Racing is concerned it seems to go by two different names, the other being "Killer Loop" which is probably why you had trouble finding info on it.
Last edited by TheEdge; 02-17-2009 at 06:35 PM.
Good freakin' Lord!! There ARE NO 128-bit consoles! Never have been!!
The N64 was a 64-bit MIPS.
The Dreamcast was a 64-bit SH4.
The PS2 is a 64-bit MIPS.
The PS3 is a 64-bit PPC.
The XBox 360 is a 64-bit PPC.
The GameCube and Wii are both 32-bit PPCs.
Don't fall for any bullshit marketing (not that I remember anyone trying to claim their console was 128-bit in ads in any case).
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